Jump to content

Recommended Posts

Posted (edited)

Mz Grue

Power Level: 7/12 (180/185PP)
Unspent Power Points: 5pp
Trade-Offs: None

 

In Brief: A reborn Grue out again to experience all Earth's wonders.

Catchphrase: "Oh wow!"

Theme: Save the World - Daphne & Celeste

 

Alternate Identity: Daphen Celeste (Secret)
Birthplace: Birthing Unit TT3-47
Residence: Claremont
Base of Operations: Claremont
Occupation: Student
Affiliations: None now
Family: Meta-Mind (Gene father, very distant), Mother Unit.


Description5owtRU2.jpg:
Age: 16
Apparent Age: 16
Gender:  Female Presenting
Ethnicity: Grue
Height:  1.73m (5'8") as Daphne
Weight: 60kg (130lbs) as Daphne
Eyes: Naturally White, Brown as Daphne
Hair:  Black

 

In her natural form, Daphne looks fairly typical of her species with her red skin, brow ridges, pointed ears and a mouth, unlike Drones that do without. On a second glance, however, her appearance is subtly different, with her brow greatly reduced and her mouth having natural lips. But the most obvious change is her long flowing hair, from a species that naturally has no hair. Through exposure to cosmic rays, her metamorphic fields have been altered meaning that this is her natural form, though as a shapeshifter she can choose to adopt the more standard forms of her species. And even though her species has no concept of gender, Grue being either cloned or produced by binary fission, Daphne chooses to express herself as female.

The original Daphne had based her human form on a character she'd watched on television, but as she'd gotten used to Earth she had begun to form her own distinctive identity. Her rebirth has finalised this with her adopting her own unique form, taking on the identity of a sixteen-year-old African-American woman.

 

 

As Mz Grue her costume is the silvery-white jumpsuit that was provided by the Grue for her to wear, being a morphic fabric that can adjust size, shape, colours and textures as needed to whatever she needs it to with but a thought. On the chest is the three-pronged star that is the symbol of the Grue Union, Daphne thinks that she’s reclaiming the symbol and using it as a force of good. And whilst she’s a little less fashion-conscious than when she was younger, she still dresses stylishly her costume abilities allowing her to appear perfectly tailored for whatever frame she is wearing.

 

History:

At the turn of the twenty-first century envious eye turned towards a certain area of the Orion-Cygnus arm, a Grue infiltrator ship was dispatched but never arrived at its destination. Instead, it came into conflict with a Lor Cruiser and after the Grue attacked, according to Lor Naval records, the Grue vessel was destroyed apparently with all hands. In the battle, however, one of the infiltration/birthing units, Baby, was ejected from the craft with its precious cargo.

 

Damaged from the combat the pod activated its Grue podling occupant, with the onboard portable AI, later calling itself Mother Unit, began to scan for a signal to signify a location for their infiltration mission. However, the signals were scrambled and the AI mistook the signals from Earth as the locking signal. So this little party began the sixteen light-year journey towards the Sol System under sublight powers. The data from these signals was used to help rebuild the damaged databanks, whilst the pod slowly repaired its battle-damaged systems. Though with damaged radiation shields it podling occupant was bathed in cosmic rays, along with those Earth signals that Mother Unit was using to construct a personality to determine how best to raise this young podling.

 

Little Daphne grew up in this environment of the ship limping towards Earth at light speed, learning about this world from the carefully picked entertainment. Apart from instinctively knowing Grue the isolated podling had no connection to the telepathic influence of the Meta-Mind, instead, she learned to read and write the languages English of the shows. With the aid of the only parent she knew Daphne formed her own identity and gained a sense of right and wrong from the heroes she saw on these human shows.

 

With the cosmic rays causing alteration to her cells Daphne developed differently than the Drone she was originally designed to be, instead, she took on more human features (much like a Grue Metamorph). She spent her time practising her shapeshifting and telepathic abilities, as well as learning as much as she could about Earth culture from its broadcasts. From this information she chose a name for herself, Daphne Celeste, feeling that she was ready to experience her new home.

 

During her time on Earth Daphne had done a lot to embrace her new home planet, making many friends with the heroes of Freedom City. She has also ended up living among the women living in the DuTemps castle, being a gregarious person who enjoys the company of those around her. From her superhero activities adopting the title of Miss, now Mz, Grue making efforts to be accepted by the common folk of her adopted home. This effort finally led to her being offered a position of Freedom League Auxiliary.

 

Everything was going great for Daphne as an accepted superhero in Freedom City, she had even begun to use Mz Grue over her original Miss Grue identity and had begun to form her own unique identity. Then she just disappeared, and no one knows quite what happened, even Daphne, her body has never been found and it's generally assumed she was taken out but another villain or the Grue themselves. What they, or anyone else, knew what that Baby, had made a spare clone to keep in storage in cas eof emerganceis. Activated the Birthing Unit released this new Daphne clone onto the world. Or at least as far as anyone can work out, this Daphne is again sixteen but her form is more like that the older Daphne had been forming for herself, and her knowledge of the world is completely up to date. She doesn't however have any memories of her superhero days, only vaguely recalling people that she has met before. As she's a clone there's no way to tell if it's a revitalised old Daphne or a completely new version of the same Grue.

 

Not sure what to do with this new Daphne it was decided to send her to Claremont to become a student again.

 

Personality & Motivation:
Everything about Earth is new again, and Daphne is enjoying Earth and everything it has to offer. She is often amazed at things with an optimism that everything working out has suited her well through the darkest of times.

 

As a telepath, she knows the best and worst of what humanity can and does think, though she knows not to pry into people's thoughts unless it's an emergency. But despite this she still gives people a chance to prove their better nature, trusting in the inherent goodness she believes are in (most) people. Though never to the point that she would endanger another, she is still a hero after all.

 

Whilst she can, and has experienced the full range of emotions the one that she has never felt the need to seek out is physical love. Partly this is from her alien nature, a clone species does not need sex after all, but neither has it a need for love and family which she has experienced many times. It’s mostly however that she feels no need for sexual encounters, instead, she is happy to experience romantic love in all its shapes and forms.

 

Powers & Tactics:
In her enthusiasm, Daphne tends to go off half-cocked spending no time assessing the situation and instead rushing into danger to try and help people as quickly as she can. She will attempt to use her shape-shifting abilities to best cope with the situation at hand.

 

Power Descriptions:
A reclone of the original Mz Grue has all the standard abilities of a Grue and though she's lost her phasing powers (for now) she seems to have kept her telekinetic powers. If anything they seem more powerful than they were before.

 

Complications:

Grue are you? Daphne's knowledge of her own species is based on a very damaged copy of the original database contained in Mother Unit. As such, she knows almost nothing, apart from the media portrayal of them, about her own species.

Grue the Looking Glass Almost all of Daphne's knowledge about Earth comes from humanity's broadcasts into space. As such her knowledge is slightly skewed and she expects life to behave just how she had experienced things from watching television and movies.

Hide and Grue Daphne know that as a Superhero she must preserve her secret identity to protect her loved one. Not that her strange habits make this easy sometimes.

Grue the best Daphne is a natural optimist and naive and tends to naturally assume that people are telling her the truth. Even when all evidence should be telling her the exact opposite.

Congrueity Shapeshifters and Grue especially are feared and hated by a majority of citizens of Freedom City. Daphne feels that this is just a massive misunderstanding and everything would be fine if only she could explain things to them.

Mothering Grue During her time in space the Birthing Unit, now calling herself Mother Unit, has gained some unusual habits based on the broadcasts she has monitored. She considers herself Daphne's literal mother and occasionally will intervene if she considers that her daughter has been placed in too much danger. The GM can take control of Mother Unit to try and influence Daphne's actions or even attempt to stop her acting.

Gruesome End Someone had it in for the original Daphne, and may still be out for this new clone.



Abilities: 2 + 0 + 4 + 2 + 2 + 6 = 16PP
Strength: 12/28/28/4 (+2/+9/+9/-3)
Dexterity: 10 (+0)
Constitution: 14/22 (+2/+6)
Intelligence: 12 (+1)
Wisdom: 12 (+1)
Charisma: 16 (+3)
Normal/ Density/Growth/Shrinking

Combat: 8 + 4 = 12PP
Initiative: +4
Attack: +5/+2/+7 Unarmed, +4/+2/+6 Base
Defense: +5/+3/+7 (+2 Base, +3 Dodge Focus, Size -2/+2), +1 Flat-Footed

Grapple: +6/+13/+13/+1
Knockback: -1/-7/-11/+1
Normal/ Density/Growth/Shrinking

Saving Throws: 5 + 7 + 7 = 19PP
Toughness: +2/+6/+6 (+2/+6/+6 Con, +0)
Fortitude: +7/+11 (+2/+6 Con, +5)
Reflex: +7 (+0 Dex, +7)
Will: +8 (+1 Wis, +7)
Normal/ Density/Growth/Shrinking

Skills: 60R = 15PP
Bluff 7 (+10)

Concentration 9 (+10)

Diplomacy 7 (+10)

Gather Information 7 (+10)

Knowledge 9 (Popular Culture) (+10)

Language 3 (Grue [Native], Galstandard, English, Spanish)

Notice 9 (+10)

Sense Motive 9 (+10)

 

 

Feats: 18PP
Attack Focus (Melee) 1

Dodge Focus 3

Fearless

Improved Initiative 1

Minion (Mother Unit) 5

Equipment (Baby) 7

 


Powers: 8 + 6 + 5 + 8 + 27 + 11 + 9 + 26 = 100PP

 

Communication 8 (telepathy, 2,000 miles) [8PP]

 

Comprehend 3 (Languages - Speak All, Understand All, Understood) [6PP]

 

Detect Emotions 5 (Super-Senses, Telepathy, Acute, Radius, Ranged) [5PP]

 

Detect Minds 6 (Super-Senses, Accurate, Acute, Radius, Ranged) [8PP]

 

Grue Nature 12 (24 PP Array, Feat Alternative Power 3) [27 PP]

  • Base Power: Density 8 (+16 Str, +4 Toughness, Weight x5 [600lbs], Immovable 2, Super-Strength 2 [heavy load 520lbs]) [24PP]
  • Alternate Power: Growth 8 (+16 Str, +8 Con, +2 Size categories [15ft]) [24PP]
  • Alternate Power: Morph 8 (Any Form, +40 Disguise) [24PP]
  • Alternate Power: Shrinking 8 (-8 Str, -2 Size categories [2ft, 8lbs], Feats Normal Movement, Normal Toughness) [24PP]

 

Immunity 11 (Life Support, Sleep, Starvation & Thirst) [11PP]

 

Mind Reading 7 (Feat Subtle 2 [unnoticable]) [9PP]

 

Power of the Mind 11 (22 PP Array, Feat Dynamic Alternative Power 3) [26PP]

  • Base Power: Telekinesis 7 (range 70ft, Str 35 [heavy load 3.2 tons], Feats Attack Focus, Extra Damaging, Attack Specialization) [23PP]
  • Dynamic Alternate Power: Flight 11 (25,000 mph, 220,000 ft/rnd) [22PP]

 

 

DC Block

ATTACK                    RANGE    SAVE                                    EFFECT
Unarmed                  Touch      DC 16 Toughness                Damage
Unarmed (density)   Touch      DC 24 Toughness                Damage

Unarmed (growth)    Touch      DC 24 Toughness                Damage
Unarmed (shrinking) Touch      DC 12 Toughness                Damage
Mind Reading            Ranged   DC 17 Willpower                  Mind Probed
Telekinesis                 Ranged   DC 22 Toughness                Damage

 

 

Totals:

Abilities (16) + Combat (12) + Saving Throws (19) + Skills (15) + Feats (18) + Powers (100) = 180/185 Power Points

 

Edited by Fox
+2pp for September 2024
Posted

Mother Unit (Grue Computer, Minion)

Mother Unit is a cube of matt black material with the exact dimensions of 40mm x 40mm x 40mm (2 in x 2 in x 2in). Made of extremely advanced material the black surface reflects minimum light meaning it looks exactly the same in all conditions. When communicating the surface seems to shimmer slightly giving an appearance of motion, though this is a psychic projection instead of a physical action.

 

She speaks in a rather posh matriarchal voice, giving the general appearance that she knows exactly what is going on, thank you very much! She is always polite and friendly, even if it's in an ever so slightly condescending way.

 

Whatever happened to the original Daphne seems to have affected Mother Unit's memory of the last few days before her disappearance, though this doesn't matter to her as this Daphne is to her digital mind the same person as the one from before.

 

Abilities: -10 - 10 - 10 + 24 + 4 + 6 = 4PP
Strength: - (+0)
Dexterity: - (+0)
Constitution: - (+0)
Intelligence: 34 (+12)
Wisdom: 14 (+2)
Charisma: 16 (+3)
 


Combat: 0 + 0 = 0PP
Initiative: +0
Attack: +2
Defense: +2, +1 Flat-Footed

Grapple: +0
Knockback: +4
 


Saving Throws: 0 + 0 + 0 = 0PP
Toughness: -2
Fortitude: Immune
Reflex: +0 (+0 Dex, +0)
Will: +2 (+2 Wis, +0)
 


Skills: 36R = 9PP
Computers 8 (+20) Skill Mastery

Gather Information 7 (+10) Skill Mastery

Language 1 (Grue [Native], Galstandard)

Notice 8 (+10) Skill Mastery

Pilot 12 (+12) Skill Mastery

 

 

Feats: 4PP
Eidetic Memory

Online Research

Skill Mastery 1 (Computer, Gather Information, Notice, Pilot)

Well-Informed

 


Powers: 4 + 12 + 4 + 30 + 8 = 58PP

 

Communication 4 (telepathy, 1 mile) [4PP]

 

Comprehend 6 (Languages - Read All, Speak All, Understand All, Understood, Machines - Speak To, Understand) [12PP]

 

Datalink 4 (telepathic, 1 mile) [4PP]

 

Immunity 30 (Fortitude Saves) [30PP]

 

Shrinking 8 (Flaw Permanent) [8 PP]

 

 

Totals: Abilities (4) + Skills (9) + Feats (4) + Powers (58) = 75 Power Points

Posted

Baby (Grue Spacecraft, Vehicle)

87zowe2.jpg

Officially Birthing Unit TT3-47, Baby's kind are designed to deliver a new decanted clone to its designated location undetected. Though designed to be operated via a Mother Unit the craft has basic intelligence to carry out this task itself.

 

Decades of operation, as well as exposure to cosmic rays, have increased Baby's intelligence to the point that she is an independent being in her own right. Whilst she cannot talk Baby can get her opinions over easily to others, expressing empathic feelings that feel somewhat like being embraced by a relaxing warm bath. Or that's in general as she's generally friendly and relaxed, whoa betide anyone who gets her ire...

 

Traits: 4EP

Strength: 30 (+10) [0EP]

Toughness: +9 (5 base, 4 Size) [0EP]

Defense Bonus -2

Size: Huge [2EP]

 

Features: 3EP

Communications

Navigation System 1

Remote Control

 

Powers: 30EP

Concealment 5 (all visual senses, hearing ) [10EP]

Flight 5 (250 mph, 2,200 ft/rnd) [10EP]

Healing 4 (Feat Regrow, Flaw Limited to Others) [5EP]

Regeneration 4 (+2, Disabled [5 hours], Injured [20 minutes]) [4EP]

 

Totals: Traits (4) + Features (3) + Powers (30) = 35 Equipment Points

Posted

Daphne

Very minor notation thing: You've bought (and paid for) Language 3, but you've listed Language 1.

 

You've over-charged yourself on the Power of the Mind array - the dynamic tax would cost you 3pp total (1pp to make the base power dynamic, 2pp for a dynamic alt) rather than 4pp.

 

Really, my only concern is that she's pretty badly under-capped defensively (effective PL 4.5); you're an experienced player and I'm willing to approve anyway since you know what you're doing, but I'd be remiss not to mention it.

 

Mother Unit

The Abilities section has gone a little sideways I think - I tally this as [-10 + -10 + -10 + 24 + 4 + 6 = 4PP], which also leaves you some free points to spend.

 

Mother Unit has 37R of skills against the purchased 36R, but I suspect that's just a typo in the Notice: it's at least calculated as Notice 8, rather than Notice 9.

 

You've bought Comprehend 6 here, rather than Comprehend 3, though the cost is right.

Posted

I apologise for fostering on you one of two size-changing characters at the same time! Super hard to balance, as you can see, but I appreciate the confidence you have in me.

 

Everything else is alas typos and missing stuff, was missing a Feat which means the numbers were written down wrong. Same with Mother Unit, numbers were right but written down wrong.

 

Should all be fixed now and hopefully ready to go.

Guest
This topic is now closed to further replies.
×
×
  • Create New...