Dracostern Posted May 24 Posted May 24 By the way, is Iris unharmed in the real world? Or did her wounds transfer too?
Supercape Posted May 24 Author Posted May 24 Best way to manage it, I think, it is "psychic" in the same way Mind Blast would do damage but no leave bruises and cuts. So leave it for now. (Although you can use medicine to revive)
Supercape Posted May 25 Author Posted May 25 And we have the FINAL BOSS FIGHT! FIrst off you all succumb (or dont) to a Dazzle 5 (Visual) effect from the burst of light. (DC 15 Reflex) Iris is recovering from being unconsious, so eyes closed and she is immune to that effect. However, the light also awakes her. Then could I have initiative from you all. G Sparks Inits is 13!
Dracostern Posted May 25 Posted May 25 I just wanted to ask, Daniel pulled the game out of the console, did that effect anything or not? Just wondering.
MoonSimply Posted May 26 Posted May 26 24 For Initiative as Puma is dragged into a conflict she is just now learning about. Want me to roll Reflex as well
Supercape Posted May 26 Author Posted May 26 Yes could you @MoonSimply @Poncho and @Dracostern all give a DC 15 Reflex to avoid the dazzle And then Round 1 24 Puma - 3 HP 20 - Daniel - 16 - Golden Star - OHP, Bruised 13 - Gen Sparks 13 - Iris - 4 HP, Staggered Giving G Sparks the edge on initiative (they have the same DEX but as Iris is just waking up...)
MoonSimply Posted May 27 Posted May 27 Puma will fail her roll with a 14. She has Evasion 2 but I don't think that will matter. Will save the Hero Points for now.
Supercape Posted May 27 Author Posted May 27 Round 1 24 Puma - 3 HP - Dazzled 20 - Daniel - 16 - Golden Star - OHP, Bruised 13 - Gen Sparks 13 - Iris - 4 HP, Staggered Puma is up! Although Dazzled this round. Still need a dazzle save from Golden Star
MoonSimply Posted May 28 Posted May 28 Puma will jump into action and.... score low with a 15 (41 for the Light Blindness miss chance).
Supercape Posted May 28 Author Posted May 28 (edited) Gen Sparks is going to let you hit! Unfortunately as he is pure lightning now (Insubstantial 3) he is immune to physical attacks, and further more you suffer a Damage 8 effect from his lightning aura, @MoonSimply:( Could you post that IC and then Daniel is up, @Dracostern Edited May 28 by Supercape
MoonSimply Posted May 28 Posted May 28 Puma manages to hold out against the sudden shock with a 26 likely.
Supercape Posted May 28 Author Posted May 28 @Dracostern the psychic blast will automatically hit, so post that IC 11 for his will save vs DC 23, so that makes him staggered and dazed
Poncho Posted May 30 Posted May 30 using Extra Effort to Power Stunt off my entire 40 PP container for this; Damage 8 [+Area General (Cone)] [16pp] + Dazzle 8 (Visual + Radio) (-Range, +Area General [Cone]) (24pp) So DC 18 Reflex to halve the damage and avoid the Dazzle, then DC 23 Toughness if he fails to save or DC 19 if he succeeds on the Damage, and DC 18/14 on the Dazzles.
Supercape Posted May 30 Author Posted May 30 OK! Reflex is not his strong suit, 24 and 25 but his rolls are extremely good. So he halves effect size (he doesnt have evasion) and avoids the dazzle. And I am afraid to say even bruised he rolls very well for toughness too 24 So unharmed. But lots of destruction coming up IC!
Supercape Posted May 30 Author Posted May 30 General Sparks is going to blast Golden Star with blasting electricity that blasts. 21 which is a hit and a DC 25 Tough Save for Golden Star! Note that as his container was stunted off (an alt power) it will be deactivated this round (you can change an array once a round, no more) so thats -2 less toughness. Could you roll that, and if you want an IC from being blasted? (maybe good to get a reaction post in anyway after that mega stunt!) Meaning Iris is up, @Dracostern
Dracostern Posted May 30 Posted May 30 Ok well Iris is going activate her Force Field then she will attempt a mind blast just like her brother! So that's a Will Save from Sparks! DC 23
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