Poncho Posted March 18 Posted March 18 Let me see; Round 1: I start dazed and prone. I shake off the daze. Then I fail the mortar and am staggered and dazed. Round 2: Daniel knocks out the Nazi on the tank, I shake off the daze? The thing changes to Machine guns Round 3: it is now Daniel's turn again. I think Daniel is up.
Supercape Posted March 18 Author Posted March 18 I think Daniel lifted the car on his turn Meaning G Star is back up?
Dracostern Posted March 18 Posted March 18 We're getting confused, Ok yeah no we did skip Michael, so it should have been Poncho's reply then mine
Dracostern Posted March 18 Posted March 18 Let's just have the tank go and reset the order. Question, can I do something with Iris on Daniel's turn instead of him?
Supercape Posted March 18 Author Posted March 18 Both Iris and Daniel can act independently; its just that Iris is not in same location. Sorry for the fudge up - I think Golden Star is up? Is that ok, @Poncho?
Poncho Posted March 18 Posted March 18 I can make that work. So I'll need to get up from prone on my turn though since I'm staggered, unless I can launch myself along the ground like a torpedo into the tank
Supercape Posted March 19 Author Posted March 19 Actually launching yourself like a torpedo sounds awesome!
Poncho Posted March 19 Posted March 19 Do I need to roll an attack since I'm targeting the tank specifically or is it still a minion?
Supercape Posted March 19 Author Posted March 19 Tank is a minion- however what was the plan? Torpedo movement is still a movement action? And as you are staggered thats about it for the round for GS?
Poncho Posted March 19 Posted March 19 Yeah, that's the problem. I guess I'll just stand up for now since I'm staggered instead of just shooting up to it and doing nothing but laying on my back in front of it.
Supercape Posted March 19 Author Posted March 19 OK! Post that IC and also take a round of machine gun fire! Ratatatatatat! 21 which unforuntaly hits! Its autofire, so thats a DC 23 Tough roll! (Sorry all the bad lucks!)
Poncho Posted March 19 Posted March 19 Toughness: 1d20+6: 9 [1d20=3] That's a failure by >10, which staggers him a second time and thus knocks him unconscious! Or to dying, one!
Supercape Posted March 19 Author Posted March 19 Non lethal damage so a KO! and an HP! So now we have Round 4 16-Ceberellum- Bruised - 3 HP 6-Golden Star-Dazed (this round) - Bruised x1 - KO - 2 HP 5 - Tank Cerebellum is up!
Dracostern Posted March 19 Posted March 19 Well Cerebellum is going to yeet the car he picked up at the tank. Meanwhile Cerebral is finally going to do something and look for a way to escape her room.
Supercape Posted March 19 Author Posted March 19 Ok! the thrown tank has a toughness DC of 23 (baseon on your TK power rank) 19, meaning it is bruised! As its a large tank Ill also roll the machine gunners toughness 9 meaning he is mush or KO (depending on how you want to bash him) The tank driver is still inside the tank however. Could you post your IC smash?
Supercape Posted March 19 Author Posted March 19 Awesome. So in a last ditch attempt to crush the anarchists, the tank driver will try to run you over! Lets call that a DC 10 Reflex save to avoid, @Dracostern if you fail, ill call that a DC 25 Tough Save.
Supercape Posted March 19 Author Posted March 19 Phew! Feel feel to lose a shoe or something under the tracks. And then you are up again.
Dracostern Posted March 19 Posted March 19 Alrighty! Damn, I need to find something else to throw...unless.... Can Cerebellum jump onto the tank and get into it via the hatch?
Supercape Posted March 19 Author Posted March 19 None, for that, just post jumping and climbing into the tank
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