Supercape Posted March 8 Posted March 8 OOC for this Hot and Bothered thread will eventually be merged into this.
RocketLord Posted March 9 Posted March 9 Gonna fire an Autofire Snare at the thug, because screw that guy: 29 DC16 Reflex Save vs. Snare and up to +3DC from the Autofire.
Supercape Posted March 9 Author Posted March 9 We can assume that a tie up its only a minion. Post away!
Supercape Posted April 30 Author Posted April 30 Ok If its ok with you, can we say Archer has prepared a shot. Also allowing an Aim bonus to an attack roll on the albino, so feel free to take that with an arrow of your choice!
RocketLord Posted June 9 Posted June 9 (edited) Alright, shot with a Snare Arrow it is, with the Autofire extra, and additional +5 from the Aim bonus: 33 I'm hoping that'll give the full +3 bonus from Autofire, so that should be a DC19 Ref save vs. Snare Edited June 9 by RocketLord
Supercape Posted June 9 Author Posted June 9 Giving the creature a -5 penalty to Reflex as it is disorientated And yet it somehow makes it! (lucky roll) As that was a prepared action, we can now move to initiative! 36! Im going to assume you cant beat that, so it will take a swing. Its reflexes are sharp, but it is not skilled 17 finally a mediocre roll! Which means Archer is up.
RocketLord Posted June 15 Posted June 15 Initiative roll, even if it can't be beat: 21 For the record: His Concealment is active, so a 50% miss chance even if hit. Then, he moves back as far as his movement allows to keep some distance between them, then fires a Strobe Light Arrow with Autofire added: 20 That's a DC16(+up to 3 from Autofire) Will Save vs. Paralyze if it hits.
Supercape Posted June 16 Author Posted June 16 Just hits, with a DC 17 Save 11 on save, so fully paralysed. And the Albino proceeds to explode! Could you throw me a DC 20 Fort Check from the goo. You can use Evade on that (DC 20)
RocketLord Posted July 3 Posted July 3 Alright, Reflex Save to avoid the area: 18. Fail, but I got Evasion 2, so the Fort save is still halved to DC15. Fort save: 17 Just made it.
Supercape Posted July 6 Author Posted July 6 (edited) the thug has just inhaled his own vomit, so DC 10 Medicine to revive him. DC 5 will save his life but he will be unconsious and seriously injured from hypoxia (i.e. needs medical attention immediately)./ Edited July 6 by Supercape
Supercape Posted July 11 Author Posted July 11 Hero Point for heroic life saving. Archer - Unharmed - 5 HP
RocketLord Posted September 6 Posted September 6 Let's try with an Investigate to look for stuff: 12 Not the best roll! Can I roll Pilot to see if he knows anything about planes that might help?
Supercape Posted September 6 Author Posted September 6 Sure but how about using INt instead of DEX for the skill modifier, as its more about knowledge of planes rather than flying them? Search may also help?
RocketLord Posted September 6 Posted September 6 Sure! I should probably have used Search instead of Investigation anyway. So, Search: 24 Pilot (with Int): 7 He apparently doesn't know anything about this kind of plane.
Supercape Posted November 11 Author Posted November 11 If you are taking chase - could you roll a drive?
RocketLord Posted November 15 Posted November 15 You mean you can choose to not chase someone that's fleeing? Naaah. Archer gets a 26 for driving
Supercape Posted Friday at 07:08 PM Author Posted Friday at 07:08 PM More than enough to catch up! And do some artistic spraying of snow in slow motion to the sound of the bond theme.
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