Kaede Kimura Posted December 9 Posted December 9 Could she get Cueball and Angel? DC20 Reflex followed by DC20/15 Fortitude or be blinded
RocketLord Posted December 9 Author Posted December 9 You can reach them, though Dazzle is a Reflex Save to avoid, then a Fort save to recover is dazzled Cueball: 14 followed by 14, he is blinded with DC20 needed to recover Angel: 22 followed by 14, blinded with DC15 needed to recover Give me an IC @Kaede Kimura, and then @Thevshi is next! 29 - Shadowborne - 2HP - Unharmed 26 - Multi-Girl - 3HP - Unharmed 25 - Multi-Girl Dupe - Unharmed 25 - Stormcrow - 5HP - Unharmed 20 - Purple Haze - KO 19 - Cueball - Blinded (Fort DC20 needed to recover) 19 - Ghule - 2HP - Unharmed 17 - Paper - 4HP - Unharmed 15 - Scarlet Mist - Unharmed, Fatigued (-2 Str/Dex, -1 ATK/Def, Cannot move all out) 12 - Buddy - Bruise (x1) 10 - Angel - Blinded (Fort DC15 needed to recover) 8 - Nightscale - 3HP - Unharmed 7 - The Born Loser - KO
Thevshi Posted December 10 Posted December 10 Okay, Multi-Girl will move to attack Buddy and totally miss Her duplicate will move over to attack Buddy as well, she gets a 18, if that hits, that is a DC 27 toughness save.
RocketLord Posted December 11 Author Posted December 11 Two misses, I'm afraid! Stormcrow spends a HP to Inspire Shadowborne, Multi-Girl, Paper, Ghule and Nightscale, for a +5 bonus to your attack rolls, saves and checks until Charlie's next turn. Cueball is blinded, which means that he is swinging wildly at Ghule: 25, but there's a 50% risk of missing, so rolling a d20, and missing on 1-10: 4, that's a miss! Which means @Lone_Star is up next! 29 - Shadowborne - 2HP - Unharmed, Inspired (+5 Attack, Saves, Checks) 26 - Multi-Girl - 3HP - Unharmed, Inspired (+5 Attack, Saves, Checks) 25 - Multi-Girl Dupe - Unharmed 25 - Stormcrow - 4HP - Unharmed 20 - Purple Haze - KO 19 - Cueball - Blinded (Fort DC20 needed to recover on Shadowborne's turn) 19 - Ghule - 2HP - Unharmed, Inspired (+5 Attack, Saves, Checks) 17 - Paper - 4HP - Unharmed, Inspired (+5 Attack, Saves, Checks) 15 - Scarlet Mist - Unharmed, Fatigued (-2 Str/Dex, -1 ATK/Def, Cannot move all out) 12 - Buddy - Bruise (x1) 10 - Angel - Blinded (Fort DC15 needed to recover on Shadowborne's turn) 8 - Nightscale - 3HP - Unharmed, Inspired (+5 Attack, Saves, Checks) 7 - The Born Loser - KO
Lone_Star Posted December 13 Posted December 13 (edited) Alright, Vik will swing for the fences with a -5/+5 Power Attack. And gets a 17... Screw it, I'm burning an HP here! And another 17, which is a 32 with the HP! I really hope that hits. If it does, that's a DC 33 Toughness with the Autofire. Edited December 13 by Lone_Star
RocketLord Posted December 13 Author Posted December 13 Actually, rolling below 10 adds +10 to the roll with HP spent, so that's a 27, not a 32, sorry! And the way Autofire works is that it adds +1 to DC for every 2 above the target's defense, up to a max of half the rank of the attack (so at most +4, since your Strength gives +8 DC). Now with that said, that's a hit against Buddy, and you get exactly 8 above his defense, so you get the full +4 for a DC27 TOU save. TOU save from Buddy: 11, failure by more than 15, which means he's OUT! @Spacefurry is up! 29 - Shadowborne - 2HP - Unharmed, Inspired (+5 Attack, Saves, Checks) 26 - Multi-Girl - 3HP - Unharmed, Inspired (+5 Attack, Saves, Checks) 25 - Multi-Girl Dupe - Unharmed 25 - Stormcrow - 4HP - Unharmed 20 - Purple Haze - KO 19 - Cueball - Blinded (Fort DC20 needed to recover on Shadowborne's turn) 19 - Ghule - 2HP - Unharmed, Inspired (+5 Attack, Saves, Checks) 17 - Paper - 4HP - Unharmed, Inspired (+5 Attack, Saves, Checks) 15 - Scarlet Mist - Unharmed, Fatigued (-2 Str/Dex, -1 ATK/Def, Cannot move all out) 12 - Buddy - KO 10 - Angel - Blinded (Fort DC15 needed to recover on Shadowborne's turn) 8 - Nightscale - 3HP - Unharmed, Inspired (+5 Attack, Saves, Checks) 7 - The Born Loser - KO
Spacefurry Posted December 13 Posted December 13 (edited) First, attempting to Demoralize Scarlet Mist using Taunt: 33 (forgot the +5 so 38) Shoot, should have done that as a move action, oh well. Use an HP to gain a standard action, and attempt to Snare her again: 20 (forgot the +5 so 25, could have kept that) What the heck, reroll: 31 (+5 so 36, still glad I rerolled) Oh snap, that's a crit, DC27 to save then. And the Snare should still have the 'Affect Intangible 2' in effect. Edited December 13 by Spacefurry
RocketLord Posted December 13 Author Posted December 13 Resist with Will: 27 She's demoralized, -2 on attack rolls and checks for one round! Rolling Reflex Save vs. DC27 then: 22 Failure by 5, she is bound and helpless Affects Insubstantial means she can't just break out of it, and I'll rule it contains her so she can't spread her area out against anything but the paper holding her, so @Spacefurry give me a TOU save for the Snare, remember that the +5 from the crit applies to it's Toughness too! Angel is blinded and can't see anyone. He was too far away to really target anyone... but hopefully, he'll be able to see things again soon! That means @Nerdzul is up! 29 - Shadowborne - 2HP - Unharmed, Inspired (+5 Attack, Saves, Checks) 26 - Multi-Girl - 3HP - Unharmed, Inspired (+5 Attack, Saves, Checks) 25 - Multi-Girl Dupe - Unharmed 25 - Stormcrow - 4HP - Unharmed 20 - Purple Haze - KO 19 - Cueball - Blinded (Fort DC20 needed to recover on Shadowborne's turn) 19 - Ghule - 2HP - Unharmed, Inspired (+5 Attack, Saves, Checks) 17 - Paper - 2HP - Unharmed, Inspired (+5 Attack, Saves, Checks) 15 - Scarlet Mist - Unharmed, Fatigued (-2 Str/Dex, -1 ATK/Def, Cannot move all out), Shaken (-2 atk/checks until Paper's turn), Bound and helpless (+4 to Melee attacks against, no dodge bonus, -9 defense against adjacent attacks, -5 defense against ranged attacks) 12 - Buddy - KO 10 - Angel - Blinded (Fort DC15 needed to recover on Shadowborne's turn) 8 - Nightscale - 3HP - Unharmed, Inspired (+5 Attack, Saves, Checks) 7 - The Born Loser - KO
Spacefurry Posted Monday at 03:39 PM Posted Monday at 03:39 PM (edited) Toughness save for the paper: 17+5 = 22 Don’t wanna chance her breaking out to rerolling: 29+5 = 34 Better, fingers crossed. Edited Monday at 03:39 PM by Spacefurry
RocketLord Posted Monday at 08:26 PM Author Posted Monday at 08:26 PM 34 passes the necessary TOu save. @Kaede Kimura: Feel free to post when you can, and we'll let @Nerdzul post when he's up for it. 29 - Shadowborne - 2HP - Unharmed, Inspired (+5 Attack, Saves, Checks) 26 - Multi-Girl - 3HP - Unharmed, Inspired (+5 Attack, Saves, Checks) 25 - Multi-Girl Dupe - Unharmed 25 - Stormcrow - 4HP - Unharmed 20 - Purple Haze - KO 19 - Cueball - Blinded (Fort DC20 needed to recover on Shadowborne's turn) 19 - Ghule - 2HP - Unharmed, Inspired (+5 Attack, Saves, Checks) 17 - Paper - 2HP - Unharmed, Inspired (+5 Attack, Saves, Checks) 15 - Scarlet Mist - Unharmed, Fatigued (-2 Str/Dex, -1 ATK/Def, Cannot move all out), Shaken (-2 atk/checks until Paper's turn), Bound and helpless (+4 to Melee attacks against, no dodge bonus, -9 defense against adjacent attacks, -5 defense against ranged attacks) -- Caught in Toughness +17 Snare 12 - Buddy - KO 10 - Angel - Blinded (Fort DC15 needed to recover on Shadowborne's turn) 8 - Nightscale - 3HP - Unharmed, Inspired (+5 Attack, Saves, Checks) 7 - The Born Loser - KO
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