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Red Team: Jeopardy In The Jungle (OOC)


Poncho

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Posted

Okay, sorry for the delay, Timeout will use his healing to heal just Kazra, which will remove her Staggered condition.

 

Will get the IC post up soon.

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Posted

Alright. With Timeout's healing power and Kazra's Constitution, she gets rid of the Stagger since the total is about 10, and the Bruises and Injuries heal automatically.

 

Esquire is totally concealed, so he's going to attempt to hide himself.

 

Stealth Results 1d20+10: 11 [1d20=1] That's an awful roll so that doesn't work at all!

 

But it's the Drone's turn next! So since there's 6 of them, they're going to take 1 shot at each person- starting with Kazra, then Timeout, then Iris, then Daniel, and 2 at Neko!

 

I'm rolling them all at once but I'll highlight which is which here;

 

Attack Roll Results 6#1d20+6: 6 # 26 [1d20=20] 12 [1d20=6] 17 [1d20=11] 26 [1d20=20] 13 [1d20=7] 17 [1d20=11]

 

So the listings are:

 

Kazra is Crit at 26

Timeout is missed so I'm not even rolling his concealment

Iris versus 17

Daniel is crit at 26

Neko has 13 and 17.


These are against Defense. The damage is DC 20, so DC25 with the two Crits.

 

Toughness Results 1d20+8: 17 [1d20=9] Kazra is Bruised and Dazed again.


@Dracostern that will make it Iris and Daniel's turn :), then Neko's

 

Round 1

Neko: 28, 1HP

Kazra: 26, Dazed, 1x Bruised

Timeout: 21, 4HP

Esquire: 21, Everyone has Total Concealment from him.

Drones: 13, 6 of them

-

Iris: 4 2HP

Daniel: 4

 

Posted

so, Iris is being attacked with a roll of 17. I believe her Defense is +8, so 18, so it misses her.


Daniel got crit, so he has to roll a DC25 Toughness save.


After that, it is both of their turns.

Posted (edited)

I actually have no idea what either of their defences are- Damn, I'm so stupid.

 

As for the toughness save: 12 - 17 with Forcefield

Edited by Dracostern
Posted

The hunter can be seen. remember it's technically Daniel's turn as well, so both can do their actions together and we'll sort it out together :)

 

And a correction from Thev reminded me that Minions can't crit, so that's actually two bruises.

 

Round 1

Neko: 28, 1HP

Kazra: 26,1x Bruised

Timeout: 21, 4HP

Esquire: 21, Everyone has Total Concealment from him.

Drones: 13, 6 of them

-

Iris: 4 2HP

Daniel: 4, Bruise

Posted

Gotcha, then I was thinking that Iris picks up a drone with her Telekinesis and chucks it while Daniel reaches out with his and tries to hold him in place at the same time if that's possible?

Posted

OK.


So those are both Grapples to me.

 

Iris' action is a full round Grapple attempt on a drone; you can take 10 on the attack roll, which would hit, then you roll the Grapple check using your Telekinesis; that's your 1d20+16, against the Robot's Grapple check. If you win, you can then toss it at the guy to damage them both.

 

Daniel's action is a grapple attempt, which requires making an actual attack roll, since he's not a minion, then rolling the grapple check using his Telekinesis, which is I think the same 1d20+16, against his Grapple check. After that, you can damage, throw, or pin him.

Posted

Alright so. Iris will take the 10 and she gets a 34 grapple with her telekinesis

 

As for Daniel to hit with his own telekinesis I rolled a 16
If that hits, then the grapple is 27

 

Should Daniel miss that's fine, Iris is going to throw the drone at him anyway when she can.

Posted

Missed the response because I'm bad.

 

Okay; so Esquire has Uncanny Dodge, BUT since this is the first round and this is basically you all surprising him suddenly, I'll let the sneak attack go through for this one but he'll be aware from now on.

 

Grapple Roll Results 1d20+14: 30 [1d20=16] So Iris grapples and Throws it.

 

In Comparison, on Daniel's roll;

 

Grapple Roll Results 1d20+11: 31 [1d20=20]


The guy gets a nat 20 and escapes.

 

So Iris should now roll an Attack roll (Can't take 10 on it); if she hits, she's hit the guy with the drone. Otherwise she's just smashed the drone into the tree he's hiding behind

 

Posted

Alright, that's a crit!

 

So I'm treating this as a TK attack on both the Drone and Esquire; this means the DC is 15 + Power Rank + 5, which is 28.

 

Toughness Results 1d20+8: 20 [1d20=12]


The drone Explodes!

 

Toughness Results 1d20+5: 24 [1d20=19]


Esquire rolls very well however, he only takes a bruise!

 

Round 1

Neko: 28, 1HP

Kazra: 26,1x Bruised

Timeout: 21, 4HP

Esquire: 21, 1x Bruise, Everyone has Total Concealment from him.

Drones: 13, 5 of them

Daniel: 4, Bruise

Iris: 4 2HP

 

once Draco does their IC post, an ally will be joining on Esquire's side and then it will be Neko's turn.

Posted (edited)

alright, new enemy has joined the fray; Hotshot.

 

Initiative Results 1d20+3: 10 [1d20=7]

 

I'm not clear if Neko gets a HP for him being able to see through her Illusion due to the battlesuit. If it needs to be so, she can have the HP.

 

@Avenger Assembled's turn!

 

Round 2

Neko: 28, 1HP

Kazra: 26,1x Bruised

Timeout: 21, 4HP

Esquire: 21, 1x Bruise, Everyone has Total Concealment from him.

Drones: 13, 5 of them

Hotshot: 10

Daniel: 4, Bruise

Iris: 4 2HP

Edited by Poncho
Posted

Neko hits Hotspot with her Mental Blast - I'll surge for extra effort so she makes that a Rank 10 effect. So that's a DC 20 Will save. 

 

That's a standard action; she talks as a free action and then walks right over to Esquire as a Move Action. 

Posted

Alright! Let's take a look! DC 20 Will Save!

 

Will Save Results 1d20+8: 23 [1d20=15]

 

He makes a great save on that somehow. That leaves Neko at 1HP if she burns off the fatigue with a HP.

 

Kazra will take advantage to leap at the guy! She's taking advantage of Favored Environment (Jungle) to add +2 to her attacks.

 

Attack Roll Results 1d20+15: 26 [1d20=11] That hits, so he'll have to save at DC 20

 

Toughness Results 1d20+8: 10 [1d20=2] He fails by 10, so he's Dazed and Staggered! That's going to end up dropping him. She's going to need to resist getting burnt up by his fire aura at rank 3, so DC 18.

 

Toughness Save Results 1d20+6: 11 [1d20=5] she hurts herself again with a Daze/Bruise but worth it to her.

 

making IC post, then @Thevshi Timeout's turn :)

 

Round 2

Neko: 28, 1HP

Kazra: 26, Dazed, 2x Bruised

Timeout: 21, 4HP

Esquire: 21, 1x Bruise, Everyone has Total Concealment from him.

Drones: 13, 5 of them

Hotshot: 10, Dazed, Staggered

Daniel: 4, Bruise

Iris: 4 2HP

Posted

Okay, Timeout will try to hit them with his Stun effect. 8 boo, terrible roll, will HP for a reroll: 20 (after adding +10 to the natural 4).


If that hits, a DC 20 Fort save vs Stun.

Posted (edited)

alrighty! A 20 hits Hotshot and the blind and deaf Esquire, but the Drones are immune to Fort.

 

Fortitude Results 1d20+8: 9 [1d20=1]

 

He fails by 11, which immediately knocks him unconscious. Go ahead and describe and then it will be Esquire and the Drone's turn.

 

Esquire Fortitude Results 1d20+11: 31 [1d20=20]

 

Round 2

Neko: 28, 1HP

Kazra: 26, Dazed, 2x Bruised

Timeout: 21, 3HP

Esquire: 21, 1x Bruise, Everyone has Total Concealment from him.

Drones: 13, 5 of them

Hotshot: Unconscious

Daniel: 4, Bruise

Iris: 4 2HP

Edited by Poncho
Posted (edited)

Alright, Esquire, the Drones, and then the twins.

 

Everyone has total concealment from Esquire and he has no idea where anyone is, so he's going to try the same effect on everyone in turn. A General Area Dazzle 10 (Visual)

 

So everyone gets a DC20 Reflex save to reduce the effect, then if they fail that it's DC 20 Reflex to avoid, or DC15 if you succeed.

 

Meanwhile, the Drones are gonna try and get Neko off him, so all of them are targeting her.

 

Attack Roll Results 5#1d20+6: 5 # 10 [1d20=4] 12 [1d20=6] 19 [1d20=13] 21 [1d20=15] 9 [1d20=3]


If any of those hit, somehow, DC 20 Toughness save from Neko for each.

 

then it's @Dracostern's turn once I get the IC post.

 

Round 2

Neko: 28, 1HP

Kazra: 26, Dazed, 2x Bruised

Timeout: 21, 3HP

Esquire: 21, 1x Bruise, Everyone has Total Concealment from him.

Drones: 13, 5 of them

Hotshot: Unconscious

Daniel: 4, Bruise

Iris: 4 2HP

 

Edited by Poncho
Posted

Iris reflex save: 27


Daniel reflex save: 17

 

So, what happens with them? Iris seems to not have been effective if I am reading this right, but what happens to Daniel?

 

Posted

so Iris makes a second Reflex save at DC 15, while Daniel makes one at DC 20. Since the effect is General Area, making the save doesn't 100% avoid it unless you have Evasion, which the twins don't. If they fail this save, they are blinded


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