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Posted

Increases Save the Woman to 6/8.

TOU save for HIR A: 14, a bruise and daze!

 

So @Kaede Kimura is up next!

 

25 - Rex Atom (Miniscule Size) - 4HP - Unharmed

20 - Hole In Reality A - Bruise (x1), Dazed

17 - Hole In Reality B - Unharmed

17 - Madame Raven - 4HP - Unharmed

16 - The Dreamer - 1HP - Unharmed

16 - Hole In Reality C - Unharmed

13 - Hole In Reality D - Unharmed

9 - Devon 51 - 3HP - Unharmed

Save the Woman: 6/8

 

Every round, the "Save the Woman" clock will decrease by 1, and she will be pulled back into the other reality if it reaches 0. On the other hand, you can take actions to try to save her, which will increase the number, such as pulling at her, using science or powers, but the enemies can likewise spend their actions to lower the count. We will need to get to her to do that, anyway. Harming her will lower the clock as well.

With both Rex and Madame Raven grabbing and holding her, the clock won't decrease, unless either end up unable to take a free action, such as if they are dazed.

Posted

Okay, The Dreamer is gonna join team Save the Woman. I'd like to switch the Wonderland Array to

 

AP: Move Object 9 (Dream Movement; Extras: Range [Perception]; Feats: Indirect 2, Subtle) {30/30PP}

 

and the Summon Array to

 

 

AP: Move Object 6 (Strength of Fantasy; Extras: Range [Perception]; Feats: Indirect 2, Variable Decriptor 2) {22/22PP}

 

Which stack into

 

Stacked Power: Move Object 15 (Strength of Dreams; Extras: Range [Perception]; Feats: Indirect 2, Variable Descriptor 2) (Alien, Bloodline, Magic, Dreams, Summoned)

 

Then I'll spend my Hero Point to take an extra standard action and try pull her through.

  • 4 weeks later...
Posted (edited)

We are effectively out of combat, but things are turning bad now, so we'll keep the turn order. The Holes in Reality are multiplying greatly, destabilizing the area! Anyone touching them will be hurt.

 

 @Poncho is up!

 

25 - Rex Atom (Miniscule Size) - 4HP - Unharmed

20 - Hole In Reality A - Bruise (x1), Dazed

17 - Hole In Reality B - Unharmed

17 - Madame Raven - 4HP - Unharmed

16 - The Dreamer - 1HP - Unharmed

16 - Hole In Reality C - Unharmed

13 - Hole In Reality D - Unharmed

9 - Devon 51 - 3HP - Unharmed

Save the Woman: 8/8

Edited by RocketLord
  • 1 month later...
Posted

Stunting off Rex's Size Shift array to for a Dimensional Movement power to get them out of there (details doesn't really matter, there's plenty of PP for it), and we're out of combat, so everyone feel free to post.

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