RocketLord Posted April 13 Author Posted April 13 Alright, I'll adjust things a bit, since it seems like there's only 4 heroes in this thread, but anyway... let's see some initiative rolls.
Kaede Kimura Posted May 21 Posted May 21 (edited) Muirne gets a 29! Edit: Also given she was swinging she'll have the Schattenwelt Drawing Array in the Base Power so would have Life Awareness if there's anything to notice there. Edited May 21 by Kaede Kimura
RocketLord Posted June 15 Author Posted June 15 Can I get an initiative roll from @Nerdzul? And rolling for Stormcrow: 25 Purple Haze: 20 Scarlet Mist: 15 Angel: 10 The Born Loser: 7 Buddy: 12 Cueball: 19 So far we got: 29 - Shadowborne - 3HP - Unharmed 26 - Multi-Girl - 3HP - Unharmed 25 - Stormcrow - 5HP - Unharmed 20 - Purple Haze - Unharmed 19 - Cueball - Unharmed 19 - Ghule - 2HP - Unharmed 17 - Paper - 4HP - Unharmed 15 - Scarlet Mist - Unharmed 12 - Buddy - Unharmed 10 - Angel - Unharmed 7 - The Born Loser - Unharmed Note that the two groups will be fighting both the heroes and each other.
RocketLord Posted June 19 Author Posted June 19 Alright, in that case... @Kaede Kimura is up! As previously mentioned, there are civilians around that can and will be put in danger. I will introduce Clocks that will need to be filled through heroic actions to save them, if the villains take actions to put them in danger. Aside from that, the villains will be fighting each other as well as the heroes, so we'll see what happens. 29 - Shadowborne - 3HP - Unharmed 26 - Multi-Girl - 3HP - Unharmed 25 - Stormcrow - 5HP - Unharmed 20 - Purple Haze - Unharmed 19 - Cueball - Unharmed 19 - Ghule - 2HP - Unharmed 17 - Paper - 4HP - Unharmed 15 - Scarlet Mist - Unharmed 12 - Buddy - Unharmed 10 - Angel - Unharmed 8 - Nightscale - 4HP - Unharmed 7 - The Born Loser - Unharmed
Kaede Kimura Posted June 20 Posted June 20 Okay, Muirne is gonna go for Scarlet Mist with Shadowed Weapons Damage 9 (Shadowed Weapons; Feats: Affects Insubstantial 1, Incurable, Mighty, Variable Descriptor 1 [Bludgeoning, Piercing, Slashing]) [13PP] (Empowerment, Held Object) Shadow Channelling set to Base Power: [10PP] Additional Descriptor(s): (None) Phased Strike 10 Adds (Extras: Penetrating 10) to Shadowed Weapons [10PP] All-Out-Attacking +2/-2 1d20+10+2 = 21 (Accidentally put +8 instead of +10) DC25 Toughness if she hits. Before Hiding with her Hide in Plain Sight feat, Skill Mastery for 28.
Thevshi Posted June 24 Posted June 24 Okay, Multi-Girl will move off the bike and use her standard action to summon her duplicate. She will then continue to move over to the nearest group of civilians and suggest they get to safety. Duplicate gets a 25 for her initiative.
RocketLord Posted June 24 Author Posted June 24 Well, go for the dupe too then, so, I'll place her before Charlie for ease of posting. 29 - Shadowborne - 3HP - Unharmed 26 - Multi-Girl - 3HP - Unharmed 25 - Multi-Girl Dupe - Unharmed 25 - Stormcrow - 5HP - Unharmed 20 - Purple Haze - Unharmed 19 - Cueball - Unharmed 19 - Ghule - 2HP - Unharmed 17 - Paper - 4HP - Unharmed 15 - Scarlet Mist - Unharmed 12 - Buddy - Unharmed 10 - Angel - Unharmed 8 - Nightscale - 4HP - Unharmed 7 - The Born Loser - Unharmed
Thevshi Posted June 24 Posted June 24 Okay, the duplicate will move up to attack Born Loser, but will miss badly with a 12
RocketLord Posted July 2 Author Posted July 2 (edited) Stormcrow's Well-Informed let's him know things about the bad guys that he'll share. Stormcrow throws a Snare at Cueball: 24, that's a hit. Cueball reflex save vs. DC20: 16. He is Entangled. Purple Haze seemingly explodes into a massive purple mist that fills the area, putting everyone under the effects of Visual Obscure while he keeps it up. Anyone moving closer enough to reach the villains will come under the effect. Cueball attacks the Snare. Snare TOU save vs. DC26: 22 It's still holding, but takes an injury. Then @Lone_Star is up, followed by @Spacefurry! All villains currently covered in Visual Obscure focused on Purple Haze: Total concealment (Can't attack directly, 50% miss chance on attacking target) 29 - Shadowborne - 3HP - Unharmed 26 - Multi-Girl - 3HP - Unharmed 25 - Multi-Girl Dupe - Unharmed 25 - Stormcrow - 5HP - Unharmed 20 - Purple Haze - Unharmed 19 - Cueball - Unharmed, Entangled (Atk/Def -2, Dex -4), Snare (TOU+10, 1 Injury) >19 - Ghule - 2HP - Unharmed 17 - Paper - 4HP - Unharmed 15 - Scarlet Mist - Unharmed 12 - Buddy - Unharmed 10 - Angel - Unharmed 8 - Nightscale - 4HP - Unharmed 7 - The Born Loser - Unharmed Edited July 2 by RocketLord
Spacefurry Posted July 2 Posted July 2 Question before it gets to me. Purple Haze and Crimson Mist would require Affect Insubstantial 1 at least to hit in mist form right?
Lone_Star Posted July 2 Posted July 2 Ghule attempts to attack, but gets a 5 against the Concealment, so she misses. I will save my HPs.
RocketLord Posted July 2 Author Posted July 2 7 hours ago, Spacefurry said: Question before it gets to me. Purple Haze and Crimson Mist would require Affect Insubstantial 1 at least to hit in mist form right? Guess you'll have to see
RocketLord Posted July 2 Author Posted July 2 1 minute ago, Lone_Star said: Ghule attempts to attack, but gets a 5 against the Concealment, so she misses. I will save my HPs. You can't directly target someone you can't see, unless you got something that lets you circumvent the Visual Obscure, but that would be a miss anyway, but give me an IC, and @Spacefurry, you're up.
Spacefurry Posted July 10 Posted July 10 Okay, I think Paper is just going to Taunt Purple Haze. Bluff to Taunt: 24
RocketLord Posted August 28 Author Posted August 28 Purple Haze rolling to resist Taunt: 13, which means he's Shaken! Scarlet Mist goes for Paper. @Spacefurry give me a DC21 Reflex Save vs. Area, then a DC26/DC20 TOU save vs. Damage! Buddy activates his Area Fatigue effect: Everyone make a DC20 Reflex Save vs. Area, then a DC20/15 Fortitude Save vs. Fatigue! Fatigue is nasty, so watch out! Angel can't see anyone, since he's caught in the mist, which means he doesn't do much except bark orders! So @Nerdzul is up! And rolling saves for vs. Buddy: Storm: Reflex 25, and Evasion 2 means automatic pass on the save vs. Fatigue Purple Haze: Reflex 17, Fort 20, just enough to pass. Scarlet Mist: Reflex 18, Fort 16. Failure by 4 means that she's Fatigued! All villains currently covered in Visual Obscure focused on Purple Haze: Total concealment (Can't attack directly, 50% miss chance on attacking target) 29 - Shadowborne - 3HP - Unharmed 26 - Multi-Girl - 3HP - Unharmed 25 - Multi-Girl Dupe - Unharmed 25 - Stormcrow - 5HP - Unharmed 20 - Purple Haze - Unharmed (taunted until Paper's turn: -2 Attack Rolls and Checks) 19 - Cueball - Unharmed, Entangled (Atk/Def -2, Dex -4), Snare (TOU+10, 1 Injury) 19 - Ghule - 2HP - Unharmed 17 - Paper - 4HP - Unharmed 15 - Scarlet Mist - Unharmed, Fatigued (-2 Str/Dex, -1 ATK/Def, Cannot move all out) 12 - Buddy - Unharmed 10 - Angel - Unharmed > 8 - Nightscale - 4HP - Unharmed 7 - The Born Loser - Unharmed
Thevshi Posted August 28 Posted August 28 Multi-Girl and her duplicate both make the Reflex save with 22 and 23 An easily pass the fort saves with 31 and 32
Nerdzul Posted August 28 Posted August 28 (edited) Reflexes for Nightscale 1d20+5 = 16 Nope... Fortitude however is 1d20+15 = 26 Luke will use extra effort (and spend an hero point) to stunt an alternate power his enhanced sense of scent to try and pinpoint purple haze position rough position using a non visual sense as follows: Base Power: Super-Senses 6 (Acute Tracking Normal Olfactory Sense; Danger Sense [Sense Type: Olfactory]; Darkvision; Uncanny Dodge [Sense Type: Olfactory]) [6PP] New Alternate Power: Super-Senses 6 (Accurate Acute Tracking Normal Olfactory Sense; Darkvision) [6PP] (trade danger sense and uncanny dodge to add accurate) And then use his claws (they are infused with magic and he can touch incorporeal things in his dragon form) to snatch the villain doing an all out attack to try and compensate a bit for his mediocre attack bonus in dragon form for a +2 to hit and -2 to AC until his next turn. 1d20+10 - 20! with a total of 30! Rending Claws Touch + 8, DC 27 (32 with a CRIT) Tou, Damages Variable Descriptor, Affect insubstantial 2, Improved Critical [Crit 18-20] It is linked with a + Drain Toughness (DC 22) effect, but that doesn't have affect incorporeal so I imagine it doesn't apply right? He will also try to "grapple" with improved grab, although I am not sure that affect insubstantial with his claws would allow him to actually grab some mist... should that be the case the total would be 39. Finally he will interpose in case the villains attack a civilian within a range that he can cover (using move by action to finish his movement in a way that can help cover more people) Edited August 28 by Nerdzul
Kaede Kimura Posted August 29 Posted August 29 1d20+10 = 15 oh dear. I have her Fortitude down wrong, it says +10 but is actually +5 1d20+5 = 14... imma reroll that. 1d20+5 + 10 = 17 right in the worst save.
Lone_Star Posted August 29 Posted August 29 1d20+11 = 17 Same here...I will spend an HP to reroll. 1d20+11 = 28 That's more like it. I passed the initial Reflex save, but just realized Ghule is immune to Fortitude effects! I will leave this up in case there are any questions about why she's rolling for this.
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