Poncho Posted May 5 Posted May 5 OOC for This Thread Will Carmen and Michael finally have a regular date that isn't interrupted by superheroics!? Seems Unlikely.
Poncho Posted June 4 Author Posted June 4 @MoonSimply Let's get a Search roll from Puma to track down these guys!
Poncho Posted June 11 Author Posted June 11 The concrete is a Snare area attack at DC 18 Reflex to reduce, DC18/14 to negate the effect. As Puma has Evasion 2, if she succeeds on the first roll, she completely evades the effect, if she fails, she only has to make a DC14 Reflex to still succeed on avoiding the effect. If she succeeds on not getting tangled up, you can make an Acrobatics check to try and grab John Henry before he gets away.
MoonSimply Posted June 12 Posted June 12 Puma easily passes with a 28 on the roll, negating any affect. She will then attempt an Acrobatics roll to try and grab at him with a 29.
Poncho Posted June 12 Author Posted June 12 Michael Reflex Results 2#1d20+6: 2 # 16 [1d20=10] 19 [1d20=13] Michael Slinks away, then John Henry Athletics Results 1d20+9: 11 [1d20=2] She got him! You can describe getting a hold of him and keeping him from running away!
Poncho Posted June 17 Author Posted June 17 excellent as always! Let's get some Initiatives! Initiative Results 1d20+2: 12 [1d20=10] I don't know why I put +2, Michael doesn't have a +2, so his is only 10. Mike Fink Initiative Results 1d20+6: 23 [1d20=17] Paul Bunyan Initiative Results 1d20+0: 15 [1d20=15] Babe Initiative Results 1d20+0: 10 [1d20=10]
MoonSimply Posted June 21 Posted June 21 Puma, always being the quick one, gets a 25. Let's haver her go straight after Fink and hit him with a good old razzle and dazzle. So let's go for a Acrobatic Feint of 33. Spend an HP to avoid the fatigue and hit him with crit of 27 (Improved Crit with her claws).
Poncho Posted June 21 Author Posted June 21 (edited) man, Carmen pulls no punches does she! There's no way he can even contest that so you get your surprise attack! Which then crits! So 15 + 8 + 5 for DC28 toughness! Toughness Results 1d20+9: 15 [1d20=6] Big hit! Almost enough to KO him off the jump lol. Instead he's just Staggered and Dazed! Go ahead and IC post smacking him down! Toughness Results 1d20+9: 19 [1d20=10] Knockback results, inflicting another Bruise 25: Puma, 2HP 23: Mike Fink, Bruise, Staggered, Dazed 15: Paul Bunyan 12: Golden Star 10: Babe the Big Blue Ox Edited June 23 by Poncho
Poncho Posted June 24 Author Posted June 24 (edited) alright, Mike's dazed so skipping him, time for Bunyan to take a swing at Puma, whose getting interposed by Michael. Attack Roll Results 1d20+7: 14 [1d20=7] Paul does not hit Michael, who then takes his turn and swings out at Babe Attack Roll Results 1d20+7: 16 [1d20=9] He barely manages the hit against Babe's defense of 15, causing a DC 24 Toughness on Babe Toughness Results 1d20+8: 13 [1d20=5] she fails by 11, getting staggered and stunned, but the knockback is prevented due to her Impervious. 25: Puma, 2HP 23: Mike Fink; Bruise, Staggered 15: Paul Bunyan 12: Golden Star, 1HP 10: Babe the Big Blue Ox; Staggered Let me get my IC posts up and then it'll be your turn again! Edited June 24 by Poncho
MoonSimply Posted June 24 Posted June 24 Puma will try to swipe her claws at Bunyan but sadly only scores a meager 11 on her roll.
Poncho Posted June 27 Author Posted June 27 alrighty! So now it's a bunch of people's turns! We'll start with Mike and Paul, of course. Mike is unfortunately pretty far away, so instead he's going to hurl something at Puma, which he's a little bit worse at, and Puma has Elusive target. Attack Roll Results 1d20+6: 13 [1d20=7] Big miss. Next is Bunyan, who Michael is going to continue to intercept. Attack Roll Results 1d20+7: 22 [1d20=15] a hit on Michael! Toughness Results 1d20+9: 22 [1d20=13] He gets Dazed and Bruised and goes flying! Which means he has to make a second save against DC 21 Toughness Save Results 1d20+8: 25 [1d20=17] Which he saves against. That brings up his turn, so he's going to use his HP to shake off the Daze and swing at Babe again. He's going to power attack this though I forgot that, so it's actually -2. Attack Roll Results 1d20+7: 19 [1d20=12] so it's 17, which is a hit. Which makes this a DC 26 toughness roll. Toughness Results 1d20+8: 16 [1d20=8] Which hits another staggered to take out Babe, bringing back Puma's turn once I get my posts in 25: Puma, 2HP 23: Mike Fink; Bruise, Staggered 15: Paul Bunyan 12: Golden Star, 1HP 10: Babe the Big Blue Ox; Unconscious
Poncho Posted June 28 Author Posted June 28 Hits! Let's see what we get! Toughness Results 1d20+8: 12 [1d20=4] That's a second Staggered! That means he's KO'd! Send him flying!
Poncho Posted July 4 Author Posted July 4 Alright alright alright! So now it's just Bunyan left! He's targeting Puma, but Michael's still eating it! Attack Roll Results 1d20+7: 26 [1d20=19] another huge hit! Alright then! Toughness Results 1d20+8: 20 [1d20=12] That's another Daze and Bruise which sends him flying again! Toughness Results 1d20+7: 24 [1d20=17] He saves on the knockback! So then he spends his turn recovering from Dazed, leaving Puma up again! let me get my posts in! 25: Puma, 2HP 23: Mike Fink; KO'd! 15: Paul Bunyan 12: Golden Star, 0HP, Bruised! 10: Babe the Big Blue Ox; Unconscious
MoonSimply Posted July 8 Posted July 8 18 with an Acrobatic Feint Will extra effort like before and spend an HP to come right at Bunyan with a Crit with 28
Poncho Posted July 10 Author Posted July 10 the acrobatic feints leading into crits! The feints don't even matter when you roll the crit lol! Toughness Results 1d20+12: 13 [1d20=1] You know what.... Sure, I'll keep it! That's literally the only result that would have KO'd him in one shot and you got a crit AND an Acrobatic Feint before, so let's let it ride! Puma gets so mad she ko's Paul Bunyan in one shot! Give me a cool description of that, take another post to do so even, you've earned it for putting up with me!
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