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Posted

 @Nerdzul that's very much a hit, and the power lets you circumvent the 50% miss chance! But yeah, the Drain Toughness and Grapple won't work, since it's just the claws that got Affects Insubstantial.

 

TOU Save vs. DC32: 24, fail by 8, so a Bruise and Dazed!

Give me an IC @Nerdzul, then The Born Loser is up.

 

All villains currently covered in Visual Obscure focused on Purple Haze: Total concealment (Can't attack directly, 50% miss chance on attacking target)

29 - Shadowborne - 3HP - Unharmed
26 - Multi-Girl - 3HP - Unharmed

25 - Multi-Girl Dupe - Unharmed

25 - Stormcrow - 5HP - Unharmed

20 - Purple Haze - Bruise (x1), Dazed, (taunted until Paper's turn: -2 Attack Rolls and Checks)

19 - Cueball - Unharmed, Entangled (Atk/Def -2, Dex -4), Snare (TOU+10, 1 Injury)
19 - Ghule - 2HP - Unharmed
17 - Paper - 4HP - Unharmed

15 - Scarlet Mist - Unharmed, Fatigued (-2 Str/Dex, -1 ATK/Def, Cannot move all out)

12 - Buddy - Unharmed

10 - Angel - Unharmed

8 - Nightscale - 3HP - Unharmed

7 - The Born Loser - Unharmed

Posted

The Born Loser is caught in the smoke, and unable to see, but he attempts to hit Purple Haze, since he guesses where he was, which he absolutely fails at by rolling 11 total.

 

@Kaede Kimura is up

 

All villains except for Scarlet Mist are currently covered in Visual Obscure focused on Purple Haze: Total concealment (Can't attack directly, 50% miss chance on attacking target)

29 - Shadowborne - 3HP - Unharmed
26 - Multi-Girl - 3HP - Unharmed

25 - Multi-Girl Dupe - Unharmed

25 - Stormcrow - 5HP - Unharmed

20 - Purple Haze - Bruise (x1), Dazed, (taunted until Paper's turn: -2 Attack Rolls and Checks)

19 - Cueball - Unharmed, Entangled (Atk/Def -2, Dex -4), Snare (TOU+10, 1 Injury)
19 - Ghule - 2HP - Unharmed
17 - Paper - 4HP - Unharmed

15 - Scarlet Mist - Unharmed, Fatigued (-2 Str/Dex, -1 ATK/Def, Cannot move all out)

12 - Buddy - Unharmed

10 - Angel - Unharmed

8 - Nightscale - 3HP - Unharmed

7 - The Born Loser - Unharmed

Posted

Muirne is gonna spend a HP to clear her fatigue, which means she's down to her last one. Ouch.

 

Guided by her

Super-senses 8 (Life Awareness; Descriptor Frequency: Very Common; Sense Type: Mental, Default: None; Extras: Accurate, Acute, Ranged; Feats: Uncanny Dodge [Life Awareness]) [8PP]

she is gonna attack Buddy, again using Elongation to do so from a nearby roof and hiding afterwards (Skill Mastery for 28)

 

Shadow Channelling is set to

 

Base Power: [10PP] Additional Descriptor(s): (None)

Phased Strike 10 Adds (Extras: Penetrating 10) to Shadowed Weapons [10PP]

 

1d20+10 = 26, which hopefully hits for a DC25 Toughness save 

Posted

Still 2HP left @Kaede Kimura!

 

That's a hit, and Buddy rolls TOU save: 18, which means a Bruise and Daze!

 

Give me an IC @Kaede Kimura, then @Thevshi is next!

 

All villains except for Scarlet Mist are currently covered in Visual Obscure focused on Purple Haze: Total concealment (Can't attack directly, 50% miss chance on attacking target)

29 - Shadowborne - 2HP - Unharmed
26 - Multi-Girl - 3HP - Unharmed

25 - Multi-Girl Dupe - Unharmed

25 - Stormcrow - 5HP - Unharmed

20 - Purple Haze - Bruise (x1), Dazed, (taunted until Paper's turn: -2 Attack Rolls and Checks)

19 - Cueball - Unharmed, Entangled (Atk/Def -2, Dex -4), Snare (TOU+10, 1 Injury)
19 - Ghule - 2HP - Unharmed
17 - Paper - 4HP - Unharmed

15 - Scarlet Mist - Unharmed, Fatigued (-2 Str/Dex, -1 ATK/Def, Cannot move all out)

12 - Buddy - Bruise (x1), Dazed

10 - Angel - Unharmed

8 - Nightscale - 3HP - Unharmed

7 - The Born Loser - Unharmed

Posted

I'll let you do that hit, and then it'll be a miss on 11+ on this roll: 5

That's a hit! Tou save: 12

Well, that roll could've gone better!  Failure by 15 exactly means that he is KO'ed, so give me an IC @Thevshi, then I'll follow up with Charlie and some bad guys.

 

All villains except for Scarlet Mist are currently covered in Visual Obscure focused on Purple Haze: Total concealment (Can't attack directly, 50% miss chance on attacking target)

29 - Shadowborne - 2HP - Unharmed
26 - Multi-Girl - 3HP - Unharmed

25 - Multi-Girl Dupe - Unharmed

25 - Stormcrow - 5HP - Unharmed

20 - Purple Haze - Bruise (x1), Dazed, (taunted until Paper's turn: -2 Attack Rolls and Checks)

19 - Cueball - Unharmed, Entangled (Atk/Def -2, Dex -4), Snare (TOU+10, 1 Injury)
19 - Ghule - 2HP - Unharmed
17 - Paper - 4HP - Unharmed

15 - Scarlet Mist - Unharmed, Fatigued (-2 Str/Dex, -1 ATK/Def, Cannot move all out)

12 - Buddy - Bruise (x1), Dazed

10 - Angel - Unharmed

8 - Nightscale - 3HP - Unharmed

7 - The Born Loser - KO

  • 4 weeks later...
Posted

Stormcrow is going to attack Scarlet Mist with a Dazzle: 19, that's a miss. 

 

Purple Haze clears his Daze.

 

Cueball is giong to attack the Snare: 27, which hits for a Crit, meaning a DC31 TOU save for the Snare.

I'll roll the Snare's TOU to avoid waiting: 20. Lethal damage by 11 means the Snare is diabled and Cueball is free. 

 

Then @Lone_Star is up next!

 

All villains except for Scarlet Mist are currently covered in Visual Obscure focused on Purple Haze: Total concealment (Can't attack directly, 50% miss chance on attacking target)

29 - Shadowborne - 2HP - Unharmed
26 - Multi-Girl - 3HP - Unharmed

25 - Multi-Girl Dupe - Unharmed

25 - Stormcrow - 5HP - Unharmed

20 - Purple Haze - Bruise (x1), (taunted until Paper's turn: -2 Attack Rolls and Checks)

19 - Cueball - Unharmed
19 - Ghule - 2HP - Unharmed
17 - Paper - 4HP - Unharmed

15 - Scarlet Mist - Unharmed, Fatigued (-2 Str/Dex, -1 ATK/Def, Cannot move all out)

12 - Buddy - Bruise (x1), Dazed

10 - Angel - Unharmed

8 - Nightscale - 3HP - Unharmed

7 - The Born Loser - KO

  • 4 weeks later...
  • 2 weeks later...
Posted

That's a hit @Lone_Star, but unfortunately, you do not seem to have any ability that you let you actually hurt Purple Daze with the Gravestone Uppercut while he's Insubstantial, so it won't have any effect.

 

@Spacefurry the rules does not say anything about the rank of the feat you can add, but I'll allow it for the sake of getting things moving again. Give me a roll and IC.

 

All villains except for Scarlet Mist are currently covered in Visual Obscure focused on Purple Haze: Total concealment (Can't attack directly, 50% miss chance on attacking target)

29 - Shadowborne - 2HP - Unharmed
26 - Multi-Girl - 3HP - Unharmed

25 - Multi-Girl Dupe - Unharmed

25 - Stormcrow - 5HP - Unharmed

20 - Purple Haze - Bruise (x1), (taunted until Paper's turn: -2 Attack Rolls and Checks)

19 - Cueball - Unharmed
19 - Ghule - 2HP - Unharmed
17 - Paper - 4HP - Unharmed

15 - Scarlet Mist - Unharmed, Fatigued (-2 Str/Dex, -1 ATK/Def, Cannot move all out)

12 - Buddy - Bruise (x1), Dazed

10 - Angel - Unharmed

8 - Nightscale - 3HP - Unharmed

7 - The Born Loser - KO

Posted

I wasn't using al the PP available for Snare so I figured it couldn't hurt to try to double down on the Affects Insubstantial.

 

Ranged Attack: 24

I think that hits.

Ref save DC22

Posted

Alright, noticed the IC, so that's hit!

Ref save: 28

 

She strikes back at Paper, so @Spacefurry give me a DC 21 Reflex Save vs. Area, followed by a DC26 or DC20 TOU save!

 

Buddy recovers from his Daze.

 

Angel heards for Purple Haze, but still can't see him and grab him with the Visual Obscure.

 

Which means @Nerdzul is next!

 

All villains except for Scarlet Mist are currently covered in Visual Obscure focused on Purple Haze: Total concealment (Can't attack directly, 50% miss chance on attacking target)

29 - Shadowborne - 2HP - Unharmed
26 - Multi-Girl - 3HP - Unharmed

25 - Multi-Girl Dupe - Unharmed

25 - Stormcrow - 5HP - Unharmed

20 - Purple Haze - Bruise (x1), (taunted until Paper's turn: -2 Attack Rolls and Checks)

19 - Cueball - Unharmed
19 - Ghule - 2HP - Unharmed
17 - Paper - 4HP - Unharmed

15 - Scarlet Mist - Unharmed, Fatigued (-2 Str/Dex, -1 ATK/Def, Cannot move all out)

12 - Buddy - Bruise (x1)

10 - Angel - Unharmed

8 - Nightscale - 3HP - Unharmed

7 - The Born Loser - KO

Posted

If Nightscale can find a group of villain clumped enough that he can hit with his breath of fire and turn them into gold with this: 

 

Goldfire Transform 10 (Anything into one result [Anything into Gold]. Extra: General Area [Type: General; Shape: Cone; Size: 180 ft with area 1] Feats: Progression 1 [Area], Flaws: Distracting, Range[Touch] Drawbacks: Full Power) Save DC 20 Reflexes to half DC 20/15 Fort not to be transformed into gold

 

Even if maybe he need to fly on top of the group so that he can aim his cone down, he will do that. 


If friends and foes are too mixed up to do that he will just attempt to claw Purple Haze again, if he can he will use the move action to startle as well (I am not sure if you can startle a cloud of gas though hehe).

 

The intimidate roll isn't that great though with a: 4+17 = 21 

He will also all out attack to get +2 to hit and -2 to defense until his next turn as his chance to hit isn't great.

To hit is: 30! Wow. which means that the +2 wasn't needed, but well. Damage DC is DC 27 or 32 if a crit can affect a mist.

 

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