Dracostern Posted September 6 Share Posted September 6 Does Daniel know what's going on? Link to comment
RocketLord Posted September 6 Author Share Posted September 6 Alright, Draco's question has been answered IC, so let's see some initiative rolls @Dracostern and @Poncho! Link to comment
Poncho Posted September 6 Share Posted September 6 Initiative Results 1d20+7: 9 [1d20=2] Man I can't catch a good Initiative roll. Link to comment
RocketLord Posted September 6 Author Share Posted September 6 Big Brain: 33 Apparation: 26 Spaceman: 5 Slow heroes are slow. The Big Brain won't fight directly for now The Apparation moves towards Cerebellum and attacks: 26 That's a hit, @Dracostern give me a DC21 Fort save vs. Stun for Cerebellum, and then you're up with Cerebral. 33 - Big Brain Projection - Unharmed 26 - Apparation - Unharmed 17 - Cerebral - 2HP - Unharmed 9 - Golden Star - 2HP - Unharmed 5 - Spaceman - 4HP - Unharmed 3 - Cerebellum - Unharmed Link to comment
Dracostern Posted September 6 Share Posted September 6 Oh no jo, that's a 5! (He didn't get time to throw up the Forcefield oh noes!) Cerebral is going to throw up her own Forcefield then see if she can figure out a way to cut off the projection, since she would know BB isn't actually there. (if possible) Link to comment
RocketLord Posted September 10 Author Share Posted September 10 @Dracostern You get 10, not 5, since the Fortitude Save isn't dependent on your Force Field, but failing by more than 10 vs. Stun means an instant KO, I'd suggest spending a HP to reroll that save! As far as the Projection, as a psychic yourself you'd at least guess that the only way to get rid of him would be to overwhelm him with your own psychic powers in some way. Link to comment
Dracostern Posted September 11 Share Posted September 11 Ok yeah I'm going to use a HP for this. Ok that's better 19 As for Iris, she is going to try and send a mental blast at the skeleton. Make a Will save (DC 23) Link to comment
RocketLord Posted September 13 Author Share Posted September 13 Will Save: 20, so a Mental Bruise. Give me an IC @Dracostern 33 - Big Brain Projection - Unharmed 26 - Apparation - Bruise (x1) 17 - Cerebral - 2HP - Unharmed 9 - Golden Star - 2HP - Unharmed 5 - Spaceman - 4HP - Unharmed 3 - Cerebellum - Unharmed Link to comment
Dracostern Posted September 13 Share Posted September 13 Alright, I'm going to put both twin's reaction to this on the same post before Cerebral's turn. Link to comment
Poncho Posted September 17 Share Posted September 17 going ahead and just putting in the action that Michael will take Tracey out of here for now and let Parker handle helping the Twins Link to comment
RocketLord Posted October 8 Author Share Posted October 8 @Poncho saving Tracy gets you a HP, but you'll have to spend a Movement action to get back into the fight on your turn. For ease of posting, I'll move Cerebellum up to take his turn after Cerebral, since that's all heroes in order anyway. Parker is going to try to Paralyze the Apparation, which is a DC19 Reflex Save, which it just makes by getting a total 19. Big Brain continues to power up the Apparation. The Apparation strikes back by attacking Cerebral. Spaceman interposes for that: 21, which is a hit, meaning Parker will have to do a 21 Fort Save. Fort Save: 27, tanked. Then @Dracostern is up! 33 - Big Brain Projection - Unharmed 26 - Apparation - Bruise (x1) 17 - Cerebral - 1HP - Unharmed 17 - Cerebellum - Unharmed 9 - Golden Star - 2HP - Unharmed 5 - Spaceman - 4HP - Unharmed Link to comment
Dracostern Posted October 12 Share Posted October 12 Might be smart to put the twins together if everyone is ok with it. But yes, they are going to try focus on the Big Brain. Daniel will use Teamwork to help Iris blast the thing with Psychic energy (Mind Blast?) Link to comment
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