Exaccus Posted March 10 Posted March 10 (edited) So here goes nothing once more! Concept is for a brain in the jar type character (his jar doesn't come off, nor is is possible to open it to get at his delicious neural taffy so no worries there) Whom thanks to advanced stupidity managed to hook himself up to a nanite printing factory and build himself and it into a life model decoy esque body for him but can also use it as a foundation for various other forms via shapeshift limited to machines. Name comes from his first experiments with this that turned him into a combination satellite/butterfly amalgamation and became his favorite form. still working out the finer details but what i got so far is here for peering and prodding at. Mechamorpho Power Level: Unspent Power Points: 0 Trade-Offs: Varies In Brief: 1-2 sentences which sum up the whole character. Catchphrase: (Optional) Example: "Its Clobberin' Time!", "By the Power Cosmic!", "Hulk Smash!" etc. Theme: (Optional) A theme song for the character. Alternate Identity: ??? (Public) or (Secret) Birthplace: Residence: (Optional) Where the character normally resides / lives. Base of Operations: (Optional) Where in the city the character primarily operates or their headquarters' location, if anywhere. Occupation: Affiliations: People and/or groups you work with. Family: Close or otherwise significant relatives. Description: Age: ??? (DoB: Year [Optionally, Day & Month]) Apparent Age: If applicable. Gender: Ethnicity: Caucasian, Asian, Atlantean, Etc. Height: Weight: Eyes: Hair: (Describe what they look like! Cover their physical appearance, typical clothing and of course their costume if they have one.) History: (Remember we are a relatively family friendly site. Your story should be PG-13 at most. If your character wouldn't fit in an episode of Justice League Unlimited, The Dresden Files, or Buffy the Vampire Slayer, you'll need to rethink it. When in doubt, ask a Staff Member.) Personality & Motivation: (Describe why they do what they do here.) Powers & Tactics: (In-character descriptions of how they do what they do.) Power Descriptions: (Describe the appearance of their powers as applicable: the colour of energy blasts, the shape of portals, the design of a battlesuit. Also give an idea of the Descriptors those powers use: fire, technological, cosmic energy, etc.) Complications: Name: Description Example: Everyone Deserves A Second Chance: The character believes in everyone's better nature, even if it would be more prudent to be wary. Abillities 8+0+8+10+4+0= 30pp STR: 18 (+4) DEX: 10 (+0) CON: 18 (+4) INT: 20 (+5) WIS: 14 (+2) CHA: 10 (+0) Combat 12pp+12pp = 24pp Initiative: +0 Attack Bonus: +6 -Ranged: +6 -Melee: +10 (Base attack: +6 Attack focus (melee) +4) -Grapple: +14 (base attack: +6, +4 Attack focus melee, +4 Strength mod) Defense: +10 (base Defense: +6, Dodge focus: +4) -Flat-footed: +3 -Knockback: -2 Saves 6+8+8= 22pp Tough: +4 (+4 Con) Fort: +10 (+4 Con +6 Base) Ref: +8 (+0 Dex, +8 Base) Will: +10 (+2 Wis, +8 Base) Skills 12pp (48 ranks) Computers 8 (+13) Concentration 12 (+14) Craft (electronic) 5 (+10]) Craft (mechanical) 5 (+10]) Knowledge (physical sciences) 5 (+10) Knowledge (technology) 5 (+10) Notice 4 (+6) Sense Motive 4 (+6) Feats 12pp Attack Focus (melee) 4 Dodge Focus 4 Luck 2 Move-by Action Seize Initiative Powers 80pp Self-mechanization (Shapeshift 10) (Technology; Extra: Action (free); Flaw: Limited (Machines Only) 50pp Forms)[80pp] Example: Mechamorpho Spoiler Protection 10 (+10 toughness) [10pp] Flight 8 (2500mph, 25,000ft a round) [14pp] Blast 10 (heat ray; PFs: Accurate 4 (+8) [24pp] [50/50] PP Spent Toughness save: +14 Heat ray +14 to hit, DC25 toughness (staged) OR Self-Mechanization (Shapeshift 16) (Technology; Flaw: Limited (Machines Only) Action 2 (Full Round action) 80pp Forms) [80pp] Example: Mechamorpho Spoiler Protection 10 (+10 toughness) [10pp] Flight 13 (100,000mph, 1,000,000ft a round) [26pp] Super-movement (Space flight 1 (in solar system)) [2pp] Immunity 9 (space worthy; Suffocation (All), Enviromental conditions (All))[7pp] Blast 16 (heat ray; PFs: Accurate 1: +2, Precise, Incurable) [35pp] Impervious Toughness 12 (Energy Shielding) 12pp Toughness save: +14 Heat ray: +8 to hit, DC 31 Toughness (staged) Totals: Abilities 30 + Skills 12 (48 ranks) + Feats 12 + Powers 80 + Combat 24 + Saves 22 + Drawbacks 0 = 180 Edited March 28 by Exaccus
Exaccus Posted March 23 Author Posted March 23 So my latest obsession is ludonarrative Layers. the idea behind this character is something akin to what gwenpool has going on, they wake up finding themselves in a universe that is fictional in their own, through not exactly the same. the characters traits represent that whilst they're "more real" than the universe they're currently in, they're not beyond the reach of its rules, he is a human so he needs to eat, sleep and breath as humans in his native reality do, he can be affected by poisons and damage but as the sources of these are less real in this world they're less effective against him, his words are accordingly more true, akin to zatanna's backwards speak he can alter reality by talking, but the universe already has its own narratives and story going on and resists or outright refuses his attempts to change it. (the latter will be a complication to just nix anything he tries due to the nature of variables) Other than that, i see them as just being a nice person with all the normal hang ups around messing with reality and normal human intelligence and awareness, he's not got the fine control of a surgeon with a scalpel. Logos Power Level: 12; Power Points Spent: 180/180 Abillities: 4+4+8+0+4+14= 34pp STR: +2 (14), DEX: +2 (14) CON: +10 (18/30) INT: +0 (10) WIS: +2 (14) CHA: +7 (24) Saves 0+8+6 = 14pp Toughness: |+4/+10 (Con: +4/+10) Fortitude: +10 (Con +4/+10 +0 Base) Reflex: +10 (Dex: +2 +8 Base Will: +10 Skills 15pp = 60 Ranks Bluff 8 (+15) Diplomacy 8 (+15) Handle Animal 8 (+15) Knowledge (popular culture) 8 (+8) Language (Native: English) Notice 4 (+6) Perform (comedy) 8 (+15) Perform (oratory) 8 (+15) Sense Motive 4 (+6) Stealth 4 (+6) Feats 7pp Animal Empathy Benefit (Genre Savvy) Dodge Focus 4 Fearless Powers 4+12+60 = 76pp Fictional Obstructions (Super-Senses 4) (penetrates concealment: Vision)) [4pp] High Narrative Corporeal Being (Enhanced Constitution 12) (+12 CON)) [12pp] Narrative Manipulation (Variable 10) (acquire: any one of (type) - power, limited to: extradimensional; 50pp pool, Extra: Action 2 (free))[60pp] Totals: Abilities 34 + Skills 15 (60 ranks) + Feats 7 + Powers 76 + Combat 32 + Saves 16 + Drawbacks 0 = 180
Exaccus Posted March 31 Author Posted March 31 (edited) Still Coming up with a name for this one! A centennial Carp that gained self awareness and leapt the dragon gate! Due to the pact and semi-divine nature of dragons he didn't get the lion's share of the power the jade emperor promised his ancestors and has attained a strange more humanoid form, he'll Come into his powers even more as time passes, but not for a Long while (Cheers if you got the pun); for now he's happy to explore the world outside the pond and attempt to blend into human society whilst he sorts through the strange new thoughts and memories the process has endowed him with. Something of a martial artist and paragon, i see him being largely a member of the god squad, albeit much less experienced and wordly than thor, wonder woman or Herakles/Hercules; Mayhaps a bit of post lamp-genie mixed in; Ponds make for itty bitty living spaces after all. Trying out some new formatting stuff too, lemme know how it feels on the eyes. Inspired by this Sentai Character I love how flamboyantly he dresses. Unnamed Hero Power Level: 12; Power Points Spent: 180/180 Longmen Power Level: 12 (180pp) Unspent Power Points: 0 Trade-Offs: -5/+5 All In Brief: A centennial carp that leapt the dragon gate Catchphrase: Theme: (Optional) A theme song for the character. Alternate Identity: Public Birthplace: Mount Penglai Residence: Base of Operations: Occupation: Affiliations: Family: Description: Age: 102 (DoB: 1924) Apparent Age: If applicable. Gender: Ethnicity: Caucasian, Asian, Atlantean, Etc. Height: Weight: Eyes: Hair: (Describe what they look like! Cover their physical appearance, typical clothing and of course their costume if they have one.) History: (Remember we are a relatively family friendly site. Your story should be PG-13 at most. If your character wouldn't fit in an episode of Justice League Unlimited, The Dresden Files, or Buffy the Vampire Slayer, you'll need to rethink it. When in doubt, ask a Staff Member.) Personality & Motivation: (Describe why they do what they do here.) Powers & Tactics: (In-character descriptions of how they do what they do.) Power Descriptions: (Describe the appearance of their powers as applicable: the colour of energy blasts, the shape of portals, the design of a battlesuit. Also give an idea of the Descriptors those powers use: fire, technological, cosmic energy, etc.) Complications: Name: Description Example: Everyone Deserves A Second Chance: The character believes in everyone's better nature, even if it would be more prudent to be wary. Abilities: 14+4+10+0+4+4 =36pp STR: 24/44 (+7/+17) DEX:14 (+2) CON:20/30 (+5/+10) INT: 10 (+0) WIS:+ 14 (+2) CHA: 14 (+2) Combat Attack: +3 -Melee: +7 -Ranged: +3 Grapple: +14/+17/+24/+29/+32 (+3 Attack +4 Attack focus (melee) +3 (Active meridians SS) +7/+17 Strength +5 (draconic fury SS) Defense: +7 (Base +3 +4 (Dodge focus) -Flatfooted: +2 Saves: 0+8+8 = 16pp Toughness: +17/+12 (+5/+10 Con, +7 protection) -Impervious: 12 Fortitude: +10 (+5/+10 Con) Reflex: +10 (+2 Dex +8) Will: +10 (+2 Wis +8) Skills: 11pp (44 ranks) Intimidate 12 (+14) Knowledge (history) 8 (+8) Knowledge (theology & philosophy) 8 (+8) Language 4 (Native: Celestial, Korean, Chinese (mandarin), Japanese) Notice 6 (+8) Sense Motive 6 (+8) Feats: 19pp Accurate Attack All-Out Attack Attack Focus (melee) 4 Challenge - Fast Task (Startle) Dodge Focus 4 Fearless Improved Grab Improved Grapple Improved Throw Improved Trip Power Attack Startle Stunning Attack Powers: 6+3+12+10+7+10+6+32 = 86pp Activated Meridians (Super-Strength 3; Chi) (+15 STR carry capacity, heavy load: 3 tons; +3 STR to some checks) [6pp] Claws, Fangs, Antlers, Tail ((Strength Bonus) Strike 17; Biological) (Feats: Improved Critical 2 (Unarmed Attack); PFs: Variable Descriptor (Narrow group - Bludgeoning/Piercing/Slashing)) [3pp] Dragon scale (Impervious Toughness 12; Biological) [12pp] Font of Vitality (Enhanced Constitution 10; Divine) (+10 CON) [10pp] Qigong (Protection 7; Chi) (+7 Toughness) [7pp] Quasi-Divinity (Immunity 10; Divine) (aging, disease, environmental conditions (all), poison, suffocation (all)) [10pp] Sky Dancing (Flight 3; Chi) (Speed: 50 mph, 500 ft./rnd) [6pp] Yinglong (Array 15; Divine; 30pp pool, PFs: Alternate Power 2 ) [32pp] BE:Draconic Might (Linked) Enhanced Strength 20 (Linked; +20 STR) Super-Strength 5 (Linked; +25 STR carry capacity, heavy load: 60 tons (1.4k tons maximum output); +5 STR to some checks) {30/30pp} AE:Wuxing Breath (Damage 12) (Array; DC 27; Cone Area (120 ft. cone - General); Affects Insubstantial 2 (full power), Incurable, Precise, Variable Descriptor 2 (Broad group - Divine)) {30/30pp} AE:Churn the heavens (Environmental Control 10; Divine) (Array; mix-and-match 3, Radius: 5000 ft.; Duration (continuous); Range (touch)){30/30pp} DC Block Unarmed Attack: +7 to hit; Touch Ranged; DC:22/32 Toughness save (Staged) -Stunning Attack: +7 to hit; Touch Ranged; DC:17/27 Fortitude save --Additional Effects: Improved Grab, Improved Critical 2 (18-20), Variable Descriptor 1 (bludgeoning, Slashing, Piercing) Wuxing Breath: DC22 Reflex for half; 120ft cone Ranged, DC: 21/DC27 Toughness save. -Additional Effects: Variable Descriptor 2 (Divine) Totals: Abilities 36 + Skills 11 (44 ranks) + Feats 19 + Powers 86 + Combat 12 + Saves 16 + Drawbacks 0 = 180 Edited March 31 by Exaccus
Exaccus Posted May 20 Author Posted May 20 (edited) Magnitude Power Level: 12 (180/180PP) Unspent Power Points: 0 . Trade-Offs: Attack/Damage Varies, -5 Defense / +5 Toughness In Brief: Failed Marine turned Disqualified boxer turned Superhero Catchphrase: "Lets Rumble" Theme: Get Them Alternate Identity: Jared Mason (Public) Birthplace: West Virginia, Morgantown Residence: Freedom City Base of Operations: Downtown Occupation: Fry Cook Affiliations: Family: Description: Age: 35 (DoB: 1989, May 4th) Apparent Age: N/A Gender: Male Ethnicity: Caucasian Height: 5'8" Weight: 380lbs Eyes: Grey Hair: Short, Black, Side parting Jared Mason dressed smartly, wearing well fitted clothes, he keeps himself clean shaven and strives to be well groomed and charming, his usual attire outside of work is a shirt, slacks and black leather loafers he is never seen without both his sturdy suspenders and thick leather belt History: Born and raised in south Virginia Jared had a relatively normal childhood, born with a "birth defect" that left his brain surrounded by an extra thick layer of cranial fluid that hindered its development, it was only once he reached puberty and the dormant half of his mutation kicked in that things began to turn sour, the sudden increase in bodyweight that he could never seem to shift ensured he spent his high school years the subject of much bullying and ridicule to the point after securing his diploma (Having to redo his final year) he immediately attempted to join the marine corps, and though he performed admirably in training and the best efforts of his drill sergeant, his bodyweight rendered him unfit for duty and he was privately dismissed. the next few years were a spiral of depression and deep personal shame, moving away from his home to freedom city, outwardly stating his intent to join the amatuer boxing league and quietly hoping he might get caught in the crossfire of some metahuman conflict that would free him of the limitations he faced in life, only to discover the routine evaluation at freedom city hospital that his bodyfat was infact an evolutionary countermeasure to the recoil of his primary power, the ability to generate and control vibrations, though this immediately disqualified him from partaking in any professional sports but it has somewhat given him a new lease on life and reinvigorated him somewhat. Personality & Motivation: Jared does his best to be as likable and charismatic as possible; with his strong sense of justice and personal dislike of bullies he possesses a naturally heroic bent Powers & Tactics: Powerful and inexperienced Jared opts to take what he believes to be the safest approach, though his can lead to him hesitating and being indecisive, he protests that such is preferable to him accidentally liquifying someone he favors amplifying his heartbeat to generate a damaging aura to enhance his blows and discourage attackers from striking him, he is most reluctant to utilize his resonance blast on living things as it can inflict horrendous internal damage if not carefully Controlled, something that is difficult to do in the heat of battle. Power Descriptions: the effects of jareds powers are powerful ripples or concentric rings of transparent force, though they can run a spectrum of other colours at higher frequencies and greater intensity Complications: Too Fat to Fly: Jared's' bodyweight is a source of great frustration and shame, using his powers to help people has alleviated some of these feelings but there are reminders everywhere of what it has cost him, this can lead to sudden bouts of explosive fury and deep sadness that can affect his ability to think clearly and act decisively in critical moments, even more so when he is mocked and insulted Square brain: The surplus of extra gelid cranial fluid that protects his brain from the recoil of his powers has negatively affected its development and as such Jared suffers from the following conditions; Epilepsy, Dyslexia, Dyscalculia, Dyspraxia and Synesthesia that render day to day life more difficult Fat Fingered: Actually a result of his primary mutation, the constant vibrational emissions of his body can quickly damage and destroy uninsulated devices if he doesn't maintain concentration, exact frequencies are not an easy thing and more intense and purposeful uses of his powers can have unintended consequences Abilities: 10 + 0 + 10 - 2 + 4 + 0 = 22PP Strength: 20 (+5) Dexterity: 10 (+0) Constitution: 20 (+5) Intelligence: 8 (-1) Wisdom: 14 (+2) Charisma: 10 (+0) Combat: 14 + 6 = 20PP Initiative: +0 Attack: +7 Melee, +7 Ranged Defense: +7 (+3 Base, +4 Dodge Focus), +2 Flat-Footed Grapple: +12 (+7 Melee attack +5 Strength) Knockback: -8 Saving Throws: 5 + 10 + 8 = 23PP Toughness: +5/+17 (+5 Con, +12 (Forcefield)) Fortitude: +10 (+5 Con, +5) Reflex: +10 (+0 Dex, +10) Will: +10 (+2 Wis, +8) Skills: 40 ranks = 10pp Drive 4 (+4) Handle Animal 8 (+8) Language (Native: English) Medicine 4 (+6) Notice 8 (+10) Sense Motive 8 (+10) Survival 8 (+10) Feats: 6pp All-Out Attack Dodge Focus 4 Power Attack Powers: 78 + 3 + 12 + 1 + 5 = 99pp All powers have the mutation origin descriptor and the vibration effect descriptor Array 36 ("Vibration control"; PFs: Alternate Power 6)[78pp] BE:Buzzing Body ((Energy Aura 12) (Array; DC 27; Extras: Aura (Continuous)) AE: Blastwave (Damage 17) (Array; DC 32; Extras: Cone Area (170-850 ft. cone - Targeted), Autofire (interval 2, max +5), Secondary Effect; PFs: Affects Insubstantial 2 (full power), Progression, Increase Area 2 (area x5)) AE: Boneshaker Bombardment (Blast 11) (Array; DC 26; Extras: Burst Area (55 ft. radius - Targeted), Autofire (interval 2, max +5), Penetrating, Secondary Effect; PFs: Accurate 3 (+6), Incurable, Progression, Increase Range 2 (max range x5, 5500 feet)) AE: Resonance Blast (Blast 17) (Default; DC 32, Feats: Improved Critical 2 (Resonance Blast (Blast 17)); Extras: Affects Objects, Alternate Save (Fortitude); PFs: Affects Insubstantial 2 (full power)) AE: Liquify ((Corrosion 13) (Extras: Secondary Effect; PFs: Accurate 2 (+4), Incurable)) AE: Vibro-telekinesis (Move Object 25) (Array; Strength: 125, Carry: 139.5k tons / 279.4k tons / 419.4k tons / 838.9k tons, DC 32; Extras: Damaging [17 ranks only]; PFs: Affects Insubstantial 2 (full power), Incurable, Precise, Subtle (subtle)) AE: Vibrokinetic Field (Move Object 17) (Array; Strength: 85, Carry: 544.8 tons / 1.1k tons / 1.6k tons / 3.3k tons, DC 32; Extras: Burst Area (85 ft. radius - Targeted), Damaging, Selective Attack; Flaws: Range (touch); PFs: Affects Insubstantial 2 (full power),Precise, Subtle (subtle)) Flight 3 ("Vibrokinetic Surfing" Speed: 50 mph, 500 ft./rnd; Flaw: Platform) [3pp] Force Field 12 (+12 Toughness) [12pp] Immunity 1 ("Excessive Insulation"; rare descriptor: Own Powers) [1pp] Super-Senses 5 (sonar, tremorsense) [5pp] DC Block Unarmed: Melee +7 DC20 Toughness (Staged) Resonance Blast: Ranged (170ft) +7 DC32 Fortitude (Affects objects) (Staged) Blastwave: Cone (170-850ft) +7 DC32 Toughness (Autofire) Boneshaker Bombardment: Ranged (55ft) +13 DC26 Toughness (Staged; Autofire) Buzzing Body: Melee +7 DC27/32 (on unarmed attack) Toughness save Liquify: melee +11 DC23 fort/DC28 toughness (Corrosion) Vibro-telekinesis: Ranged +7 DC32 toughness (staged) Vibrokinetic Field: Burst (targeted) 85ft +7 DC32 Toughness Totals: Abilities 22 + Skills 10 (40 ranks) + Feats 6 + Powers 99 + Combat 20 + Saves 23 + Drawbacks 0 Edited May 20 by Exaccus
Exaccus Posted May 20 Author Posted May 20 Experiment: Rudra Power Level: 10 (180/180PP) Unspent Power Points: 0 Trade-Offs: Varies In Brief: Mutant made into a living-weapon Catchphrase: N/A Theme: Superbeast Alternate Identity: Birthplace: Residence: Base of Operations: Occupation: Affiliations: Family: Abilities: 10 + 4 + 10 + 0 + 0 - 2 = 22PP Strength: 20 (+5) Dexterity: 14 (+2) Constitution: 20 (+5) Intelligence: 10 (+0) Wisdom: 10 (+0) Charisma: 8 (-1) Combat: 14 + 6 = 20PP Initiative: +2 Attack: +5 Melee, +5 Ranged Defense: +5-15 (+5 Base, +0-10 Dodge Focus), +3 Flat-Footed Grapple: +10 (+5 Melee attack +5 Strength) Knockback: -2 Saving Throws: 5 + 10 + 8 = 23PP Toughness: +5-15 (+5 Con + 0-10 forcefield) Fortitude: +8 (+5 Con +3) Reflex: +8 (+2 Dex +6) Will: +8 (+0 Wis +8) Skills: 10pp (40 Ranks) Notice 12 (+12) Sense Motive 8 (+8) Stealth 8 (+10) Survival 12 (+12) Feats: 10pp Accurate Attack All-Out Attack Defensive Attack Hide in Plain Sight Improved Critical 2 (Blast 5) Luck 3 Power Attack Ultimate Effort (Toughness) Uncanny Dodge (Mental) Powers: Enviromental Adaption (Immunity 7) (enviromental conditions (all), suffocation (all)) [7pp] Minor Precognition (Super-Senses 1) (danger sense: Mental) [1pp] Primary Adaptions (Array 20) (40pp Pool; PFs: Alternate Power 6) [46pp] BE: AE: AE: AE: AE: AE: AE: Secondary Adaptions (Array 15) (30pp Pool, PFs: Alternate Power 4) [34pp] BE: AE: AE: AE: AE: Tertiary Adaptions (Dynamic Array 5) (10pp pool, Dynamic Alternate Power 1 ) [12pp] DBE: Force Field 0-10 (Default; , +1-10 Toughness) {10/10 spent} DAE: Enhanced trait 0-10 (Array; , +1-10 dodge Focus){10/10 spent} Totals: Abilities 22 + Skills 10 (40 ranks) + Feats 10 + Powers 101 + Combat 20 + Saves 17 + Drawbacks 0 = 180
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