RocketLord Posted March 4 Posted March 4 ooc for this. @Thevshi @Spacefurry @Avenger Assembled let's get some Notice rolls while we get another round of posts in.
RocketLord Posted March 5 Author Posted March 5 Notice 21 with Skill Mastery for Charlie. I'll get the results of that in the next GM post, after everyone has done post.
RocketLord Posted March 9 Author Posted March 9 Everyone discovered the ninjas, so... let's see som initiative rolls!
Thevshi Posted March 9 Posted March 9 Multi-Girl gets a 17 Realized she already has her duplicate active as a backup singer, the duplicate got a 23 for her initiative.
Avenger Assembled Posted March 12 Posted March 12 https://orokos.com/roll/1004974 9! well not going to waste an HP on initiative, even if that is embarrassing.
RocketLord Posted March 14 Author Posted March 14 (edited) Charlie: 28 Ninjas: 17 28 - Stormcrow - 7HP - Unharmed 24 - Paper - 4HP - Unharmed 23 - Multi-Girl Dupe - Unharmed 17 - Ninjas - Unharmed, many of them 17 - Multi-Girl - 2HP - Unharmed 9 - Neko - 2HP - Unharmed So, there is a so far unknown number of ninjas. There's some in the rafters, there's a lot appearing in the crowds. We'll see how many there are as the fight goes on. The crowds of regular people can be an issue both with people seeing you out of costume and getting in the way, the ninjas are not above hiding behind them! I'll spend my turn getting Charlie suited up, which means @Spacefurry is next Edited March 14 by RocketLord
Spacefurry Posted March 14 Posted March 14 Paper is trying to clear a space in front of the stage so when the fighting starts civilians shouldn’t be in harm’s way. also, this should give MG a chance to slip away and change if needed.
Avenger Assembled Posted March 15 Posted March 15 question for @RocketLord - can Neko see that these are specifically Katanarchists, or do they just look like generic ninjas?
Spacefurry Posted March 15 Posted March 15 (edited) double post, ignore Edited March 15 by Spacefurry
RocketLord Posted March 15 Author Posted March 15 (edited) @Avenger Assembled just looks like generic ninjas Since Leon is making himself a big target, two ninjas attack him, while they all move closer: 19 25 That's one hit, so @Spacefurry give me a DC16 Fort Save vs. Stun The rest of the ninjas are moving into position. As the crowd begins to move away, it seems that there's a lot of these guys out there. All the ninjas visible so far are minions. Edited March 15 by RocketLord
Thevshi Posted March 15 Posted March 15 Okay, lacking any good range option (especially with bystanders still around) and not sure where/what Bernadette would have done with her costume, I will have her move to the edge of the stage near the entrance to back stage and take the dodge action.
Avenger Assembled Posted March 16 Posted March 16 Neko is going to hit as many ninjas as she can with her obscure, using selective to avoid hitting any friends or nearby civvies.
RocketLord Posted March 31 Author Posted March 31 (edited) Neko should be able to cover about half the room like that, so all the ninjas up in the rafters. New bad guy incoming on initiative 27 Now that Charlie is properly in costume, he'll go into melee in the rafters and start attacking a ninja with his staff. Since they're minions, I'll take 10 to hit with a 24, and a DC25 TOU save: 8. Pass, so he's down. I'll use Takedown Attack to attack the one next to him too: 23 Two ninjas down. The Elite Ninja appears and goes straight for Neko. @Avenger Assembled The Elite Ninja is attacking from Stealth, so give me a Notice check vs. 21. They then attack Neko: 29 That should be a hit whether you beat the Stealth or not, so give me a DC23 TOU save. And the Elite Ninja's uniform clearly marks them as a Katanarchist. And then @Spacefurry is up. 28 - Stormcrow - 7HP - Unharmed 27 - Elite Ninja - Unharmed 24 - Paper - 4HP - Unharmed 23 - Multi-Girl Dupe - Unharmed 17 - Ninjas - Minions - 2x Defeated, many of them (ninjas in rafters under effect of Obscure) 17 - Multi-Girl - 2HP - Unharmed 9 - Neko - 2HP - Unharmed Edited March 31 by RocketLord
Avenger Assembled Posted March 31 Posted March 31 I will spend an HP to double my dodge bonus so that misses!
Spacefurry Posted April 1 Posted April 1 Are the ones coming over the barrier minions? And are they close enough together to use Takedown Attack?
Spacefurry Posted April 1 Posted April 1 (edited) Actually, if I use a HP to stunt a power, could I alter my AoE to targeted instead of general? And would burst catch more than cone? I figure the ninjas have a decent Ref save, so targeted makes an attack roll instead of a save roll. And since they’re minions I can take 10 to hit any of them in range, right. Plus it already has selective so he can avoid civilians. Edited April 1 by Spacefurry
RocketLord Posted April 4 Author Posted April 4 @Spacefurry All are minions. Yes you can stunt a power like that, if you give me a power build for what you stunt, but the crowd is still not fully out, so you'll also need to add selective or something like that to avoid hitting them.
Spacefurry Posted April 4 Posted April 4 Alternate Power: [36PP] (Additional Descriptors: Paper Barrage) Damage 10 (Range: 10 10-ft Increments, 100 ft Max; Extras: Area [Targeted, Burst], Penetrating [6 ranks, Effective Damage 16]; Feats: Accurate 2 [+4 Attack], Improved Critical 2 [18-20], Indirect 3, Selective, Subtle, Variable Descriptor [Bludgeoning, Piercing, and/or Slashing Damage]; Drawback: Medium [Paper]) [36/36] All I did was change the [General, Cone] he normally has, for [Targeted, Burst]. It doesn’t change the cost and it already has Selective. Of course he can only target the ones he can see. So any still hiding he can’t target.
RocketLord Posted April 6 Author Posted April 6 One issue @Spacefurry: Selective is an Extra, not a Feat, if the power requires an attack roll and/or a saving throw, which is something you'll need to update for your sheet, too. You can easily get around it by adding the Action flaw to make it a Full Action to use.
Spacefurry Posted April 6 Posted April 6 Ah, I see the Feat version of Selective must apply to only Saving Throw based powers. The Extra version is for Attack Roll powers. Adding an Action Flaw is fine since he isn’t moving from where he is anyway. Thank you for catching that. I just copied the original AP without double-checking the feats on it.
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