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Posted

You can reach them, though Dazzle is a Reflex Save to avoid, then a Fort save to recover is dazzled ;)

 

Cueball: 14 followed by 14, he is blinded with DC20 needed to recover

Angel: 22 followed by 14, blinded with DC15 needed to recover

 

Give me an IC @Kaede Kimura, and then @Thevshi is next!

 

29 - Shadowborne - 2HP - Unharmed
26 - Multi-Girl - 3HP - Unharmed

25 - Multi-Girl Dupe - Unharmed

25 - Stormcrow - 5HP - Unharmed

20 - Purple Haze - KO

19 - Cueball - Blinded (Fort DC20 needed to recover)
19 - Ghule - 2HP - Unharmed
17 - Paper - 4HP - Unharmed

15 - Scarlet Mist - Unharmed, Fatigued (-2 Str/Dex, -1 ATK/Def, Cannot move all out)

12 - Buddy - Bruise (x1)

10 - Angel - Blinded (Fort DC15 needed to recover)

8 - Nightscale - 3HP - Unharmed

7 - The Born Loser - KO

Posted

Two misses, I'm afraid!

 

Stormcrow spends a HP to Inspire Shadowborne, Multi-Girl, Paper, Ghule and Nightscale, for a +5 bonus to your attack rolls, saves and checks until Charlie's next turn.

 

Cueball is blinded, which means that he is swinging wildly at Ghule: 25, but there's a 50% risk of missing, so rolling a d20, and missing on 1-10: 4, that's a miss!

 

Which means @Lone_Star is up next!

 

29 - Shadowborne - 2HP - Unharmed, Inspired (+5 Attack, Saves, Checks)
26 - Multi-Girl - 3HP - Unharmed, Inspired (+5 Attack, Saves, Checks)

25 - Multi-Girl Dupe - Unharmed

25 - Stormcrow - 4HP - Unharmed

20 - Purple Haze - KO

19 - Cueball - Blinded (Fort DC20 needed to recover on Shadowborne's turn)
19 - Ghule - 2HP - Unharmed, Inspired (+5 Attack, Saves, Checks)
17 - Paper - 4HP - Unharmed, Inspired (+5 Attack, Saves, Checks)

15 - Scarlet Mist - Unharmed, Fatigued (-2 Str/Dex, -1 ATK/Def, Cannot move all out)

12 - Buddy - Bruise (x1)

10 - Angel - Blinded (Fort DC15 needed to recover on Shadowborne's turn)

8 - Nightscale - 3HP - Unharmed, Inspired (+5 Attack, Saves, Checks)

7 - The Born Loser - KO

Posted

Actually, rolling below 10 adds +10 to the roll with HP spent, so that's a 27, not a 32, sorry!

And the way Autofire works is that it adds +1 to DC for every 2 above the target's defense, up to a max of half the rank of the attack (so at most +4, since your Strength gives +8 DC).

 

Now with that said, that's a hit against Buddy, and you get exactly 8 above his defense, so you get the full +4 for a DC27 TOU save.

 

TOU save from Buddy: 11, failure by more than 15, which means he's OUT!

 

@Spacefurry is up!

 

29 - Shadowborne - 2HP - Unharmed, Inspired (+5 Attack, Saves, Checks)
26 - Multi-Girl - 3HP - Unharmed, Inspired (+5 Attack, Saves, Checks)

25 - Multi-Girl Dupe - Unharmed

25 - Stormcrow - 4HP - Unharmed

20 - Purple Haze - KO

19 - Cueball - Blinded (Fort DC20 needed to recover on Shadowborne's turn)
19 - Ghule - 2HP - Unharmed, Inspired (+5 Attack, Saves, Checks)
17 - Paper - 4HP - Unharmed, Inspired (+5 Attack, Saves, Checks)

15 - Scarlet Mist - Unharmed, Fatigued (-2 Str/Dex, -1 ATK/Def, Cannot move all out)

12 - Buddy - KO

10 - Angel - Blinded (Fort DC15 needed to recover on Shadowborne's turn)

8 - Nightscale - 3HP - Unharmed, Inspired (+5 Attack, Saves, Checks)

7 - The Born Loser - KO

Posted (edited)

First, attempting to Demoralize Scarlet Mist using Taunt: 33 (forgot the +5 so 38)

Shoot, should have done that as a move action, oh well.

 

Use an HP to gain a standard action, and attempt to Snare her again: 20 (forgot the +5 so 25, could have kept that)

What the heck, reroll: 31 (+5 so 36, still glad I rerolled)

Oh snap, that's a crit, DC27 to save then.

And the Snare should still have the 'Affect Intangible 2' in effect.

Edited by Spacefurry
Posted

Resist with Will: 27

She's demoralized, -2 on attack rolls and checks for one round!

 

Rolling Reflex Save vs. DC27 then: 22

Failure by 5, she is bound and helpless

 

Affects Insubstantial means she can't just break out of it, and I'll rule it contains her so she can't spread her area out against anything but the paper holding her, so @Spacefurry give me a TOU save for the Snare, remember that the +5 from the crit applies to it's Toughness too!

 

Angel is blinded and can't see anyone. He was too far away to really target anyone... but hopefully, he'll be able to see things again soon!

 

That means @Nerdzul is up!

 

29 - Shadowborne - 2HP - Unharmed, Inspired (+5 Attack, Saves, Checks)
26 - Multi-Girl - 3HP - Unharmed, Inspired (+5 Attack, Saves, Checks)

25 - Multi-Girl Dupe - Unharmed

25 - Stormcrow - 4HP - Unharmed

20 - Purple Haze - KO

19 - Cueball - Blinded (Fort DC20 needed to recover on Shadowborne's turn)
19 - Ghule - 2HP - Unharmed, Inspired (+5 Attack, Saves, Checks)
17 - Paper - 2HP - Unharmed, Inspired (+5 Attack, Saves, Checks)

15 - Scarlet Mist - Unharmed, Fatigued (-2 Str/Dex, -1 ATK/Def, Cannot move all out), Shaken (-2 atk/checks until Paper's turn), Bound and helpless (+4 to Melee attacks against, no dodge bonus, -9 defense against adjacent attacks, -5 defense against ranged attacks)

12 - Buddy - KO

10 - Angel - Blinded (Fort DC15 needed to recover on Shadowborne's turn)

8 - Nightscale - 3HP - Unharmed, Inspired (+5 Attack, Saves, Checks)

7 - The Born Loser - KO

Posted

34 passes the necessary TOu save. 

 

@Kaede Kimura: Feel free to post when you can, and we'll let @Nerdzul post when he's up for it.

 

29 - Shadowborne - 2HP - Unharmed, Inspired (+5 Attack, Saves, Checks)
26 - Multi-Girl - 3HP - Unharmed, Inspired (+5 Attack, Saves, Checks)

25 - Multi-Girl Dupe - Unharmed

25 - Stormcrow - 4HP - Unharmed

20 - Purple Haze - KO

19 - Cueball - Blinded (Fort DC20 needed to recover on Shadowborne's turn)
19 - Ghule - 2HP - Unharmed, Inspired (+5 Attack, Saves, Checks)
17 - Paper - 2HP - Unharmed, Inspired (+5 Attack, Saves, Checks)

15 - Scarlet Mist - Unharmed, Fatigued (-2 Str/Dex, -1 ATK/Def, Cannot move all out), Shaken (-2 atk/checks until Paper's turn), Bound and helpless (+4 to Melee attacks against, no dodge bonus, -9 defense against adjacent attacks, -5 defense against ranged attacks)

-- Caught in Toughness +17 Snare

12 - Buddy - KO

10 - Angel - Blinded (Fort DC15 needed to recover on Shadowborne's turn)

8 - Nightscale - 3HP - Unharmed, Inspired (+5 Attack, Saves, Checks)

7 - The Born Loser - KO

  • 2 weeks later...
Posted (edited)

Nightscale is going to go for Angel with his claws using all out attack (+2 to hit -2 to defense).

It's  22 (27 with the +5 I forgot) to hit if it does the damage has  DC 27 vs Tou, plus Drain Toughness (DC 22). He also tries to grab as well with improved grab but he rolls a 1 (it would be a 29, but I can't remember if 1 is auto fail anyway).

Edited by Nerdzul
Posted

That's a hit, and 1 is not an autofail.

 

Fort save vs. Drain TOU: 27

TOU save: 20, which means he gets a bruise and a daze!

 

Fort save to recover from blinded: 24, Angel can see again

 

That means @Kaede Kimura is up, when you're up for it, followed by @Thevshi

 

29 - Shadowborne - 2HP - Unharmed, Inspired (+5 Attack, Saves, Checks)
26 - Multi-Girl - 3HP - Unharmed, Inspired (+5 Attack, Saves, Checks)

25 - Multi-Girl Dupe - Unharmed

25 - Stormcrow - 4HP - Unharmed

20 - Purple Haze - KO

19 - Cueball - Blinded (Fort DC20 needed to recover on Shadowborne's turn)
19 - Ghule - 2HP - Unharmed
17 - Paper - 2HP - Unharme

15 - Scarlet Mist - Unharmed, Fatigued (-2 Str/Dex, -1 ATK/Def, Cannot move all out), Shaken (-2 atk/checks until Paper's turn), Bound and helpless (+4 to Melee attacks against, no dodge bonus, -9 defense against adjacent attacks, -5 defense against ranged attacks)

-- Caught in Toughness +17 Snare

12 - Buddy - KO

10 - Angel - Bruise (x1), Dazed

8 - Nightscale - 3HP - Unharmed

7 - The Born Loser - KO

  • 2 weeks later...
Posted

A rank 10 shapeable area means 10 5 foot cubes, so you can reach in a line of 50 feet. They're that close to each other, but you have to position yourself right between them to do it, and it'll get Luke too @Kaede Kimura

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