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Rex Atom (PL10/12)


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Rex Atom

Power Level: 12

Effective Power Level: 10

Power Points: 180/188PP
Unspent Power Points: 8pp
Trade-Offs: No defensive, See individual power trade offs in DC Block

 

In Brief: Super scientific size shifter seeking secrets! Also the secret greatgrandson of Doctor Atom. 

Catchphrase: None yet

Theme: Be The One (Eng. ver) - avex/Kamen Rider Build

 

Alternate Identity: Rex Vaulaire
Birthplace: Chicago, Illinois, USA

Residence: Atom Academy

Base of Operations: Atom Academy, Freedom City
Occupation: Adventurer, Scientist

Affiliations: Atom Family, Atom Academy

Family: Roy Vaulaire (father, born 1968), Sarah Wilson (mother, born 1967), Alain Vaulaire (grandfather, born 1943), Jeanette Vaulaire (nee Blanchet, grandmother), Dr. Alexander Atom (Great-grandfather, dead 1994), Marie Vaulaire (Great-grandmother, dead 1944), Anne Atom (nee Banks, wife of Dr. Alexander Atom, died 1972), Andrea Atom (Daughter of Alexander and Anne Atom, born 1959, disappeared 1992), Mentac (Husband of Andrea Atom, disappeared 1992), Maximus Atom (son of Andrea Atom and Mentac, born 1984), Tesla Atom (daughter of Andrea Atom and Mentac, born 1985), Victoria Atom (daughter of Andrea Atom and Mentac, born 1987), Chase Atom (son of Andrea Atom and Mentac, born 1989)

 

 

DESCRIPTION

Age: Born January 1st 2000
Gender: Male
Ethnicity: Caucasian

Height: 5’9’’
Weight: 170 lbs.
Eyes: Black
Hair: Black

 

Rex has an average build, not being in a particularly good or bad shape, standing at 5'9'' and weighing 170 lbs. He has short black hair and black eyes, and he is usually clean shaven. He tends to dress casually, though often favoring bomber jackets and, when in the lab, wearing lab coats. 

 

While in the field, Rex wears his own custom Atom Academy uniform. The uniform is primarily black, with blue panels on the chest leading from the shoulders to the waist on the front and shoulderpads kept in place with white straps. The sleeves end in white straps, and Rex wears fingerless black gloves and a white belt with pouches. The pants feature black panels on the outside of the legs similar to the panels on Rex's chest, and black boots that end in white straps similar to those that end his sleeves. Glowing pink powerlines on his chest, arms and legs glow whenever he activates his powers. He has a small glowing Atom symbol on his left chest over his heart. Like the powerlines, it glows when Rex uses his powers.

 

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HISTORY

Everyone knows the story of the Atom Family. The patriarch Dr. Alexander Atom met his wife Anne after World War Two, they fell in love through her aggressive pursuit, and they eventually became the proud parents of the brilliant Andrea Atom and took in the few years older Jack Wolf. Andrea would in turn marry Mentac, exiled prince of Farside City, before their disappearence during the 1992 Omega invasion. Their children Maximus, Tesla, Victoria and Chase would become famous as the Atom Family during the 1990'es, each a mutant with extraordinary powers, guided and helped by Jack Wolf and an AI recreation of their grandfather, and they would eventually establish the Atom Academy in 2020.

 

But before Anne, there was Marie Vaulaire, a French resistance fighter that Dr. Atom met and fell in love with during World War Two. The two shared the kind of intense and passionate romance that could only happen during the war, however brief it was. Marie Vaulaire's death fighting the against the Nazi occupation of her home led to her death, and Dr. Atom was left a broken man, spending a decade engrossed in his work until he fell in love with Anne. 

 

Dr. Atom never learned that Marie had given birth to a healthy baby boy half a year before her death. Her time her son Alain was shortlived, but he was raised in a loving home by Marie's sister Sophie, who never learned the identity of Alain's father. Alain was always a bright young man, and he would eventually become a professor at The Université de Lyon, where he met his future wife Jeanette Blanchet. In 1968, their son Roy was born. Roy found a passion for engineering, proving to be a prodigy. He would eventually leave France and move to Chicago in the United States, where het met Sarah Wilson in 1993. They married in 1996, and, at the stroke of midnight, as the clock passed from 1999 to the year 2000, their son Rex was born.

 

Growing up, Rex Vaulaire soon showed that his genius outshone both his grandfather and father. He was, to put it bluntly, a genius, and he quickly accelerated through High School and college at a young age. Never the most social person in the world, prefering his own work and research, Rex was nonetheless part of a dedicated group of friends, and never had any social issues. Both Roy and Sarah did all they could to nurture and help Rex, providing what they could for him.

 

Everything was fine as Rex discovered a potential new energy source, one that could potentially power the world, and he dedicated himself to this source. An accident in Rex's laboratory led to his body being infused with the energy source, triggering a Meta Crisis that caused his body to grow to gigantic proportions, continuously growing and growing. Losing control of himself, Rex accidentally destroyed several buildings as he tried to steer himself away from populated areas. The Atom Family was called in, and, with their help, Rex was able stabilize the energy and return to normal size. When the Atom Family brought him to Atom Tower to create a long-term solution, scans and tests done would eventually reveal the identity of Rex's unknown great-grandfather, much to the surprise of both Rex and the Atom Family. Rex and his parents were welcomed into the Atom Family with open arms, and Rex moved from Chicago to Atom Tower in Freedom City in an effort to connect with his newly discovered family and master his new powers.

 

Inspired by the secret history that led to his grandfather's birth and eventually to himself, Rex has dedicated himself to leading a small group of Atom Academy members to explore the secrets and wonders of the world.

 

 

PERSONALITY & MOTIVATION

Rex is a proud, curious and sometimes arrogant individual. Seeing himself as a scientist first and a super hero second, he is more driven by a hunger for knowledge and progress than to be a hero. Rex rarely takes the time to socialize and can seem distant, preferring to focus on the missions than interpersonal relationships.

 

He is still in awe at being part of the Atom Family and is still coming to grips with what it means to essentially be the illegitimate scion of super hero royalty, and how he fits into the larger world, which in turn feeds his passion for making new discoveries and exploring the world and its secret pasts. Despite the assurances from the rest of the Atom Family, Rex feels like he has something to prove to the world.

 

 

POWER DESCRIPTIONS

The extradimensional energies that infuses Rex's body allows him to manipulate his own size, theoretically without any limit, though past experiences and the destruction that he caused means that Rex is scared to grow too much, in case he loses control again. While at regular size, Rex can also infuse these energies into just about anything else, making his target grow or shrink. Rex carries a large number of shrunken down items in his pouches, allowing him to bring out just about anything he needs.

 

To properly control the energy that allows him to adjust the size of himself and others, Rex's wears costume and his regular clothes incorporates what he has dubbed Size Shift Technology woven into the fabric.

 

To compliment his abilities and powers, Rex uses a variety of technology developed at the Atom Academy, made by both himself and others, including an Universal Translator, a power Communicator that allows him to access computers and machines, goggles that grant him enhanced vision options, a local gravitational distortion that allows him to perform incredible leaps and otherwise locally negate gravity, as well as a highly advanced self-mapping GPS. Only some of these devices work when Rex changes his size, as the radiation interferes with ttheir use, or Rex risks breaking them if he causes their size to shift.

 

 

COMPLICATIONS

Big Man on Campus: Rex's size shifting can cause him issues. Get too big and he might end up in the ceiling, get too small, and he might be stepped on or go unnoticed when he wants to be. The GM can rewards Rex with a Hero Point if changing size or being at the wrong size hinders him in some way. 

 

Curiosity Killed the Atom: Rex is a curious individual, and his latest obsession seems to be the secret history of the world that he himself turned out to be part of. The GM can award Rex a Hero Point if his curiosity and drive to find out more makes a situation worse.

 

Pride Goes Before The Fall: Rex is proud of what he can do, and he does not take hits to that pride easily, whether someone points out mistakes he has made, such as the experiment that gave him his powers, or just proves him wrong. The GM can reward Rex with a hero Point if his negative reaction due to his pride makes a situation worse.

 

Secret Atom: As a so far unknown member of Atom Family, Rex's place in the world is unsure, both to himself and others. The GM can reward Rex with a Hero Point if his position as a member of the Atom Family hinders him, such as old Atom Family members being hostile or attacking, or others believing that he is faking being a member of the Atom Family.

 

Unstable: The extradimensional energies that empower Rex are unstable. While he can use his powers without the Size Shift Technology woven into his uniform and clothes, the effects will be unpredictable at best, and dangerous at worst. The GM can deem that Rex's Size Shift Technology is damaged, choosing an alternate effect when he tries to either Morph or use a power in the Size Shift array, giving him a Hero Point in return.

 

 

ABILITIES

0 + 4 + 0 + 24 + 8 + 4 = 40PP

 

Strength: 10 (+0) 
Dexterity: 14 (+2) 
Constitution: 10 (+0) 
Intelligence: 34 (+12) 
Wisdom: 18 (+4) 
Charisma: 14 (+2) 

 

 

COMBAT

10 + 10  = 20PP


Initiative: +12 (+12 Int [Speed of Thought])
Attack: +5 Base, see Power attack bonuses in DC Block
Defense: +10 (+5 Base, +5 Dodge Focus), +2 Flat-Footed
Grapple: +5  (+5 Base Attack)
Knockback: -5 (TOU/2)

 

 

SAVING THROWS

6 + 6 + 6 = 18PP

 

Toughness: +10 (+0 Con, +10 Protection)

Fortitude: +6 (+0 Con, +6)

Reflex: +8 (+2 Dex, +6)

Will: +10 (+4 Wis, +6)

 

 

SKILLS

84R = 21PP

 

Computers 3 (+15)

Concentration 6 (+10)

Craft [Chemical] 3 (+15)Skill Mastery

Craft [Electronic] 3 (+15)Skill Mastery

Craft [Mechanical] 3 (+15)Skill Mastery

Craft [Structural] 3 (+15)Skill Mastery

Diplomacy 8 (+10)

Disable Device 3 (+15)

Drive 3 (+5)

Investigate 2 (+14)

Knowledge [Earth Sciences] 3 (+15)Skill Mastery

Knowledge [Life Sciences] 3 (+15)Skill Mastery

Knowledge [Physical Sciences] 8 (+20)Skill Mastery

Knowledge [Technology] 8 (+20)Skill Mastery

Language: (Native: English; Learned: French)

Medicine 6 (+10)

Notice 6 (+10)

Pilot 3 (+5)

Search 3 (+15)

Sense Motive 6 (+10)

 

 

FEATS

9PP

 

Benefit 1 - Atom Academy

Inventor

Jack-of-All-Trades

Luck 3

Skill Mastery 2 (Craft [Chemical, Electronic, Mechanical, Structural], Knowledge [Earth Science, Life Sciences, Physical Sciences, Technology]

Speed of Thought

 

Enhanced Feats

Accurate Attack

Power Attack

Quick Change

 

POWERS

28 + 44 = 72PP

 

Atom Academy Technology 7 (35DP Container; Flaws: Hard-To-Lose) [28PP] (Descriptors: Technology

 

Communication Array 4 (8DP Array; Feats: Alternate Power 1) [9DP] (Descriptors: Communicator)

BPCommunication 6 (Radio; 20 miles; Feats: Rapid (x10), Subtle) {8/8DP}
APDatalink 4 (Radio; 1 mile; Feats: Machine Control, Rapid 2 (x100), Subtle 2) {8/8DP}

 

Comprehend 5 (Codes, Read/Understand/Speak All Languages at once) [10DP] (DescriptorsUniversal Translator)

 

Leaping 3 (Running long jump 100 ft.) [3DP] (Descriptors: Local Gravitational Distortion)

 

Super-Movement 5 (Slow Fall, Sure-Footed, Wall-Crawling 2, Water Walking) [5DP] (Descriptors: Local Gravitational Distortion)

 

Super Senses 3 (Direction Sense; Distance Sense; Time Sense) [3DP] (Descriptors: Auto Mapping GPS)

 

Super-Senses 5 (Infravision, Microscopic Vision 3, Radio) [5DP] (DescriptorsEnhanced Vision Goggle)

 

Size Shift Technology Suit 11 (55DP Container; Flaws: Hard-To-Lose) [44PP] (Descriptors: Technology, Exotic Energy, Electromagnetic Energy)

 

Enhanced Feat 5 (Dodge Focus) [5DP]

 

Enhanced Feat 2 (Accurate Attack, Power Attack) [2DP]

 

Enhanced Feat 1 (Quick Change) [1DP]
 

Morph 1 (One Form [Going Big!]; Feats: Metamorph 1) [2DP] (Descriptors: Go Big!, Size Shift)

 

Morph 1 (One Form [Going Small!]; Feats: Metamorph 1) [2DP] (Descriptors: Go Small!, Size Shift)

 

Protection 10 [10DP]

 

Size Shift Array 14 (28PP Array; Feats: Alternate Power 5) [33PP] (Descriptors: Size Shift)

BPCreate Object 10 (Feats: Precise, Progression Object Size] 3 (10x50 ft. Cubes), Stationary, Subtle 1, Variable Descriptor 2 [Any shrunken item carried by the character or within reach]) {28/28} (Descriptors: Size Shift Carried Item)

APDamage 10 (Extras: Ranged; Feats: Accurate 2, Attack Focus [Ranged] 1, Variable Descriptor 2 [Any shrunken item carried by the character or within reach]) {25/28} (Descriptors: Throw Size Shifting Item, Bludgeoning damage type)

APSnare 10 (Feats: Feats: Accurate 2, Attack Focus [Ranged] 1, Reversible, Variable Descriptor 2 [Any shrunken item carried by the character or within reach]) {26/28} (Descriptors: Catch In Size Shifted Item)

APDamage 10 (Extras: Area [General Burst], Ranged; Flaws: Action [Full Round]; Feats: Variable Descriptor 2 [Any shrunken item carried by the character or within reach]) {22/28} (Descriptors: Throw Large Sized Shift Item, Impact damage type)

APShrinking 12 (Extras: Attack (+0, Reflex Save), Independent (+0), Ranged; Flaws: Action (Standard) Feats: Accurate 1, Attack Focus [Ranged] 1, Precise Shot, Reversible) {16/28} (Descriptors: Shrink Target)

-> Failed Reflex Save: Medium becomes Diminutive Size (ATK/DEF +4, Grapple -12, Stealth +12, Intimidation -6, Height 6in-1ft, Weight 0.25-1 lbs, space 1 ft, Reach 0 ft, Carrying capacity x1/4, Str -12, Tou -3)

APGrowth 12 (Extras: Attack (+0, Reflex Save), Independent (+0), Ranged; Flaws: Action (Full) Feats: Accurate 1, Attack Focus [Ranged] 1, Precise Shot, Reversible) {28/28} (Descriptors: Grow Target)

-> Failed Reflex Save: Medium becomes Gargantuan Size (ATK/DEF -4, Grapple +12, Stealth -12, Intimidation +6, Height 32 ft, Weight 32k-250k lbs, space 20 ft, Reach 15 ft, Carrying capacity Str +15, Str +24, Con +12)

 

 

DRAWBACKS

-0PP

 

 

DC BLOCK

Name

Range

Save

Effect

Attack bonus

Unarmed

Touch

DC15 Tou (staged)

Damage

+5

Throw Size Shifted Item

100 ft.

DC25 Tou (staged)

Damage

+10

Catch In Size Shifted Item

100 ft.

DC20 Ref (staged)

Fail: Entangled
>5: Bound and Helpless

+10, Reversible

Throw Large Sized Shift Item

100 ft., 50 ft. radius

DC20 Ref

Reduce damage effect to DC20 if passed

 

 

 

DC25 Tou (staged)

Damage

 

Shrink Target

120 ft.

DC22 Ref

Target under effect of Shrinking, see Power

+8, Precise Shot, Reversible

Grow Target

120 ft.

DC22 Ref

Target under effect of Growth, see Power

+8, Precise Shot, Reversible

 

 

Totals:

Abilities (40) + Combat (20) + Saving Throws (18) + Skills (21) + Feats (9) + Powers (72) - Drawbacks (0) = 180/188 Power Points

 

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Rex Atom - Going Small!

Power Level: 12

Effective Power Level: 10

Power Points: 180/180PP
Unspent Power Points: 0
Trade-Offs: Varies with size

 

 

POWERS & TACTICS

Rex is able to shrink, attaining a variety of sizes along the way, everything between his normal height and microscopic size. As his mass and size decreases, his reaction speed increases and while he becomes easier to hurt, he becomes far harder to actually hit or even notice. At his smallest size, he can even decrease to Atomic Size and enter the Microverse that lies below reality.

 

At his reduced size, Rex becomes able to harness the energy that empowers him in various ways, such as flight and energy blasts, which can be directed into blasts that cause pain, a sort of telekinesis that can be used to move objects or knock down targets, or even a large burst that stuns everyone in his vicinity. The smaller Rex becomes, the weaker these abilities become, though his small size makes it almost impossible for him to miss.

 

Much of Rex's Atom Academy technology cannot be used at his reduced size, and the signal of his communicator and it's effectivity is greatly reduced, leaving him only able to access his communicator, the radio vision goggles and his auto-mapping GPS.

 

 

ABILITIES

0 + 4 + 0 + 24 + 8 + 4 = 40PP

 

Strength: 10 (+0) 
Dexterity: 14 (+2) 
Constitution: 10 (+0) 
Intelligence: 34 (+12) 
Wisdom: 18 (+4) 
Charisma: 14 (+2) 

 

 

COMBAT

10 + 10  = 20PP


Initiative: +12 (+12 Int [Speed of Thought])
Attack: +5 Base, Varies with size, see Size Overview
Defense: +5 Base, +2 Flat-Footed. Varies with size, see Size Overview

Grapple: Varies with size, see Size Overview
Knockback: Varies with size, see Size Overview

 

 

SAVING THROWS

6 + 6 + 6 = 18PP

 

Toughness: +0 (+0 Con), Varies with size, see Size Overview

Fortitude: +6 (+0 Con, +6)

Reflex: +14 (+2 Dex, +6 , +6 Enhanced Save)

Will: +10 (+4 Wis, +6)

 

 

SKILLS

84R = 21PP

 

Computers 3 (+15)

Concentration 6 (+10)

Craft [Chemical] 3 (+15)Skill Mastery

Craft [Electronic] 3 (+15)Skill Mastery

Craft [Mechanical] 3 (+15)Skill Mastery

Craft [Structural] 3 (+15)Skill Mastery

Diplomacy 8 (+10)

Disable Device 3 (+15)

Drive 3 (+5)

Investigate 2 (+14)

Knowledge [Earth Sciences] 3 (+15)Skill Mastery

Knowledge [Life Sciences] 3 (+15)Skill Mastery

Knowledge [Physical Sciences] 8 (+20)Skill Mastery

Knowledge [Technology] 8 (+20)Skill Mastery

Language: (Native: English; Learned: French)

Medicine 6 (+10)

Notice 6 (+10)

Pilot 3 (+5)

Search 3 (+15)

 

 

FEATS

9PP

 

Benefit 1 - Atom Academy

Inventor

Jack-of-All-Trades

Luck 3

Skill Mastery 2 (Craft [Chemical, Electronic, Mechanical, Structural], Knowledge [Earth Science, Life Sciences, Physical Sciences, Technology]

Speed of Thought

 

Enhanced Feats

Evasion 2

Hide In Plain Sight

Quick Change

 

 

POWERS

8 + 64 = 72PP

 

Atom Academy Technology 2 (10DP Container; Flaws: Hard-To-Lose) [8PP] (Descriptors: Technology)

 

Communication Array 3 (6DP Array; Feats: Alternate Power 1) [7DP] (Descriptors: Communicator)

BPCommunication 5 (Radio; 5 miles; Feats: Subtle) [6DP] 
APDatalink 3 (Radio; 1000 feet; Feats: Rapid 2 (x100), Subtle) [6DP]

 

Super Senses 3 (Direction Sense; Distance Sense; Time Sense) [3DP] (Descriptors: Auto Mapping GPS)

 

Size Shift Technology Suit 16 (80DP Container; Flaws: Hard-To-Lose) [64PP] (Descriptors: Technology, Exotic Energy, Electromagnetic Energy

 

Enhanced Feat 4 (Evasion 2, Hide In Plain Sight, Quick Change) [4DP]

 

Enhanced Reflex Save 6 [6DP]

 

Exotic Energy Array 6 (12PP Array; Feats: Alternate Power 3) [15PP] (Descriptors: Electromagnetic Energy, Exotic Energy) 

BPBlast 5 (Feats: Precise, Improved Critical) {12/12} (Descriptors: Energy Blast, Electromagnetic Energy)

APMove Object 6 {12/12} (Descriptors: Electromagnetic Control)

APStun 5 (Extras: Area [General Burst]; Flaws: Action [Full Round]; Feats: Affects Insubstantial 2) {12/12} (DescriptorsStun Burst

APTrip 5 (Extras: Knockback; Feats: Improved Critical, Improved Trip) {12/12} (DescriptorsKnockdown Blast

 

Flight 3 (500 ft./turn, 50 mph) [6PP] (Descriptors: Electromagnetic Energy)

 

Morph 1 (One Form [Going Big!]; Feats: Metamorph 1) [2DP] (Descriptors: Go Big!, Growing)

 

Morph 1 (One Form [Regular Size]; Feats: Metamorph 1) [2DP] (Descriptors: Go Normal!, Growing)

 

Shrinking Array 20.5 (41DP Array; Feats: Alternate Power 4) [45DP] (Descriptors: Shrinking)

BP: {5 + 5 + 8 + 3 + 10 = 31/41DP} (DescriptorsSize: Small)

Enhanced Feat 5 (Attack Focus [Ranged] 5) [5DP]

Enhanced Feat 5 (Dodge Focus 5) [5DP]

Offensive Array 4 Stacks with Offensive Array: All Powers in array +4 ranks [8DP]

Shrinking 4 (Drawbacks: Full Power) [3DP]

Protection 10 [10DP]

AP: {5 + 5 + 6 + 7 + 10 = 33/41DP} (DescriptorsSize: Tiny)

Enhanced Feat 5 (Attack Focus [Ranged] 5) [5DP]

Enhanced Feat 5 (Dodge Focus 5) [5DP]

Offensive Array 3 Stacks with Offensive Array: All Powers in array +3 ranks [6DP]

Shrinking 8 (Drawbacks: Full Power) [7DP]

Protection 10 [10DP]

AP: {5 + 5 + 4 + 11 + 10 = 35/41DP} (DescriptorsSize: Diminutive)

Enhanced Feat 5 (Attack Focus [Ranged] 5) [5DP]

Enhanced Feat 5 (Dodge Focus 5) [5DP]

Offensive Array 2 Stacks with Offensive Array: All Powers in array +2 ranks [4DP]

Shrinking 12 (Drawbacks: Full Power) [11DP]

Protection 10 [10DP]

AP: {5 + 5 + 2 + 15 + 10 = 37/41DP} (DescriptorsSize: Fine)

Enhanced Feat 5 (Attack Focus [Ranged] 5) [5DP]

Enhanced Feat 5 (Dodge Focus 5) [5DP]

Offensive Array 1 Stacks with Offensive Array: All Powers in array +1 ranks [2DP]

Shrinking 16 (Drawbacks: Full Power) [15DP]

Protection 10 [10DP]

AP: {5 + 5 + 21 + 10 = 41/41DP} (DescriptorsSize: Miniscule)

Enhanced Feat 5 (Attack Focus [Ranged] 5) [5DP]

Enhanced Feat 5 (Dodge Focus 5) [5DP]

Shrinking 20 (Feats: Atomic Size, Microverse; Drawbacks: Full Power) [21DP]

Protection 10 [10DP]

 

 

DRAWBACKS

 

DC BLOCK

For all, see save DC, Range and Attack Bonus in Size Overview below

Name

Range

Save

Effect

Attack bonus

Unarmed

Touch

DC15-10 (staged)

Damage

Varies with size

Energy Blast

50-90 ft.

DC15+Attack DC Tou (staged)

Damage

+11 to +15

Electromagnetic Control - Thrown Object 

60-100 ft.

DC15+Attack DC Tou (staged)

Damage

+11 to +15

Stun Burst

25-45 ft. radius

DC10+Attack DC Ref Area

Stun effect halved if passed

 

 

 

DC10+Attack DC Fort

Fail: Dazed
>5: Stunned
>10: Unconscious

 

Knockdown Blast

50-90 ft.

DC10+Attack DC Trip Resist (Worse bonus)

Tripped

+11 to +15

 

SIZE OVERVIEW

SIZE

Height

Weight

Space

Reach

Heavy Load

Ranged Atttack

Attack DC

Tou

KB

Def

Str

Str DC

Grapple Bonus

Stealth Bonus

Intimidate Bonus

Small

2-4 ft.

8-60 lbs.

5ft.

5ft.

45 lbs.

+11

+9

+9

-4

+11

6

13

-6

+6

+0

Tiny

1-2 ft.ft.

1-8 lbs.

2.5 ft.

0 ft.

10 lbs.

+12

+8

+8

-4

+12

2

11

-12

+10

-2

Diminutive

6 in-1 ft.

0.25-1 lb.

1 ft.

0 ft.

2.5 lbs.

+13

+7

+7

-3

+13

1

10

-17

+14

-4

Fine

3-6 in.

0.09-0.1 lb.

0 ft.

0 ft.

1.25 lbs.

 +14

+6 

+6

-3 

+14

10

-21

+18

-6

Miniscule

3 in or less

1 oz or left

0 ft.

0 ft.

0.625 lbs.

+15

+5

+5

-2

+15

1

10

-25

+22

-8

 

 

 

Totals: Abilities (40) + Combat (20) + Saving Throws (18) + Skills (21) + Feats (9) + Powers (72) - Drawbacks (0) = 180/180 Power Points

Edited by RocketLord
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Posted (edited)

Rex Atom - Going Big!

Power Level: 12

Effective Power Level: 10 - 12 for Colossal Size

Power Points: 180/180PP
Unspent Power Points: 0
Trade-Offs: Varies with size, see Size Overview

 

 

POWERS & TACTICS

Rex grows to incredible size, increasing his strength and toughness as he does so, up to a, so far, maximum size of 64 feet. While he might theoretically be able to hit higher sizes, this is the greatest that he has dared to try for so far. While Rex becomes a veritable powerhouse as he grows, most of his technology becomes unusable due to both his size and the excess exotic energy released as he grows. 

 

 

ABILITIES

0 + 4 + 0 + 24 + 8 + 4 = 40PP

 

Strength: 10 (+0) 
Dexterity: 14 (+2) 
Constitution: 10 (+0) 
Intelligence: 34 (+12) 
Wisdom: 18 (+4) 
Charisma: 14 (+2) 

 

 

COMBAT

10 + 10  = 20PP


Initiative: +12 (+12 Int [Speed of Thought])
Attack: +5 Base, Varies with size, see Size Overview
Defense: +5 Base, +2 Flat-Footed. Varies with size, see Size Overview
Grapple: Varies with size, see Size Overview
Knockback: Varies with size, see Size Overview

 

 

SAVING THROWS

6 + 6 + 6 = 18PP

 

Toughness: +0 (+0 Con), Varies with size, see Size Overview

Fortitude: +6 (+0 Con, +6), Varies with size, see Size Overview

Reflex: +8 (+2 Dex, +6)

Will: +10 (+4 Wis, +6)

 

 

SKILLS

84R = 21PP

 

Computers 3 (+15)

Concentration 6 (+10)

Craft [Chemical] 3 (+15)Skill Mastery

Craft [Electronic] 3 (+15)Skill Mastery

Craft [Mechanical] 3 (+15)Skill Mastery

Craft [Structural] 3 (+15)Skill Mastery

Diplomacy 8 (+10)

Disable Device 3 (+15)

Drive 3 (+5)

Investigate 2 (+14)

Knowledge [Earth Sciences] 3 (+15)Skill Mastery

Knowledge [Life Sciences] 3 (+15)Skill Mastery

Knowledge [Physical Sciences] 8 (+20)Skill Mastery

Knowledge [Technology] 8 (+20)Skill Mastery

Language: (Native: English; Learned: French)

Medicine 6 (+10)

Notice 6 (+10)

Pilot 3 (+5)

Search 3 (+15)

 

 

FEATS

9PP

 

Benefit 1 - Atom Academy

Inventor

Jack-of-All-Trades

Luck 3

Skill Mastery 2 (Craft [Chemical, Electronic, Mechanical, Structural], Knowledge [Earth Science, Life Sciences, Physical Sciences, Technology]

Speed of Thought

 

Enhanced Feats

Improved Critical [Strength] 2

Improved Grab

Improved Grapple

Quick Change

 

 

POWERS

72 = 72PP

 

Size Shift Technology Suit 18 (90DP Container; Flaws: Hard-To-Lose) [72PP] (Descriptors: Technology, Exotic Energy, Electromagnetic Energy

 

Enhanced Feat 5 (Improved Critical 2 [Unarmed], Improved Grab, Improved Grapple, Quick Change) [5DP]

 

Growth Array 39 (78DP Array; Feats: Alternate Power 3) [81DP] (Descriptors: Growing)

BP: {4 + 4 + 16 + 11 + 10 = 45/78DP} (DescriptorsSize: Large)

Enhanced Feat 4 (Attack Focus [Melee] 4) [4DP]

Enhanced Feat 4 (Dodge Focus 4) [4DP]

Enhanced Feat Strength 16 [16DP]

Growth 4 (Drawbacks: Full Power) [11DP]

Protection 10 [10DP]

AP: {4 + 4 + 10 + 23 + 9 = 50/78DP} (DescriptorsSize: Huge)

Enhanced Feat 4 (Attack Focus [Melee] 4) [4DP]

Enhanced Feat 4 (Dodge Focus 4) [4DP]

Enhanced Feat Strength 10 [10DP]

Growth 8 (Drawbacks: Full Power) [23DP]

Protection 9 [9DP]

AP: {4 + 4 + 6 + 35 + 9 = 58/78DP} (DescriptorsSize: Gargantuan)

Enhanced Feat 4 (Attack Focus [Melee] 4) [4DP]

Enhanced Feat 4 (Dodge Focus 4) [4DP]

Enhanced Feat Strength 6 [6DP]

Growth 12 (Drawbacks: Full Power) [35DP]

Protection 9 [9DP]

AP: {10 + 10 + 2 + 47 + 9 = 78/78DP} (DescriptorsSize: Colossal)

Enhanced Feat 10 (Attack Focus [Melee] 10) [10DP]

Enhanced Feat 10 (Dodge Focus 10) [10DP]

Enhanced Feat Strength 2 [2DP]

Growth 16 (Drawbacks: Full Power) [47DP]

Protection 9 [9DP]

 

Morph 1 (One Form [Regular Size]; Feats: Metamorph 1) [2DP] (Descriptors: Go Normal!, Shrinking)

 

Morph 1 (One Form [Going Small!]; Feats: Metamorph 1) [2DP] (Descriptors: Go Small!, Shrinking)

 

 

DRAWBACKS

 

 

SIZE OVERVIEW

SIZE

Height

Weight

Space

Reach

Heavy Load

Melee Attack

Str DC

Tou

KB

Def

Str

Con

Fort Save

Grapple Bonus

Stealth Bonus

Intimidate Bonus

Large

8 ft.

500-4,000 lbs.

10 ft.

10 ft.

2.8 tons

+8

27

+12

-6

+8

 

34

14

+8

+24

-2

+4

Huge

16 ft.

4k-32k lbs.

15 ft.

10 ft.

7.4 tons

+7

28

+13

-6

+7

36

18

+10

+28

-6

+6

Gargantuan

32 ft.

32k-250k lbs.

20 ft.

15 ft.

25.6 tons

+5

30

+15

-7

+5

40

22

+12

+32

-10

+8

Colossal

64 ft.

250k-2 mil. lbs

30 ft.

15 ft.

89.6 tons

+7

32

+17

-8

+7

44

26

+14

+40

-14

+10

 

Totals: Abilities (40) + Combat (20) + Saving Throws (18) + Skills (21) + Feats (9) + Powers (72) - Drawbacks (0) = 180/180 Power Points

Edited by RocketLord
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Base Sheet

Rex's Atom Academy Technology device is under-budget - you have 35DP available and you've spent 31DP of it. That's fine - you're an experienced player, you know what you're doing! - but I'm obligated to at least mention it.

 

Incredibly minor, since it's still well within budget, but for future accounting and edits the Area Damage attack costs 22/28PP, rather than the listed 21/28PP.

 

Tiny Rex

Double-check the math on the Atom Academy Technology device; your tally line says you paid 8pp for it, which would be Device 2 instead of Device 7, but that would still leave you over-budget (11/10DP spent).

 

Tiny Rex's suit is 1DP under-budget, which is fine but again, have to point it out just in case.

 

Big Rex

Improved Critical is bought on attacks, not ability scores - what attack is getting the bonus here? Keep in mind that it's a specific attack, so it could be 'unarmed' but not 'melee'.

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Base seet

The Atom Technology device is actually a math issue with the sheet I used to calculate things... The Comprehend power has been listed at 1PP/rank cost, should be 2PP/rank, which brings it up to 36/35 PP spent. I've lowered the second super-senses to get rid of Ultravision to bring that down to 35/35.

 

Fied the Area Damage cost.

 

Tiny Rex

 

Supposed to be rank 2, and I had a typo in my calculations, so I had overspent that by 1. I've removed the second super-senses power to fix that.

 

Another typo in the calculations, I had the number of alternate powers for the Shrinking array at 1 higher. I've increased the enhanced Reflex Save by 1 rank to get rid of that extra point.

 

Big Rex

 

Shifted the Improved Critical to be on Unarmed, I'd blanked on what to call that when I wrote the sheet.

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