Thevshi Posted April 7 Share Posted April 7 No, any area effect requiring a saving throw needs the Selective Extra (so Damage and other save powers, such as Snare, Paralyze, Stun, etc, have to have the Extra when an area effect). Anything that does not have a save uses the feat. So, Healing with an Area Effect only needs the Feat to allow you to choose who in the area you heal. Link to comment
Spacefurry Posted April 7 Share Posted April 7 I just saw that when I was rereading it once I got home from the movie. Just something else I need to fix with his next update. Link to comment
RocketLord Posted April 10 Author Share Posted April 10 Alright, you get 6 ninjas on the ground with that Rolling vs. DC25 TOU: All well below, they go down That means that there's no more ninjas on the ground at the moment, and @Thevshi is up with the dupe! 28 - Stormcrow - 7HP - Unharmed 27 - Elite Ninja - Unharmed 24 - Paper - 4HP - Unharmed 23 - Multi-Girl Dupe - Unharmed 17 - Ninjas - Minions - 8x Defeated, none visible on the ground, at least 4 in the rafters (under effects of Obscure) 17 - Multi-Girl - 2HP - Unharmed 9 - Neko - 2HP - Unharmed Link to comment
Thevshi Posted April 10 Share Posted April 10 @Avenger Assembled @RocketLord Just wanted to confirm where Neko is (and thus the Elite Ninja), I thought she had remained where she was backstage and just used her obscure without moving? Link to comment
Avenger Assembled Posted April 10 Share Posted April 10 Yes, I had thought she was backstage too - I had made a point that she was letting the bad guys come to her. It sounded like she'd been moved up to the rafters at some point and I just ran with it, I didn't want to make RL go back and edit. Link to comment
Thevshi Posted April 10 Share Posted April 10 Okay, then, the duplicate will stay with Summer and the other members of the band, moving them toward safety and readying a melee attack if any ninjas show up. Probably not worth its own separate IC post, so will wait to include it with my other IC post for Multi-Girl. Link to comment
RocketLord Posted April 13 Author Share Posted April 13 Thanks for rolling with my mistake, AA! On to the ninjas, then! Unable to see due to the illusion, the 4 ninjas in the rafters drop down to the floor, where two go for Paper with ranged attacks, and the other two rush back for the band, both attacking the dupe with ranged attacks. Attacks vs. Paper: 22, 17 Attack vs. Dupe: 9, 18 That's 1 hit for each! @Spacefurry give me a DC21 TOU save, and @Thevshi give me a DC21 TOU save for the dupe, and then @Thevshi is up! 28 - Stormcrow - 7HP - Unharmed 27 - Elite Ninja - Unharmed 24 - Paper - 4HP - Unharmed 23 - Multi-Girl Dupe - Unharmed 17 - Ninjas - Minions - 8x Defeated, none visible on the ground, at least 4 in the rafters (under effects of Obscure) 17 - Multi-Girl - 2HP - Unharmed 9 - Neko - 2HP - Unharmed Link to comment
Thevshi Posted April 13 Share Posted April 13 The duplicate only gets an 18, so picks up a bruise. Bernadette will move back to attack one of the ninja backstage. Would she be able to Take 10 to hit (which would result in an 18), if so, DC 27 toughness save. Link to comment
Spacefurry Posted April 13 Share Posted April 13 Toughness save: 30… well that was a waste of a nat 20. Link to comment
RocketLord Posted April 23 Author Share Posted April 23 On 4/14/2024 at 12:19 AM, Thevshi said: The duplicate only gets an 18, so picks up a bruise. Bernadette will move back to attack one of the ninja backstage. Would she be able to Take 10 to hit (which would result in an 18), if so, DC 27 toughness save. Yes, she can take 10. The ninja can't make that save, so one more ninja down. 28 - Stormcrow - 7HP - Unharmed 27 - Elite Ninja - Unharmed 24 - Paper - 4HP - Unharmed 23 - Multi-Girl Dupe - Bruise (x1) 17 - Ninjas - Minions - 9x Defeated, none visible on the ground, at least 4 in the rafters (under effects of Obscure) 17 - Multi-Girl - 2HP - Unharmed 9 - Neko - 2HP - Unharmed Link to comment
Avenger Assembled Posted April 23 Share Posted April 23 Okay, just checking - am I up? Link to comment
Avenger Assembled Posted April 27 Share Posted April 27 Gonna assume I am! Neko is gonna ready an action to hit with her Mental Blast - I will have her use extra effort to add two ranks if she needs to, HPing her way out of the fatigue. Link to comment
RocketLord Posted April 30 Author Share Posted April 30 Yes, you were up @Avenger Assembled, and sorry about delays this month. Stormcrow is gonna use Aid to Neko to give her higher Defense against the Elite Ninja, since you don't need a bonus to your attack roll: 20, that's +5 Defense for Neko on the next attack. I assume that you will hit once the Elite Ninja approaches, so he's hit by the readied action, for a DC25 Will Save vs. Damage: 19, Bruised and Dazed, which means @Spacefurry is up while the ninja clears the daze. As noted below, there are no ninjas visible on the ground, but 4 in the rafters and the Elite Ninja in melee with Neko. 28 - Stormcrow - 7HP - Unharmed 27 - Elite Ninja - Bruise (x1) 24 - Paper - 4HP - Unharmed 23 - Multi-Girl Dupe - Bruise (x1) 17 - Ninjas - Minions - 10x Defeated, none visible on the ground, at least 4 in the rafters (under effects of Obscure) 17 - Multi-Girl - 2HP - Unharmed 9 - Neko - 1HP - Unharmed Link to comment
Spacefurry Posted April 30 Share Posted April 30 (edited) Ranged attack: 29 That's a crit for all the good it does. Edit: Can I try to intimidate the second one? Leon did just take out like 5 of his co-workers with 2 attacks. Edit2: Those two are minions right? I didn't think to ask. Edit3: Intimidation check: 7 What the heck, try a reroll: 22 Much better. Edited April 30 by Spacefurry Link to comment
RocketLord Posted June 15 Author Share Posted June 15 With the reroll and everything else, I'll rule that you manage to intimidate him, which means that @Thevshi is up with the Multi-Girl dupe 28 - Stormcrow - 7HP - Unharmed 27 - Elite Ninja - Bruise (x1) 24 - Paper - 4HP - Unharmed 23 - Multi-Girl Dupe - Bruise (x1) 17 - Ninjas - Minions - 12x Defeated, 1 stopping due to being intimidated on the ground, 2 running away 17 - Multi-Girl - 2HP - Unharmed 9 - Neko - 1HP - Unharmed Link to comment
Thevshi Posted June 19 Share Posted June 19 Okay, with no nearby targets, the duplicate will continue getting the rest of the band to safety. Link to comment
RocketLord Posted June 19 Author Share Posted June 19 (edited) The band should all be to safety now. The last two ninjas escape, while the intimidated one stops moving for the moment, unsure what to do. @Thevshi is up, I don't have anything to add in a new GM post. 28 - Stormcrow - 7HP - Unharmed 27 - Elite Ninja - Bruise (x1) 24 - Paper - 4HP - Unharmed 23 - Multi-Girl Dupe - Bruise (x1) 17 - Ninjas - Minions - 12x Defeated, 1 stopping due to being intimidated on the ground, 2 running away 17 - Multi-Girl - 2HP - Unharmed 9 - Neko - 1HP - Unharmed Edited June 19 by RocketLord Link to comment
RocketLord Posted June 21 Author Share Posted June 21 Then @Avenger Assembled is next! Link to comment
Avenger Assembled Posted June 22 Share Posted June 22 https://orokos.com/roll/1014235 Neko taunts as a move action and doesn't do that well - ah well! It's an 18. She'll hit him with the mental blast anyway, as a rank 8 effect. Link to comment
RocketLord Posted July 3 Author Share Posted July 3 It is, however, enough, since I rolled badly and got 15 And not doing much better on the Will Save vs. the Mental Blast with an 18, failure by 5, which is a bruise and dazed... Charlie does a an Acrobatic Bluff to Feint, 30 with Skill Mastery. Elite Ninja resists with Acrobatics: 18 Then I use extra effort to get an extra action with Charlie, which means I can use a Full Action to use a Snare: 32. I did not need that feint, but oh well. Reflex Save vs. the Snare: 20, which is just enough to pass The Elite Ninja, who is pretty much alone now, clears the daze, and then @Thevshi is up next 28 - Stormcrow - 7HP - (Fatigued next round) 27 - Elite Ninja - Bruise (x2), Taunted (-2 on attack + checks until Neko's turn) 24 - Paper - 4HP - Unharmed 23 - Multi-Girl Dupe - Bruise (x1) 17 - Ninjas - Minions - 12x Defeated, 1 stopping due to being intimidated on the ground, 2 running away 17 - Multi-Girl - 2HP - Unharmed 9 - Neko - 1HP - Unharmed Link to comment
Spacefurry Posted August 7 Share Posted August 7 Am I? I hadn’t looked closely since RL called on you. if it is me, sorry for holding things up. Link to comment
Spacefurry Posted August 7 Share Posted August 7 Attempting to Snare the last ninja on the stage. Ranged attack: 28 And that’s a crit, so Ref save DC 25 Link to comment
Spacefurry Posted August 7 Share Posted August 7 Just realized I forgot to include the power check. Snare: 13 HP to reroll: 24 Link to comment
RocketLord Posted August 28 Author Share Posted August 28 Yes, my bad. The ninja is snared and I'll rate them as being helpless, and I'm not sure why you're rolling a power check @Spacefurry, you just need to hit. So now @Thevshi is up! 28 - Stormcrow - 7HP - (Fatigued next round) 27 - Elite Ninja - Bruise (x2), Taunted (-2 on attack + checks until Neko's turn) 24 - Paper - 4HP - Unharmed 23 - Multi-Girl Dupe - Bruise (x1) 17 - Ninjas - Minions - 12x Defeated, 1 Snared/Helpless, 2 running away 17 - Multi-Girl - 2HP - Unharmed 9 - Neko - 1HP - Unharmed Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now