Jump to content

Digital Hex (OOC)


Recommended Posts

  • Replies 158
  • Created
  • Last Reply

Top Posters In This Topic

Posted (edited)

Unless any of the teens is particularly suceptible to hypnotism (we can work that out as a complication...) the last IC post was simply a bit of flavour and foreshadowing. 

 

The excrement will shortly hit the rotating air circulation device, but for now feel free to make a few more social posts....

Edited by Supercape
Posted

OK playing a bit fast and loose with combat rules. 

 

As Golden Star is essentially trying to escape the tank, and is slightly faster at 50mph (As well as being more mobile), we can say that he completes the escape...

 

...except he (and Daniel) do catch a mortar shell in the process. 

 

@Ponchoand @Dracostern

 

Damage 6 (Area) affect. 

 

+2 to Reflex save to half the damage as there is tons of cover around. 

 

So DC 21 Reflex (with +2 bonus from cover)

 

and DC 21 or 18 Toughness Saves)

Posted (edited)

As a reaction, no, but We can say he had ample to time to activate during Golden Stars zooming

 

We should also say that Golden Star is knockbacked 10 feet and prone. 

 

As Golden Star dazed we should probably more to combat. Could you throw initiatives?

 

Edited by Supercape
Posted (edited)

16-Ceberellum-Unharmed - 3 HP

6-Golden Star-Dazed (this round) - Bruised x1 - Prone - 1 HP

5 - Tank 

 

Meaning @Dracostern Cerebellum is up!

 

The tank hatch is still open with the pseudo Nazi in military hat pointing at you and cackling

Edited by Supercape
Posted

Well first off Daniel is going to use a free action to put on his Mind Shield just in case before using Mind Blast on the Pseudo-Nazi

 

Will Save needed! (DC 23) 


Also Iris would try to find a way to escape the tower, but I don't know if she should act on Daniel's Initiative or not

Posted (edited)

We will come to Iris but lets finish up the tank battle first. 

 

Will Save scores 14, so as he is a minion, he is out cold. 

 

Another Mortar Shell! 

 

BOOM!

 

Area 6 Damage for Reflex DC 16 and TOughnes DC 21/18 from both of you

 

However, as they are deprived of their leader, you get a +2 circumstance bonus of Reflex saves

Edited by Supercape
Posted

So a bruise for Cereb. 

 

16-Ceberellum- Bruised - 3 HP

6-Golden Star-Dazed (this round) - Bruised x1 - Staggered - Prone - 1 HP

5 - Tank 

 

For this round, the Tank is going to switch to machine guns. That will take its action as the Leader is KO. 

 

Meaning

 

16-Ceberellum- Bruised - 3 HP

6-Golden Star-Dazed (this round) - Bruised x1 - Staggered - Prone - 1 HP

5 - Tank 

 

Cerebellum is up again. 

Posted

Lots of rubble everywhere :)

 

Maybe some used shells

 

Basically anything that would fit in a worn torn city like barbed wire or burning vehicles!

Posted

OK that will need a ranged attack roll but you can take 10 and auto hit if you wish (it is a tank, after all!)

 

Post IC

 

and then Golden Star is up!

Posted

Ok, well. Uh, we skipped the first turn where I got over the daze and then got staggered, so this round while staggered and dazed and prone I'm going to take the chance to shake off my daze and go from there.


×
×
  • Create New...