Avenger Assembled Posted March 2 Posted March 2 Abilities: 8 + 14 + 8 + 8 + 8 + 6 = 52PP Strength 18 (+4) Dexterity 24 (+7) Constitution 18 (+4) Intelligence 18 (+4) Wisdom 18 (+4) Charisma 16 (+3) Combat: 20 + 16 = 36PP Initiative: +11 Attack: +10, +11 w/Hatchet, +14 with bow Grapple: +14/+22 w/Escape Artist Defense: +14 (+8 Base, +6 Dodge Focus), +4 Flat-Footed Knockback: -3/-2/-1 Saving Throws: 5 + 5 + 5 = 15PP Toughness: +6/+4 (+4 Con, +2 Defensive Roll) Fortitude: +9 (+4 Con, +5) Reflex: +12 (+7 Dex, +5) Will: +9 (+4 Wis, +5) Skills: 156R = 39PP Acrobatics 13 (+20) Bluff 7 (+10) Climb 7 (+10, Skill Mastery) Craft (chemical) 1 (+5) Craft (mechanical) 6 (+10) Craft (structural) 1 (+5) Drive 3 (+10) Escape Artist 15 (+22) Gather Information 7 (+10) Handle Animal 2 (+5) Intimidate 13 (+16) Investigate 1 (+5) Knowledge (cosmology) 1 (+5) Knowledge (history) 1 (+5) Knowledge (streetwise) 1 (+5) Knowledge (tactics) 6 (+10) Knowledge (technology) 6 (+10) Languages 2 (French, Spanish, Base: English) Medicine 2 (+6, Skill Mastery) Notice 15 (+19, Skill Mastery) Search 6 (+10) Sense Motive 11 (+15) Stealth 15 (+22, Skill Mastery) Survival 11 (+15) Feats: 31PP Acrobatic Bluff Attack Specialisation (bow) 2 Beginner’s Luck Challenge 2 (Fast Acrobatic Bluff, Fast Startle) Defensive Roll 1 Dodge Focus 6 Equipment 3 Evasion 2 Hide In Plain Sight Improved Initiative Jack of all Trades Luck Master Plan 2 Power Attack Quick Draw Skill Mastery (Climb, Medicine, Notice, Stealth) Startle Takedown Attack Track (visual) Uncanny Dodge (auditory) Equipment: 15EP Hatchet (Damage 3, PFs: Masterwork, Mighty) [5EP] Motorcycle [9EP] Powers: 22PP Device 5 (25PP, Woodsman Costume, Flaw: Hard to Lose, PF: Subtle [Concealable]) [21PP] Bow Array 8 (16PP, PFs: Alternate Powers 2) [19PP] BE: Blast 6 (crossbow, PFs: Improved Crit, Improved Range 1 [75 ft increment], Variable Descriptor 2 [any physical]) [16PP] AP: Damage 10 (bomb, Extra: Area [Burst], Flaw: Limited [5 uses a day], PFs: Subtle 2, Triggered 2, Variable Descriptor 1 [any chemical]) {15/16} AP: Damage 10 (bomb arrow, Extra: Area [Burst], Range [Ranged], Flaws: Action [Full], Limited [5 uses a day], PFs: Improved Range [75 ft increment], Subtle, Triggered 2, Variable Descriptor 1 [any chemical]) {15/16] AP: Obscure 4 (all senses, 10 ft) [8] + Super-Movement 4 (Slow-Fall, Swinging, Wall-Crawling 2) [8+8/16] Enhanced Feats 4 (Improvised Tools, Second Chance 2 [Toughness vs. Bullets, Toughness vs Falling])., Ultimate Save [Toughness]) [4PP] Super-Senses 2 (Extended Vision, Infravision) [2PP] 19 + 4 + 2 Features 1 (Temporal Inertia [not from here]) [1PP] 22 + 31 + 39 + 15 + 36 + 52
Supercape Posted March 4 Posted March 4 I think the Hatchet is 6 EP? Masterplan 2 - is that use Tactics instead of INT? No favoured environment [woods]? If you are min-maxing: Its extremely rare you would be distracted with Survival skill (Its pretty much aways take 10 or 20), whereas Medicine SM is pretty handy if you hit +5 or more (you can do it under fire to remove a stun off an ally). Out of interest the woodsman costume bow array - is that essentially a bow thats is part of his costume (cant be disarmed)?
Avenger Assembled Posted March 5 Author Posted March 5 Good points, thanks SC! And yes, I figure it and his costume are all of a piece.
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