RocketLord Posted March 31 Share Posted March 31 OOC for this. @Kaede Kimura @Thunder King @Epiphany @Tiffany Korta @Poncho Let me know how you want to approach the room or if there's anything you want to try to roll for! Link to comment
Epiphany Posted April 11 Share Posted April 11 Rewind has Knowledge (Physical Sciences) +10 and Knowledge (Technology) +12 to throw at analyzing the Z-Space incursion. Are either of those appropriate skills for understanding what's going on and/or using the scanner or at least reading the scanner data? Link to comment
RocketLord Posted April 13 Author Share Posted April 13 @Epiphany give me a Physical Sciences roll, and let's see what you learn. Link to comment
Kaede Kimura Posted April 15 Share Posted April 15 Could The Dreamer use Move Object 9 (Dream Movement; Extras: Range [Perception]; Feats: Indirect 2, Subtle) {30/30PP} to pull the Bear to the group? Or would the anomaly prevent her from doing so? Link to comment
RocketLord Posted May 31 Author Share Posted May 31 @Poncho @Tiffany Korta @Kaede Kimura let's see some initiative rolls for when I get my laptop back so we can get things going. Link to comment
Kaede Kimura Posted May 31 Share Posted May 31 Initiative! 1d20+0 = 16, she's pretty quick off the mark! For her at least Link to comment
Poncho Posted June 1 Share Posted June 1 I'll turn into Alien Gator III for rolling Initiative, if that's okay. Let me know if you want me to go ahead and paste the specific form in this thread. Initiative Results 1d20+2: 9 [1d20=7] Link to comment
Tiffany Korta Posted June 14 Share Posted June 14 Madame Raven's Initiative: 1d20+15=17, roll a little low! Link to comment
RocketLord Posted June 15 Author Share Posted June 15 Rex's intiative: 25 Holes In Reality (HIR) initiative: 20, 16, 13, 17 I will group the one at 17 above Madame Raven and the ones at 16 and 13 after the Dreamer., so I don't have to do GM posts between every PC post. I will try to use the concept of Clocks for this conflict. Just beating the enemies won't be enough, instead, we will have to save the woman trapped between realities, which is the objective here, not that the enemies will make it easy. Every round, the "Save the Woman" clock will decrease by 1, and she will be pulled back into the other reality if it reaches 0. On the other hand, you can take actions to try to save her, which will increase the number, such as pulling at her, using science or powers, but the enemies can likewise spend their actions to lower the count. We will need to get to her to do that, anyway. Harming her will lower the clock as well. Current setup: There are platforms to move between, pieces of the Goodman Building from the other reality, and we are currently around 100 feet away from the large chunk that half of the woman is above. She is surrounded by the 4 holes in reality. They are close around her, so any area attacks will likely hit her too! Rex will start off by changing into his small size, shrinking to Miniscule size and flying at the HIRs. He attacks HIR A with an energy blast: 16, starting off by rolling a 1, which misses. HIR A and B both attack Rex: 28, 15. That's 1 hit, meaning a DC20 Will Save vs. Paralyze. Will Save from Rex: 24, made it. Then @Tiffany Korta is up followed by @Kaede Kimura! 25 - Rex Atom (Miniscule Size) - 4HP - Unharmed 20 - Hole In Reality A - Unharmed 17 - Hole In Reality B - Unharmed 17 - Madame Raven - 4HP - Unharmed 16 - The Dreamer - 1HP - Unharmed 16 - Hole In Reality C - Unharmed 13 - Hole In Reality D - Unharmed 9 - Devon 51 - 3HP - Unharmed Save the Woman: 3/8 Link to comment
Tiffany Korta Posted June 25 Share Posted June 25 If possible I'd like to grapple the poor woman, gently, and pull her towards us. Maybe some light platforming to get nearer, assuming throwing chunks of metals isn't going to do more than make the holes mad! Link to comment
RocketLord Posted June 26 Author Share Posted June 26 You will need to get in close, covering the 100 feet or so that's between you. If you can do that, you can establish a grapple (automatic hit), and that will increase the clock by 1, to 4, so give me an IC post @Tiffany Korta, and then @Kaede Kimura is up! 25 - Rex Atom (Miniscule Size) - 4HP - Unharmed 20 - Hole In Reality A - Unharmed 17 - Hole In Reality B - Unharmed 17 - Madame Raven - 4HP - Unharmed 16 - The Dreamer - 1HP - Unharmed 16 - Hole In Reality C - Unharmed 13 - Hole In Reality D - Unharmed 9 - Devon 51 - 3HP - Unharmed Save the Woman: 4/8 Link to comment
Kaede Kimura Posted July 7 Share Posted July 7 Okay, The Dreamer is gonna try wall off the Holes in Reality that aren't engaged with Rex (C and D), creating a Toughness 7 wall between them and the team from one side of the platform to the other ten feet thick and fifty tall. Link to comment
RocketLord Posted July 8 Author Share Posted July 8 @Kaede Kimura give me an IC of how that looks, then I'll move on with their reaction. Link to comment
RocketLord Posted July 8 Author Share Posted July 8 Hole in Reality C and D power attack the wall. @Kaede Kimura give me two DC27 TOU saves for the Wall. Then @Poncho is up next! 25 - Rex Atom (Miniscule Size) - 4HP - Unharmed 20 - Hole In Reality A - Unharmed 17 - Hole In Reality B - Unharmed 17 - Madame Raven - 4HP - Unharmed 16 - The Dreamer - 1HP - Unharmed ---- Rank 7 Wall cutting Hole in Reality C and D off from everyone else - Unharmed? 16 - Hole In Reality C - Unharmed 13 - Hole In Reality D - Unharmed 9 - Devon 51 - 3HP - Unharmed Save the Woman: 4/8 Link to comment
Kaede Kimura Posted July 8 Share Posted July 8 Okay, 1d20+7 = 11 and 1d20+7 = 18, suffice to say the wall ain't staying in place. Link to comment
Poncho Posted July 9 Share Posted July 9 alright, I'm gonna turn into Belfry and fly over the girl. Will my suite of Super-Senses give me any information I can relay to the others as I get close to her? Super Senses 21 (Extended on hearing group [3] (-1/10,000), extended on sight group [3] (-1/10,000), Accurate on hearing group [4], Ultravision [1], Infravision [1], Ultrahearing [1], Analytical on all Vision [2], Uncanny Dodge (Auditory), Sense Weakness: Detect Weaknesses, Ranged, Acute, Analyze, Assessment power feat [5]) [21] Link to comment
RocketLord Posted July 9 Author Share Posted July 9 Failure by 15 means the wall is disabled and breaks from the first blow. I'll leave the second on to clear the remains with their blow instead of taking a second action. @Poncho: You can sense that the girl is halfway there, being pulled back and forth between Z-Space and wherever rest of her is. She just seem to stop existing in this realm once she disappears into the other. You still got a Standard Action you can use. 25 - Rex Atom (Miniscule Size) - 4HP - Unharmed 20 - Hole In Reality A - Unharmed 17 - Hole In Reality B - Unharmed 17 - Madame Raven - 4HP - Unharmed 16 - The Dreamer - 1HP - Unharmed 16 - Hole In Reality C - Unharmed 13 - Hole In Reality D - Unharmed 9 - Devon 51 - 3HP - Unharmed Save the Woman: 4/8 Every round, the "Save the Woman" clock will decrease by 1, and she will be pulled back into the other reality if it reaches 0. On the other hand, you can take actions to try to save her, which will increase the number, such as pulling at her, using science or powers, but the enemies can likewise spend their actions to lower the count. We will need to get to her to do that, anyway. Harming her will lower the clock as well. Current setup: There are platforms to move between, pieces of the Goodman Building from the other reality, and we are currently around 100 feet away from the large chunk that half of the woman is above. She is surrounded by the 4 holes in reality. They are close around her, so any area attacks will likely hit her too! Link to comment
Poncho Posted July 9 Share Posted July 9 How about a Medicine Roll to try and Stabilize the 'woman' Link to comment
Tiffany Korta Posted July 10 Share Posted July 10 Sorry for being super late, no excuses just me being lame! She can grapple 50ft or glide 440ft, if there's any kind of consistent breeze to get into the right place, kept it super vague so either or a combination works. if necessary will spend a hp to get an extra action so it all works out. Link to comment
RocketLord Posted August 28 Author Share Posted August 28 @Tiffany Korta There is no wind or anything in there, it is all a void, but the grapple works to increase the clock to 5. Then @Kaede Kimura is up. 25 - Rex Atom (Miniscule Size) - 4HP - Unharmed 20 - Hole In Reality A - Unharmed 17 - Hole In Reality B - Unharmed 17 - Madame Raven - 4HP - Unharmed 16 - The Dreamer - 1HP - Unharmed 16 - Hole In Reality C - Unharmed 13 - Hole In Reality D - Unharmed 9 - Devon 51 - 3HP - Unharmed Save the Woman: 5/8 Every round, the "Save the Woman" clock will decrease by 1, and she will be pulled back into the other reality if it reaches 0. On the other hand, you can take actions to try to save her, which will increase the number, such as pulling at her, using science or powers, but the enemies can likewise spend their actions to lower the count. We will need to get to her to do that, anyway. Harming her will lower the clock as well. Current setup: There are platforms to move between, pieces of the Goodman Building from the other reality, and we are currently around 100 feet away from the large chunk that half of the woman is above. She is surrounded by the 4 holes in reality. They are close around her, so any area attacks will likely hit her too! Link to comment
RocketLord Posted August 29 Author Share Posted August 29 @Poncho it is actually you who are up, not Kaede, my bad! Medicine won't do much good. She is trapped between two sides, you can't really see much of, if anything, that's wrong, at least not until she's safe. Link to comment
Poncho Posted August 29 Share Posted August 29 Ok! As discussed in discord I'll roll a Knowledge check here Knowledge check Results 1d20+5: 8 [1d20=3] Rip! Link to comment
RocketLord Posted Wednesday at 10:16 AM Author Share Posted Wednesday at 10:16 AM Devon doesn't know anything useful! New round. Save the woman decreases to 4. Rex uses his Move Object to attach an electromagnetic tether to the woman and pull, to increase the clock by 1. With both Rex and Madame Raven grabbing and holding her, the clock won't decrease, unless either end up unable to take a free action, such as if they are dazed. HIR A attacks Rex: 20, a miss. HIR B attacks Madame Raven: 14, also a miss. And @Tiffany Korta is up! 25 - Rex Atom (Miniscule Size) - 4HP - Unharmed 20 - Hole In Reality A - Unharmed 17 - Hole In Reality B - Unharmed 17 - Madame Raven - 4HP - Unharmed 16 - The Dreamer - 1HP - Unharmed 16 - Hole In Reality C - Unharmed 13 - Hole In Reality D - Unharmed 9 - Devon 51 - 3HP - Unharmed Save the Woman: 5/8 Every round, the "Save the Woman" clock will decrease by 1, and she will be pulled back into the other reality if it reaches 0. On the other hand, you can take actions to try to save her, which will increase the number, such as pulling at her, using science or powers, but the enemies can likewise spend their actions to lower the count. We will need to get to her to do that, anyway. Harming her will lower the clock as well. With both Rex and Madame Raven grabbing and holding her, the clock won't decrease, unless either end up unable to take a free action, such as if they are dazed. Link to comment
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