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Written in the Stars (OOC)


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Posted

Okay, reposting order so it is handy (and includes some of the updates from the start of the round):

 

Round Two

 

67 Velocity 2 HP (bruised)

29 [PLACEHOLDER] 

26 Ghost 4 HP (Unharmed)

21 Hounds (many. one telekinetic bruised, staggered; one telepath staggered and dazed, one telepath bruised and dazed)

20 Boran Lieutenants (3 in hanger, 1 staggered and dazed (on Vor’an), 1 staggered)

20 Hunters (8 in hanger, 1 staggered and dazed, 1 staggered, 1 bruised and dazed, 1 bruised)

18 [PLACEHOLDER] 

18 Gaian Knight 3 HP (bruise)

17 Tough Aliens (many)

16 Galvanic 3 HP (Unharmed)

14 Justicar Vor'an (Unharmed)

13 Moon-Moth 3 HP (bruised 2)

13 [PLACEHOLDER] 

13 Traveller 1 HP (Unharmed)

13 [PLACEHOLDER] 

12 [PLACEHOLDER] 

10 Artificer 1 HP (Unharmed)

9 [PLACEHOLDER] 

7 Patriot II 2 HP (Unharmed)

5 Troopers (many)

 

The Boran (tough alien) on Gaian Knight will attack him, missing.

 

Three others start charging forward toward Gaian, Artificer and Vor'an.

 

And it is Galvanic's turn @Ecalsneerg

Posted (edited)

OK, so!

Free Action: Shift arrays thusly:

Electrical Control to Damage 6 (Reaction)

Paragon Powers Array to Super-Strength 7 [total 8]

 

Full-Round Action: Bring Galvanic's Super-Strength to bear to detach the gun barrel she already damaged (with the intent to use it as a big improvised weapon), so her Strength bonus is +17, plus +8 from Super-Strength is a total of +25... DC 40 Toughness save to break off a chunk of spaceship

 

Current Status: Uninjured, 3 HP, Flight 1, Super-Strength 8, grapple +32, immune to environment

Edited by Ecalsneerg
Posted

The gun gets a 14, so yeah, you tear it loose! (as mentioned in Discord, it was a DC 40 toughness save by taking the full round action to use Super Strength to apply damage to an object).

Posted

Okay, Vor'an will full power attack -5 atk/+5 dam and blast at one of the charging Borans (taking 10 to hit the PL 8 minion): DC 30 toughness save: 18, so it goes down.


@Exaccus Moon-Moth is up!

Posted (edited)

gonna stunt up a megamove to goonsweep like its going out of style 

 

 gonna fly up to give me the best view of the battlefield and then

 

Paralysis 10 ("Unlidded Eyes of Judgement"; Magic, law; Extras: Area: Perception, Selective Attack)  [40pp]

 

I believe that's a DC20 Will save (staged) for anyone who can see me(?) except friends of moth of course who are excluded from the effect.

Edited by Exaccus
Posted

Okay, per Discord chat, no Secondary Effect or Distracting.


Everyone that looks toward the effect has a DC20 Reflex save to possibly look away and avoid.

 

Troopers (in groups of 10): 40 out of 150 manage to look away. DC 20 Will save for those 110: 40 make that, so 70 are Paralyzed.

 

Hounds: all but one make their Reflex checks, that one gets a 18 on its will save, so is Slowed.

 

Hunters; The three aimed at Artificers barrier and the one on Gaiain Knight are not looking toward the effect, so there are four effected: Reflex saves: 2 make their Reflex saves. Will Saves for other two: 10 and 18, one Paralyzed, one Slowed.

 

Boran Lts: All but the one currently dazed are possibly effected. Reflex saves: one makes it, so two Will saves: 13 and 12 both Paralyzed.  (my mistake, there are only 3 Boran Lts, so will go with both missing.

 

The minion Borans (save the one on Gaian Knight): just one makes that, so four Will saves: two make it, other two Paralyzed

 

and it is Traveller's turn! @Tiffany Korta

 

 

 

 

 

Posted

So the enemy fighters blasted at the crystalline plugs Artifier put up over the hangar bay doors, they're still holding but obviously damaged.  Are there any other hangar bay openings which need plugging, or did he get them all?

 

Posted

The main launch door is currently blocked by Artificer, I will say a secondary recovery door towards the rear of the vessel (the back wall of the hanger) was closed, but is currently opening to be used for launching, so that would need to be blocked.

Posted

Okay, will go with one of the off-screen named bad guys that has been holding actions.


Waymaker gets a 41 on his Sense Motive check!

 

He will try to countermand the attempt to threaten/intimidate with diplomacy: 29, will give Patriot back the HP for a reroll: 38

 

So, with the crew's resolve reinforced, the armed guards in the engine room will now draw their weapons and open fire, three will fire at Ghost: all miss.

 

Three will fire at Patriot: all missing as well (though one came close).

 

In the hanger, most of the troopers that are not paralyzed are going to try to spread out to not be easy clusters of targets, so most are doing nothing but moving. 

 

Three will shoot at Moon-Moth: 2 hit, 2 DC 20 Toughness saves @Exaccus

 

Three will shoot at Artificer: One would hit, but Vor'an will Interpose (and his Impervious stops the blast).

 

Some fire at Velocity, but to no effect given she is currently insubstantial.

 

So, this brings up: 

 

Round Three

 

67 Velocity 2 HP (bruised)

29 [PLACEHOLDER] 

26 Ghost 4 HP (Unharmed)

21 Hounds (many. one telekinetic bruised, staggered; one telepath staggered and dazed, one telepath bruised and dazed, 1 telekinetic Slowed (round 2))

20 Boran Lieutenants (3 in hanger, 1 staggered and dazed (on Vor’an), 1 staggered and Paralyzed (round 2), 1 Paralyzed (round 2))

20 Hunters (8 in hanger, 1 staggered and dazed, 1 staggered, 1 bruised and dazed, 1 bruised and slowed (round 2); one Paralyzed (round 2))

18 Tal’gar (unharmed) outside bridge

18 Gaian Knight 3 HP (bruise)

17 Tough Aliens (4 in hanger one on Gaian Knight, one charging Artificer/Vor’an, two paralyzed (round 2); two with Tal'gar outside bridge)

16 Galvanic 3 HP (Unharmed)

14 Justicar Vor’an (Unharmed)

13 Moon-Moth 3 HP (bruised 2)

13 [PLACEHOLDER] 

13 Traveller 1 HP (Unharmed)

13 [PLACEHOLDER] 

12 [PLACEHOLDER] 

10 Artificer 1 HP (Unharmed)

7 Patriot II 2 HP (Unharmed)

6 Waymaker (unharmed)

5 Troopers (many, about 150 in hanger, 70 paralyzed (rnd 2); 80 spread out)

Posted

Okay, Velocity will switch her array back to her selective area melee attack. She will head down to the other end of the hanger to deal with as many enemy as she can. Again doing a full power attack (-5/+5) for +15 damage. She will get 50 of the paralyzed troopers and 20 of the non-paralyzed, the two paralyzed tough aliens, a paralyzed Boran Lt, the slowed Telekinetic Hound, five other Hounds (three telepaths and two telekinetic) and the three Hunters that were shooting at the barrier Artificer put up. She gets a 24 on her attack roll, which is enough to hit them all.


All the troopers are out, as are the two tough aliens.


The Boran Lt: 13 on the DC 30 toughness save, so he is out.

 

Hunters: 23, 23, 16, two are bruised and dazed, the last staggered and dazed.

 

Hounds TK: 26, 15, 26, so two are bruised, the other knocked out.

 

Hounds Telepath: 23, 22, 18, two bruised and dazed, one staggered and dazed.

 

Velocity will end her movement right in melee with one of the bad guys on Gaian Knight.

Posted

Okay, both Patriot and Ghost failed to spot or hear an alien enter the engine room through the roof, as it got a 35 on its Stealth check.

 

It will drop down behind Ghost and attack, hitting with a 30. Thanks to Improved Crit, that is a DC 26 toughness save.


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