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Can I get an initiative roll from @Nerdzul?

 

And rolling for Stormcrow: 25

Purple Haze: 20

Scarlet Mist: 15

Angel: 10

The Born Loser: 7

Buddy: 12

Cueball: 19

 

So far we got:

 

29 - Shadowborne - 3HP - Unharmed
26 - Multi-Girl - 3HP - Unharmed

25 - Stormcrow - 5HP - Unharmed

20 - Purple Haze - Unharmed

19 - Cueball - Unharmed
19 - Ghule - 2HP - Unharmed
17 - Paper - 4HP - Unharmed

15 - Scarlet Mist - Unharmed

12 - Buddy - Unharmed

10 - Angel - Unharmed

7 - The Born Loser - Unharmed

 

Note that the two groups will be fighting both the heroes and each other.

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Alright, in that case... @Kaede Kimura is up!

 

As previously mentioned, there are civilians around that can and will be put in danger. I will introduce Clocks that will need to be filled through heroic actions to save them, if the villains take actions to put them in danger. Aside from that, the villains will be fighting each other as well as the heroes, so we'll see what happens. 

 

29 - Shadowborne - 3HP - Unharmed
26 - Multi-Girl - 3HP - Unharmed

25 - Stormcrow - 5HP - Unharmed

20 - Purple Haze - Unharmed

19 - Cueball - Unharmed
19 - Ghule - 2HP - Unharmed
17 - Paper - 4HP - Unharmed

15 - Scarlet Mist - Unharmed

12 - Buddy - Unharmed

10 - Angel - Unharmed

8 - Nightscale - 4HP - Unharmed

7 - The Born Loser - Unharmed

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Okay, Muirne is gonna go for Scarlet Mist with Shadowed Weapons

Damage 9 (Shadowed Weapons; Feats: Affects Insubstantial 1, Incurable, Mighty, Variable Descriptor 1 [Bludgeoning, Piercing, Slashing]) [13PP] (Empowerment, Held Object)

 

Shadow Channelling set to

Base Power: [10PP] Additional Descriptor(s): (None)

Phased Strike 10 Adds (Extras: Penetrating 10) to Shadowed Weapons [10PP]

All-Out-Attacking +2/-2

 

1d20+10+2 = 21 (Accidentally put +8 instead of +10) DC25 Toughness if she hits.

 

Before Hiding with her Hide in Plain Sight feat, Skill Mastery for 28.

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Okay, Multi-Girl will move off the bike and use her standard action to summon her duplicate. She will then continue to move over to the nearest group of civilians and suggest they get to safety.


Duplicate gets a 25 for her initiative.

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Well, go for the dupe too then, so, I'll place her before Charlie for ease of posting.

 

29 - Shadowborne - 3HP - Unharmed
26 - Multi-Girl - 3HP - Unharmed

25 - Multi-Girl Dupe - Unharmed

25 - Stormcrow - 5HP - Unharmed

20 - Purple Haze - Unharmed

19 - Cueball - Unharmed
19 - Ghule - 2HP - Unharmed
17 - Paper - 4HP - Unharmed

15 - Scarlet Mist - Unharmed

12 - Buddy - Unharmed

10 - Angel - Unharmed

8 - Nightscale - 4HP - Unharmed

7 - The Born Loser - Unharmed

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Posted (edited)

Stormcrow's Well-Informed let's him know things about the bad guys that he'll share.

Stormcrow throws a Snare at Cueball: 24, that's a hit.

Cueball reflex save vs. DC20: 16. He is Entangled.

 

Purple Haze seemingly explodes into a massive purple mist that fills the area, putting everyone under the effects of Visual Obscure while he keeps it up. Anyone moving closer enough to reach the villains will come under the effect.

 

Cueball attacks the Snare.

Snare TOU save vs. DC26: 22

It's still holding, but takes an injury.

 

Then @Lone_Star is up, followed by @Spacefurry!

 

All villains currently covered in Visual Obscure focused on Purple Haze: Total concealment (Can't attack directly, 50% miss chance on attacking target)

29 - Shadowborne - 3HP - Unharmed
26 - Multi-Girl - 3HP - Unharmed

25 - Multi-Girl Dupe - Unharmed

25 - Stormcrow - 5HP - Unharmed

20 - Purple Haze - Unharmed

19 - Cueball - Unharmed, Entangled (Atk/Def -2, Dex -4), Snare (TOU+10, 1 Injury)
>19 - Ghule - 2HP - Unharmed
17 - Paper - 4HP - Unharmed

15 - Scarlet Mist - Unharmed

12 - Buddy - Unharmed

10 - Angel - Unharmed

8 - Nightscale - 4HP - Unharmed

7 - The Born Loser - Unharmed

Edited by RocketLord
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1 minute ago, Lone_Star said:

Ghule attempts to attack, but gets a 5 against the Concealment, so she misses. I will save my HPs. 

You can't directly target someone you can't see, unless you got something that lets you circumvent the Visual Obscure, but that would be a miss anyway, but give me an IC, and @Spacefurry, you're up.

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  • 1 month later...

Purple Haze rolling to resist Taunt: 13, which means he's Shaken!

 

Scarlet Mist goes for Paper. @Spacefurry give me a DC21 Reflex Save vs. Area, then a DC26/DC20 TOU save vs. Damage!

 

Buddy activates his Area Fatigue effect: Everyone make a DC20 Reflex Save vs. Area, then a DC20/15 Fortitude Save vs. Fatigue! Fatigue is nasty, so watch out!

 

Angel can't see anyone, since he's caught in the mist, which means he doesn't do much except bark orders!

 

So @Nerdzul is up!

 

And rolling saves for vs. Buddy:

Storm: Reflex 25, and Evasion 2 means automatic pass on the save vs. Fatigue

Purple Haze: Reflex 17, Fort 20, just enough to pass.

Scarlet Mist: Reflex 18, Fort 16. Failure by 4 means that she's Fatigued!

 

All villains currently covered in Visual Obscure focused on Purple Haze: Total concealment (Can't attack directly, 50% miss chance on attacking target)

29 - Shadowborne - 3HP - Unharmed
26 - Multi-Girl - 3HP - Unharmed

25 - Multi-Girl Dupe - Unharmed

25 - Stormcrow - 5HP - Unharmed

20 - Purple Haze - Unharmed (taunted until Paper's turn: -2 Attack Rolls and Checks)

19 - Cueball - Unharmed, Entangled (Atk/Def -2, Dex -4), Snare (TOU+10, 1 Injury)
19 - Ghule - 2HP - Unharmed
17 - Paper - 4HP - Unharmed

15 - Scarlet Mist - Unharmed, Fatigued (-2 Str/Dex, -1 ATK/Def, Cannot move all out)

12 - Buddy - Unharmed

10 - Angel - Unharmed

> 8 - Nightscale - 4HP - Unharmed

7 - The Born Loser - Unharmed

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Reflexes for Nightscale 1d20+5 = 16 Nope...

Fortitude however is 1d20+15 = 26

 

Luke will use extra effort (and spend an hero point) to stunt an alternate power his enhanced sense of scent to try and pinpoint purple haze position rough position using a non visual sense as follows:

 

Base Power: Super-Senses 6 (Acute Tracking Normal Olfactory Sense; Danger Sense [Sense Type: Olfactory]; Darkvision; Uncanny Dodge [Sense Type: Olfactory]) [6PP]

New Alternate PowerSuper-Senses 6 (Accurate Acute Tracking Normal Olfactory Sense; Darkvision) [6PP] 

(trade danger sense and uncanny dodge to add accurate)

 

And then use his claws (they are infused with magic and he can touch incorporeal things in his dragon form) to snatch the villain doing an all out attack to try and compensate a bit for his mediocre attack bonus in dragon form for a +2 to hit and -2 to AC until his next turn.

 

1d20+10 - 20! with a total of 30!

 

Rending Claws Touch + 8, DC 27 (32 with a CRIT)  Tou, Damages Variable Descriptor, Affect insubstantial 2, Improved Critical [Crit 18-20] It is linked with a + Drain Toughness (DC 22) effect, but that doesn't have affect incorporeal so I imagine it doesn't apply right? 

 

He will also try to "grapple" with improved grab, although I am not sure that affect insubstantial with his claws would allow him to actually grab some mist... should that be the case the total would be 39.

 

Finally he will interpose in case the villains attack a civilian within a range that he can cover (using move by action to finish his movement in a way that can help cover more people)

Edited by Nerdzul
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