Tiffany Korta Posted September 8 Posted September 8 Keep reeling in our mystery woman, whilst throwing a raven claw at the closest void Attack Roll: 1d20+12=27 if that's a hit it's a DC 21 Toughness save.
RocketLord Posted September 10 Author Posted September 10 Increases Save the Woman to 6/8. TOU save for HIR A: 14, a bruise and daze! So @Kaede Kimura is up next! 25 - Rex Atom (Miniscule Size) - 4HP - Unharmed 20 - Hole In Reality A - Bruise (x1), Dazed 17 - Hole In Reality B - Unharmed 17 - Madame Raven - 4HP - Unharmed 16 - The Dreamer - 1HP - Unharmed 16 - Hole In Reality C - Unharmed 13 - Hole In Reality D - Unharmed 9 - Devon 51 - 3HP - Unharmed Save the Woman: 6/8 Every round, the "Save the Woman" clock will decrease by 1, and she will be pulled back into the other reality if it reaches 0. On the other hand, you can take actions to try to save her, which will increase the number, such as pulling at her, using science or powers, but the enemies can likewise spend their actions to lower the count. We will need to get to her to do that, anyway. Harming her will lower the clock as well. With both Rex and Madame Raven grabbing and holding her, the clock won't decrease, unless either end up unable to take a free action, such as if they are dazed.
Kaede Kimura Posted September 12 Posted September 12 Okay, The Dreamer is gonna join team Save the Woman. I'd like to switch the Wonderland Array to AP: Move Object 9 (Dream Movement; Extras: Range [Perception]; Feats: Indirect 2, Subtle) {30/30PP} and the Summon Array to AP: Move Object 6 (Strength of Fantasy; Extras: Range [Perception]; Feats: Indirect 2, Variable Decriptor 2) {22/22PP} Which stack into Stacked Power: Move Object 15 (Strength of Dreams; Extras: Range [Perception]; Feats: Indirect 2, Variable Descriptor 2) (Alien, Bloodline, Magic, Dreams, Summoned) Then I'll spend my Hero Point to take an extra standard action and try pull her through.
RocketLord Posted September 13 Author Posted September 13 That'll get her through! Give me an IC for what it looks like @Kaede Kimura and I'll follow up with what happens!
RocketLord Posted October 8 Author Posted October 8 (edited) We are effectively out of combat, but things are turning bad now, so we'll keep the turn order. The Holes in Reality are multiplying greatly, destabilizing the area! Anyone touching them will be hurt. @Poncho is up! 25 - Rex Atom (Miniscule Size) - 4HP - Unharmed 20 - Hole In Reality A - Bruise (x1), Dazed 17 - Hole In Reality B - Unharmed 17 - Madame Raven - 4HP - Unharmed 16 - The Dreamer - 1HP - Unharmed 16 - Hole In Reality C - Unharmed 13 - Hole In Reality D - Unharmed 9 - Devon 51 - 3HP - Unharmed Save the Woman: 8/8 Edited October 8 by RocketLord
Poncho Posted October 8 Posted October 8 Devon will offer to carry 'The woman' or someone else to fly our way out of here!
RocketLord Posted November 12 Author Posted November 12 Stunting off Rex's Size Shift array to for a Dimensional Movement power to get them out of there (details doesn't really matter, there's plenty of PP for it), and we're out of combat, so everyone feel free to post.
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