Supercape Posted March 8 Share Posted March 8 OOC for this Hot and Bothered thread will eventually be merged into this. Link to comment
RocketLord Posted March 9 Share Posted March 9 Gonna fire an Autofire Snare at the thug, because screw that guy: 29 DC16 Reflex Save vs. Snare and up to +3DC from the Autofire. Link to comment
Supercape Posted March 9 Author Share Posted March 9 We can assume that a tie up its only a minion. Post away! Link to comment
Supercape Posted April 30 Author Share Posted April 30 Ok If its ok with you, can we say Archer has prepared a shot. Also allowing an Aim bonus to an attack roll on the albino, so feel free to take that with an arrow of your choice! Link to comment
RocketLord Posted June 9 Share Posted June 9 (edited) Alright, shot with a Snare Arrow it is, with the Autofire extra, and additional +5 from the Aim bonus: 33 I'm hoping that'll give the full +3 bonus from Autofire, so that should be a DC19 Ref save vs. Snare Edited June 9 by RocketLord Link to comment
Supercape Posted June 9 Author Share Posted June 9 Giving the creature a -5 penalty to Reflex as it is disorientated And yet it somehow makes it! (lucky roll) As that was a prepared action, we can now move to initiative! 36! Im going to assume you cant beat that, so it will take a swing. Its reflexes are sharp, but it is not skilled 17 finally a mediocre roll! Which means Archer is up. Link to comment
RocketLord Posted June 15 Share Posted June 15 Initiative roll, even if it can't be beat: 21 For the record: His Concealment is active, so a 50% miss chance even if hit. Then, he moves back as far as his movement allows to keep some distance between them, then fires a Strobe Light Arrow with Autofire added: 20 That's a DC16(+up to 3 from Autofire) Will Save vs. Paralyze if it hits. Link to comment
Supercape Posted June 16 Author Share Posted June 16 Just hits, with a DC 17 Save 11 on save, so fully paralysed. And the Albino proceeds to explode! Could you throw me a DC 20 Fort Check from the goo. You can use Evade on that (DC 20) Link to comment
RocketLord Posted July 3 Share Posted July 3 Alright, Reflex Save to avoid the area: 18. Fail, but I got Evasion 2, so the Fort save is still halved to DC15. Fort save: 17 Just made it. Link to comment
Supercape Posted July 6 Author Share Posted July 6 (edited) the thug has just inhaled his own vomit, so DC 10 Medicine to revive him. DC 5 will save his life but he will be unconsious and seriously injured from hypoxia (i.e. needs medical attention immediately)./ Edited July 6 by Supercape Link to comment
Supercape Posted July 11 Author Share Posted July 11 Hero Point for heroic life saving. Archer - Unharmed - 5 HP Link to comment
RocketLord Posted September 6 Share Posted September 6 Let's try with an Investigate to look for stuff: 12 Not the best roll! Can I roll Pilot to see if he knows anything about planes that might help? Link to comment
Supercape Posted September 6 Author Share Posted September 6 Sure but how about using INt instead of DEX for the skill modifier, as its more about knowledge of planes rather than flying them? Search may also help? Link to comment
RocketLord Posted September 6 Share Posted September 6 Sure! I should probably have used Search instead of Investigation anyway. So, Search: 24 Pilot (with Int): 7 He apparently doesn't know anything about this kind of plane. Link to comment
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