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Madame Raven


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Madame Raven
Power Level:
10/14 (211/211PP)
Unspent Power Points: 0
Trade-Offs: +4 Attack / -4 Damage

 

In Brief: What do you do next when you're a woman out of time?

Theme: You're Dead by Norma Tanega

 

Alternate Identity:  Calliope "Callie" Sen (Public) Calliope "Callie" Summers (Secret)
Birthplace:  Hong Kong

Residence: Summers Building, New York
Base of Operations: Worldwide
Occupation: Businesswoman
Affiliations: Raven Family
Family: Doctor Sin (Grandfather), Duncan Summers (Father), Jasmine Sin (Mother), Callie Summers (Possible future self)
 

spacer.pngDescription:
Age: 20 (DoB: 24th August 1973 [Time Displaced])
Gender: Female 
Ethnicity: Asian / European mix
Height: 1.702m (5'7")
Weight: 50kg (110 lbs)

Eyes:  Green
Hair:  Black

Callie has inherited her beauty from her mother, though often marred by the scowl of her father. Even with a few more years under her belt, she looks more like her duplicate, though there are still enough differences that they get away as relatives. She keeps her hair relatively short, both to differentiate herself from her duplicate and so that it can't become disadvantageous in a fight.

 

When in public as a wealthy businesswoman, woman she dresses in the most stylish clothes that always perfectly suit the occasion, still ethically sourced and environmentally sustainable, in private though she prefers loose fitting comfortable t-shirts and sweats.

 

Though still in its early stages, her Raven costume is far from the homemade costume she wore at Claremont. Made of tough yet light high-tech polymers the black suits offer maximum protection, the cloak is particularly impressive appearing like a simple cloth cloak it can harden at will allowing Callie to use it as a weapon in a fight. It's also covered in scalloped cloth feathers that can be plucked and thrown becoming the family's signature Raven-like boomerangs. They even regenerate meaning they will rarely run out, and the cloak always looks good, though with extended use the cloak will appear shorter than it was originally.

 

To make herself stand out from the other Ravens, and despite the potential risk she doesn't wear a cowl, just covering her mouth and wearing a domino mask to avoid giving away her identity.

 

History:
Plucked from time, at the age of sixteen, by unknown methods, just before the fateful day she was meant to find out about her superhero legacy, Callie never had time to worry about her future. She had been busy with school and learning, and enjoying, what it was like to be a superhero. And despite the unusual circumstances, the extended Raven Family accepted her as one of her own, especially warmly considering their reputation as being cool brooding loners.

 

But she wanted to find out exactly who she was, as opposed to her "future" duplicate, so after graduating Callie took a couple of years to go and find herself, putting aside the Madame Raven identity.

 

Leaving Claremont Callie decided to spend the next couple of years wandering the world. Backpacking and relying on her wits and skills, she got to spend a few months in various communities helping before moving on to a new country, city and new issues. She also found various experts in various fields to learn what she could, in return for helping them out whenever she could. After that fact, she arranged for those who needed it to gain a healthy donation from the Summers Foundation.

 

As well as finding herself she wanted to find both who, and more importantly why, she was bought into the "future" as well as find her grandfather, the infamous supervillain Dr Sin. She finally found him, or at least appeared to be, in Singapore. Though brief, and uncomfortable, he imparted to her what he figured out about her. She wasn't from the past, or a parallel Earth, but a reflection of a potential past. Whilst she doesn't quite understand how such a thing could happen, or who would do a thing, but it was at least a possible lead to follow and there was really only one place to get the help dealing with such esoteric sciences.

 

So she's returned to Freedom City, finally adopting the identity of Callie Sen as the CEO of Summers Advanced Dynamics. Now settled in she's reached out to various superheroic scientific organizations, including the Atom Academy, to help finally answer how she came to be, if necessarily helping out in kind... 

 

Personality & Motivation:
Whilst tempered by her years since leaving Claremont she still enjoys being a hero and how she uses her knowledge and money to help those less fortunate than herself. It's just now she cloaks it more in a layer of cynicism, though a wicked sense of humour pokes through now and again.

 

Whilst the Ravens have a reputation for being loners Callie is quite the opposite enjoying the company of others, it helps that she has a naturally relaxed charm that allows her to get along with most people.

 

And whilst she doesn't know why she's here, she knows exactly who she is and what she wants. She's comfortable in her skin and her place in the mundane and superhero world.

 

Powers & Tactics:
With no powers, Callie has to rely on her physical training, the environment around them and the gadgets and weapons available to her. If possible she likes to bring gadgets suitable for the foe(s) she's facing, though her training allows her to improvise against foes she knows little to nothing about.

 

Ideally, Callie prefers to use either stealth and/or psychology to take down a foe without having to fight them. Often villains tend to be a cowardly and suspicious lot.

 

Power Descriptions:
Callie through years of training, at both Claremont and some of the best experts in the world, is at the almost peak of human ability, both physically and mentally. Her experience, however brief, allows her to go toe to toe with superpowered individuals much beyond her abilities. Though she knows when it's time to get help from some of the city's heavy hitters.

 

Complications:
A Congress of Ravens: Callie has been accepted as a member of the Raven family, which comes with certain responsibilities to the extended family when needed.

A Conspiracy of Raven: Though she knows she's not from the past of a parallel universe there's still a mystery of what exactly she is, and that someone made this happen.

A Murder of Ravens: Over the years the Raven family have gained a number of enemies over the years.



Abilities: 8 + 12 + 8 + 14 + 10 + 12 = 64PP
Strength: 18 (+4)
Dexterity: 22 (+6)
Constitution: 18 (+4)
Intelligence: 24 (+7)
Wisdom: 20 (+5)
Charisma: 22 (+6)


Combat: 20 + 16 = 36PP
Initiative: +10
Attack: +14 Unarmed, +12 Raven Claws/Feathered Cape, +10 Base
Defense: +10 (+8 Base, +2 Dodge Focus), +4 Flat-Footed

Grapple: +14
Knockback: -4


Saving Throws: 6 + 6 + 5 = 17PP
Toughness: +4/9 (+4 Con, +5 Raven Costume)
Fortitude: +10 (+4 Con, +6)
Reflex: +12 (+6 Dex, +6)
Will: +10 (+5 Wis, +5)


Skills: 212R = 53PP
Acrobatics 9 (+15)Skill Mastery

Bluff 9 (+15)

Climb 11 (+15)

Computers 3 (+10)

Craft (Chemical) 3 (+10)

Craft (Mechanical) 3 (+10)

Diplomacy 4 (+10)

Disable Device 8 (+15)

Drive 4 (+10)

Escape Artist 9 (+15)

Gather Information 9 (+15)

Intimidate 9 (+15)Skill Mastery

Investigate 8 (+15)

Knowledge (Behavioural Science) 8 (+15)

Knowledge (Business) 8 (+15)

Knowledge (Current Affairs) 3 (+10)

Knowledge (Streetwise) 8 (+15)

Knowledge (Tactics) 8 (+15)

Language 6 (Arabic, English, French, Japanese, Korean, Mandarin [Native], Spanish)

Medicine 10 (+15)

Navigate 3 (+10)

Notice 10 (+15)Skill Mastery

Perform (Dance) 4 (+10)

Pilot 4 (+10)

Ride 4 (+10)

Search 8 (+15)

Sense Motive 10 (+15)

Sleight of Hand 9 (+15)

Stealth 9 (+15)Skill Mastery

Survival 5 (+10)

Swim 6 (+10)

 


Feats: 25PP
Attack Specialization (Raven Claws) 1

Attack Specialization (Unarmed) 2

Benefit 1 (Use Knowledge (Tactics) for Initiative rolls)

Benefit (Raven Legacy) 1

Benefit (Wealthy) 2

Challenge (Fast Startle) 1

Dodge Focus 2

Evasion 2

Hide in Plain Sight

Jack-of-All-Trades

Luck 3

Quick Draw

Skill Mastery 1 (Acrobatics, Intimidate, Notice, Stealth)

Startle

Takedown Attack 2

Ultimate Effort (Escape Artist) 1

Uncanny Dodge (Auditory) 1

Well-Informed

 

Equipment: 75EP = 15PP [Vetran Reward]

Communicator  [7EP]

Communicator Array 3 (6EP Array; Feat: Alternative Power 1) [7EP]

  • Basic Power: Communication 5 (radio; 5 miles, Feat: Subtle) [6EP]
  • Alternative Power: Datalink 3 (radio; 1000ft Feats: Rapid 2 (x100), Subtle) [6EP]

 

Summer's Building [Headquaters; Apartment Block in New York] [15EP]

Spoiler

Size: Large [2EP]
Toughness: 10 [1EP]
Features: [17EP]

Communications

Computer

Concealed 1

Garage

Gym

Hanager

Infirmary

Living Space

Pool

Power System

Security System 1

Workshop

 

Raven Cycle (Vehicle; Motorcycle) [17EP]

Spoiler

Size: Medium [0EP]
Strength: 25 [3EP]
Defense: 10
Toughness: +10 [5EP]
Features: [7EP]

Alarm 1

Navigation System 1

Off Road Movement

Remote Control

Smokescreen

Power [4EP]

Speed 4 (100mph, 880 ft/rnd) [4EP]

 

Raven Wing (Vehicle; Jet) [36EP]

Spoiler

Size: Large [1EP]
Strength: 25 [1EP]
Defense: 9
Toughness: +8 [1EP]
Features: [5EP]

Alarm 1

Computer

Ejector Seat

Navigation System 1

Remote Control

Power [4EP]

Communication 5 (radio; 5 miles, Feat: Subtle) [6EP]

Concealment 5 (All Visual Senses, Hearing) [10EP]

Flight 6 (500mph, 4,400 ft/rnd) [12EP]

 

 

Powers: 8 + 8 = 16PP

Device 2 (Raven Costume, 10PP Container; Hard-to-Lose) [8PP]

  • Protection 5 [5PP]
  • Grapple Gun: Super-Movement 2 (Swinging, Wall-Crawling 1) + Speed 1 (10mph, 88ft/rnd) [5PP]

 

Device 2 (Utility Belt, 10PP Container; Hard-to-Lose) [8PP]

Utility Belt (20PP Array; Feat: Alternative Power 1) [9PP]

  • Base Power: Damage 2 (Raven Claws, Extra: Range 1, Feats: Mighty 4, Improved Range 1) [9PP]
  • Alternate Power: Strike 2 (Feathered Cloak, Feats: Mighty 1, Accurate 1, Extended Reach 1, Subtle 1) + Flight 3 (50mph/ 440 ft/rnd, Flaw: Gliding) [9PP]

 

 

DC Block

ATTACK              RANGE      AB  SAVE                           EFFECT
Unarmed             Touch      +14 DC 19 Toughness                Damage
Raven Claws         Ranged     +12 DC 21 Toughness                Damage
Feathered Cape      Ranged     +12 DC 21 Fortitude                Damage

 

Totals: Abilities (64) + Combat (36) + Saving Throws (17) + Skills (53) + Feats (27) + Powers (16) = 213/213 Power Points

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