Supercape Posted March 14 Author Share Posted March 14 Not needed now, but I will need some untrained Knowledge (Pop Culture) rolls DC 15 at some point so feel free to roll em Link to comment
Dracostern Posted March 14 Share Posted March 14 Oh boy, both the twins are untrained in that haha, let's go! Daniel (Cerebellum): 14 Iris (Cerebral): 9 Link to comment
Supercape Posted March 14 Author Share Posted March 14 (edited) Unless any of the teens is particularly suceptible to hypnotism (we can work that out as a complication...) the last IC post was simply a bit of flavour and foreshadowing. The excrement will shortly hit the rotating air circulation device, but for now feel free to make a few more social posts.... Edited March 14 by Supercape Link to comment
Supercape Posted March 14 Author Share Posted March 14 Ok, so 1 HP to C&C for being split up! Cerebral - 2 HP - Unharmed Golden Star - 1 HP - Unharmed Link to comment
Supercape Posted March 17 Author Share Posted March 17 OK playing a bit fast and loose with combat rules. As Golden Star is essentially trying to escape the tank, and is slightly faster at 50mph (As well as being more mobile), we can say that he completes the escape... ...except he (and Daniel) do catch a mortar shell in the process. @Ponchoand @Dracostern Damage 6 (Area) affect. +2 to Reflex save to half the damage as there is tons of cover around. So DC 21 Reflex (with +2 bonus from cover) and DC 21 or 18 Toughness Saves) Link to comment
Poncho Posted March 17 Share Posted March 17 Hokay! Reflex: 1d20+8: 15 Toughness Save: 1d20+7: 12 Failure by 9! Daze and bruised! Link to comment
Dracostern Posted March 17 Share Posted March 17 Daniel has Forcefield, can he use that as a reaction? Link to comment
Supercape Posted March 17 Author Share Posted March 17 (edited) As a reaction, no, but We can say he had ample to time to activate during Golden Stars zooming We should also say that Golden Star is knockbacked 10 feet and prone. As Golden Star dazed we should probably more to combat. Could you throw initiatives? Edited March 17 by Supercape Link to comment
Dracostern Posted March 17 Share Posted March 17 Gotcha! Toughness (with forcefield): 25 (It says 'reflex' on the sight but it's meant to be toughness!) Reflex: 27 Initiative: 16 Link to comment
Supercape Posted March 17 Author Share Posted March 17 (edited) 16-Ceberellum-Unharmed - 3 HP 6-Golden Star-Dazed (this round) - Bruised x1 - Prone - 1 HP 5 - Tank Meaning @Dracostern Cerebellum is up! The tank hatch is still open with the pseudo Nazi in military hat pointing at you and cackling Edited March 17 by Supercape Link to comment
Dracostern Posted March 17 Share Posted March 17 Well first off Daniel is going to use a free action to put on his Mind Shield just in case before using Mind Blast on the Pseudo-Nazi Will Save needed! (DC 23) Also Iris would try to find a way to escape the tower, but I don't know if she should act on Daniel's Initiative or not Link to comment
Supercape Posted March 18 Author Share Posted March 18 (edited) We will come to Iris but lets finish up the tank battle first. Will Save scores 14, so as he is a minion, he is out cold. Another Mortar Shell! BOOM! Area 6 Damage for Reflex DC 16 and TOughnes DC 21/18 from both of you However, as they are deprived of their leader, you get a +2 circumstance bonus of Reflex saves Edited March 18 by Supercape Link to comment
Poncho Posted March 18 Share Posted March 18 Reflex: 1d20+8: 20 Toughness Save: 1d20+6: 8 Staggered and Dazed! Link to comment
Supercape Posted March 18 Author Share Posted March 18 Dum dum daaa! What appaling luck! But never fear! Link to comment
Dracostern Posted March 18 Share Posted March 18 Reflex Save: 23 Toughness save (w/ forcefield): 12 Link to comment
Supercape Posted March 18 Author Share Posted March 18 So a bruise for Cereb. 16-Ceberellum- Bruised - 3 HP 6-Golden Star-Dazed (this round) - Bruised x1 - Staggered - Prone - 1 HP 5 - Tank For this round, the Tank is going to switch to machine guns. That will take its action as the Leader is KO. Meaning 16-Ceberellum- Bruised - 3 HP 6-Golden Star-Dazed (this round) - Bruised x1 - Staggered - Prone - 1 HP 5 - Tank Cerebellum is up again. Link to comment
Supercape Posted March 18 Author Share Posted March 18 Lots of rubble everywhere Maybe some used shells Basically anything that would fit in a worn torn city like barbed wire or burning vehicles! Link to comment
Dracostern Posted March 18 Share Posted March 18 Alright, So Daniel is going to lift up a car with his Telekinesis this time, next round he's going to throw it at the tank Link to comment
Supercape Posted March 18 Author Share Posted March 18 OK that will need a ranged attack roll but you can take 10 and auto hit if you wish (it is a tank, after all!) Post IC and then Golden Star is up! Link to comment
Poncho Posted March 18 Share Posted March 18 Ok, well. Uh, we skipped the first turn where I got over the daze and then got staggered, so this round while staggered and dazed and prone I'm going to take the chance to shake off my daze and go from there. Link to comment
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