Supercape Posted March 19, 2024 Author Posted March 19, 2024 Ok so its nearly wrap time - the driver is a minion with a small pistol so feel free to auto hit him with whatever and we can waive the combat at this stage! (You can even narrate punching him out if you wish :D)
Dracostern Posted March 19, 2024 Posted March 19, 2024 OH! Sure, should I edit my reply to knock him out or-?
Supercape Posted March 19, 2024 Author Posted March 19, 2024 NO i added an IC post so just follow up with however you want to punch the nazis lights out! And if you have drive skill, you now have a tank, yippee!
Supercape Posted March 25, 2024 Author Posted March 25, 2024 Ok lets go with searching for power ups and extra lifes! Could you both throw me a search roll? We can assume that taking 20 is not feasible with gunfire and patrolling tanks etc. DC 10 to find something slightly helpful DC 15 to find something moderately helpful DC 20 to find something very helpful. And if you could give me a flavour of what you would like (health potion, bonus hero point, Gatling gun, Missile launcher, unused tank)
Dracostern Posted March 25, 2024 Posted March 25, 2024 Gotcha! I'm going for hmm...either Bonus Hero Point or a rocket launcher! Search: 12
Supercape Posted March 25, 2024 Author Posted March 25, 2024 A bit low, but how about you find yourself a bazooka with a single rocket? Blast 10 (Area Affect)!
Poncho Posted March 25, 2024 Posted March 25, 2024 Search: 1d20+8: 12 Oof, I'm rolling so bad in this thread. I was looking for a Hero Point but that may not be viable with that, maybe just something to fix my bruises I guess?
Supercape Posted March 25, 2024 Author Posted March 25, 2024 Feel free, both of you, to post IC and find the health kit and bazooka amongst the rubble.
Dracostern Posted April 1, 2024 Posted April 1, 2024 Alright here are my rolls 18 to attack with Telekinesis If that hits the Grapple is: 29
Supercape Posted April 1, 2024 Author Posted April 1, 2024 That hits (because he is flat footed / surprised) And he scores a meagre 18 on grapple, so fully pinned!
Dracostern Posted April 1, 2024 Posted April 1, 2024 Alrighty! Also Notice: 12 Stealth: 9 Using Hero Point to Reroll Stealth: 18
Supercape Posted April 2, 2024 Author Posted April 2, 2024 (edited) Stealth for the win! Cortex/Ceberellum- Bruised - 2 HP Golden Star - Staggered - 2 HP Edited April 2, 2024 by Supercape
Poncho Posted April 3, 2024 Posted April 3, 2024 I'm gonna spend one of my HP to start recovering from Staggered
Supercape Posted April 5, 2024 Author Posted April 5, 2024 (edited) Sorry for midweek delay (my job is intense midweek!) Anyway we can wave away that staggered with an HP and the narrative of the health potion! ALso enough time for Cortex to recover. Cerebral - UNharmed 2 HP Cerebellum - Unharmed Golden Star - 1 HP Edited April 5, 2024 by Supercape
Supercape Posted April 5, 2024 Author Posted April 5, 2024 Ooopsie! Corrected! And depending on what people are doing and your judgement, feel free to make stealth rolls (or things like knowledge - tactics)
Supercape Posted April 7, 2024 Author Posted April 7, 2024 OK Lets check that against the rather feeble scientists notice of +2 https://orokos.com/roll/1007306 12, so no probs! Could you throw me a knowledge (Tech) roll DC 15, untrained is fine
Poncho Posted April 7, 2024 Posted April 7, 2024 Knowledge: Tactics Results 1d20+2: 20 [1d20=18] For posterity
Dracostern Posted April 7, 2024 Posted April 7, 2024 To knowledge (tech) untrained is a d20+Int right?
Supercape Posted April 7, 2024 Author Posted April 7, 2024 ooof! Well thats enough to at least identify electro shock weapons (pistol, rifle, machine gun). Anything else falls under "pot luck"!
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