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Harlequin (PL8 [12])


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Harlequin
Power Level: 12 (180/187PP) Built as PL8
Unspent Power Points: 7pp
Trade-Offs: +4 Defense / -4 Toughness

In Brief: Prince of Ogres and Goblins fated to nobility and heroism.

Catchphrase: “Might I have your name?”
Theme: Born to be a Killer - Chase Noseworthy
 
Alternate Identity: Alden Underwood (Human Name, Secret), Eòghann Soillearsgian, Prince of the Shadowed Places (True Name, Secret)
Birthplace: Kingdom of Goblins and Ogres, Avalon
Residence: Claremont 
Base of Operations: Freedom City
Occupation: Student, Prince 
Affiliations: Claremont Academy, Ogres and Goblins, Unseelie Fae, Aes Sídhe
Family: Muireadhach the Goblin King, Mòrag the Ogre Queen, Cathán the Unseelie (Secret)

 

Description:
Age: 16 (DOB: 1 November 2008)
Ethnicity: Fey (Natural Form) / Caucasian (Human Form)
Height: 5’5”
Weight: 113lbs
Eyes: Yellow (Natural Form) / Green (Human Form)
Hair: Blonde
Eòghann has a thin, lithe figure, possessed of grace beyond the normal for humanity, even when he's disguised as a human the perceptive can see it, his movements are too smooth and any accidents seem planned to be only the most minor and harmless.
In both his normal human disguise and his natural form his face is elfin and beautiful, his combined heritage softening the sharp features of his goblin father and thinning the more bulbous features of his ogre mother to produce a face that bears graceful, gently curved lines.

 

In both forms he possesses flowing golden locks that if straightened the tips would reach his shoulders, but instead creates loose curls around his face and ears instead. Below elegantly arched eyebrows his eyes are bright and focused, mischief dancing within them when he relaxes, a golden yellow when in his natural form and bright green when disguised. In his natural form his skin is a dusky green-blue hue, his teeth pointed and sharp, and his ears are long and pointed, both of which are hidden beneath lightly tanned and freckled skin and human teeth and ears. 

 

His clothes tend to reach the Romantic Era and be no more modern, given to ruffles and other trappings of the era. When going out as a hero he wears a harlequin costume and masquerade mask, painting what of his skin is visible white, or using his illusions to the same effect if he does not have time to apply the paint normally.

 

Spoiler

Eoghann.jpg.9d0b730e4683474f1c3cfdbccb7a9f5b.jpgHarlequinandAlden.jpg.9debb898eabbfdda3b70e28937999ec4.jpg


 

History:
Eòghann's parents are powerful rulers in the lands of Faerie, the King of Goblins and Queen of the Ogres each rule their fearful throng. But both wanted more, and harbored a great affection for the other. So motivated they arranged to be wed, so that their peoples may be joined and their might combined. There was but one foible.

They were without child. 

No matter how the royal couple tried, an heir eluded them, and as the other fruits of their union grew, they became ever more desperate to secure their legacy, and their rising station amongst the Unseelie Courts.

So driven they invoked the True Name of Cathán, a mighty knight of the Aes Sídhe, binding him to weave his magics to allow them to sire a child. Cathán was incensed at the invocation of his Name, but nonetheless intrigued at the audacious request and so he bestowed three blessings and one curse upon the child, unbeknownst to the King and Queen. The babe would be powerful, beautiful and share in his own blood, his own secret heir. But he would also possess a nobility of spirit that would never be quenched. 

Eòghann was born on the morn of Samhain, and from the moment of his birth could never understand what might be wrong with him. He took the lessons in stride, learning from the mightiest Ogre Mages and the most devious Redcaps and exceeding in his studies far beyond his years. But his heart was never settled, and he could never bring himself to fully embrace the darker teachings, the thieving of names and infants, the slaughtering of livestock and laying of traps. Still he did his damnedest to meet the expectations of his parents and tutors, while sneaking out during his free time to undo the damage caused as best he could.

This charade has continued until his sixteenth year. His parents had their most devious plan yet. Their son would infiltrate the world of Men beyond Avalon, and ensnare the latest generation of their great heroes in Fae schemes, and graduate with new champions in his thrall!


Personality & Motivation:
Eòghann is gregarious and enjoys having company, having not been around many peers growing up. He is still muddling through the mess of expectations that his parents, tutors and culture laid upon him prior to leaving for the human world, and how they interact with his own morals and knowledge, leading to uncertainties and insecurities which he covers with mischief and bravado.

At his heart Eòghann wishes for everyone to get a happy ending, be they man, ogre or goblin, which is at the core of his crisis: How can he make everyone happy?


Powers & Tactics:
Eòghann is an accomplished mage for his age, able to disguise himself as both people and animals, cast illusions, make plants grow wild and strong and conjure weapons made of shadows, immaterial blades which attack the very soul for as long as they remain embedded within the foe.
The spell he is most proud of is his ability to shield others from harm, a shield of light and silver in the shape of a Harlequin mask springing up between them and whatever would do them harm, an ability he developed while trying to undo the damage his lessons caused.

In addition, Eòghann is practiced in the art of stealing names, able to through a mix of guile and magic weasel past the defenses of the wary to claim their names, which he can then use to work more insidious magics upon them, able to confuse and control the mind but here too he has found a way to twist the magic to help others, able to grant others access to his magical techniques although it is a very tiring practice.

Finally he is able to channel his magics to disguise himself, teleport, burrow and regenerate. In addition he can comprehend any language spoken or written and speak to anyone.


Complications:

Thy Truest Name
Invoking Eòghann's True Name grants one power over him, allowing the individual to control the young Prince.
Anyone who knows Eòghann's full True Name can command him as though via Mind Control with ranks equal to their Power Level or his, whichever is greater. 

 

Under Revealing Light
The light of the full moon and similar phenomena dispel falsehoods, rendering many of Eòghann's magics ineffective.
Under the light of the full moon, or after being affected by a power with the Light descriptor as well as the Blessed/Celestial/Holy and/or Silver descriptors, Eòghann's Shapeshifting, Illusion, and Glamour powers are nullified.

 

I Bar Thee from Entry
A location warded with charms of Iron, Rowan, or a line of Salt around the entrance is barred to Eòghann.
Eòghann is unable to willingly enter a location warded with Iron, Rowan or Salt.

 

The Tongue of Thine Birth
Eòghann’s magic allows him to understand and be understood by anyone, but this could also help reveal his secrets. 
Eòghann always speaks in listeners native language, this can raise suspicion if there's no way for him to have known the listeners native tongue, doubly so if there's no reasonable explanation for how he knows it.

 

Prince of the Unseelie
Eòghann may have worked to repair the damage he caused under his tutor’s guidance and his parent’s expectations but he did so under disguise, and so those who see his true form will see only the dark prince.
When not disguised, Eòghann may be recognized by witnesses, who may respond to the prince negatively.


Abilities: 0 + 16 + 8 + 4 + 8 + 16 = 52PP
Strength: 10 (+0)
Dexterity: 26 (+8)
Constitution: 18 (+4)
Intelligence: 14 (+2)
Wisdom: 18 (+4)
Charisma: 26 (+8)


Combat: 16 + 8 = 24PP
Initiative: +8
Attack: +8 Melee (+8 Base), +8 Ranged (+8 Base)
Defense: +12 (+4 Base, +8 Dodge Focus), +2 Flat-Footed
Grapple: +0
Knockback: -0


Saving Throws: 0 + 0 + 2 = 2PP
Toughness: +4 (+4 Con)
Fortitude: +4 (+4 Con)
Reflex: +8 (+8 Dex)
Will: +6 (+4 Wis, +2)


Skills: 72R = 18PP (1PP = 4 Skill ranks)
Acrobatics 3 (+11) (Skill Mastery)
Bluff 6 (+14)
Diplomacy 6 (+14)
Disguise 2 (+10/+20 [Morph])
Gather Information 6 (+14)
Intimidate 6 (+14)
Knowledge (Arcane Lore) 10 (+12)
Languages 0 (Fae [Native])
Notice 12 (+16) (Skill Mastery)
Perform 2 (+10)
Sense Motive 12 (+16) (Skill Mastery)
Stealth 7 (+15) (Skill Mastery)
 
Feats: 18PP
Luck 2
Ritualist
Dodge Focus 8
Benefit (Fey Royalty)
Benefit (Wealth) 3

Evasion 1
Skill Mastery 1 (Acrobatics, Notice, Sense Motive, Stealth)
Uncanny Dodge (Auditory) 1


Powers: 39 + 18 + 9 + 6 + 1 = 73PP

All powers have the following descriptors: (Magic, Fae, Goblin, Ogre, Trickery)

 

Magic Array 18 (36PP Array; Feats: Alternate Power 3) [39PP] Additional Descriptor(s): None

BP: Damage 8 (Shadowstuff Blades; Extras: Alternate Save [Will], Duration [Concentration], Penetrating 6; Feats: Affects Insubstantial 2, Extended Reach 3, Split Attack) {36/36PP} (Piercing, Shadows, Soul)

AP: Illusion 8 (Faerie Mirage; All Sense Types; Feats: Progression 2 [Area, 25ft.]; Drawbacks: Power Loss 2 [When unable to speak and gesture; Frequency: Common]) {32/36PP}
AP: Create Object 15 (Plant Growth; Extras; Duration [Continuous], Impervious 4; Feats: Innate, Precise, Progression [Area, 10ft. Cube], Subtle; Drawbacks: Power Loss 2 [When unable to speak and gesture; Frequency: Common]; Flaws: Permanent) {36/36PP} (Plant, Wood)
AP: Deflect 12 (Shield of Silver; All Attacks 3PP/Rank; Extras: Range [Ranged]; Feats: Triggered 2; Drawbacks: Power Loss 2 [When unable to speak and gesture; Frequency: Common]; Flaws: Limited [Only Deflect Attacks Against Others]) {36/36PP} (Light, Silver)

 

Name Invocation Array 8 (16PP Array; Feats: Alternate Power 3; Drawbacks: Power Loss 1 [When unable to speak]) [18PP] Additional Descriptor(s): (Curse, Sonic)

BP: Transform 8 (Name Stealing; Mental Transform 2PP/rank; Target Forgets Name(s); Extras: Alternate Save [Will], Duration [Continuous]; Feats: Subtle; Drawbacks: Reduced Range [5 Increments]; Flaws: Requires Opposed Skill Check [Bluff]) {16/16PP} (Interaction)
AP: Mind Control 8 (Command the Named; Extras: Conscious; Flaws: Limited [Requires Target to be effected by Name Stealing]) {16/16PP}
AP: Confusion 8 (Curse the Named; Extras: Insidious; Feats: Incurable, Reversible; Flaws: Limited [Requires Target to be effected by Name Stealing]) {10/16PP}
AP: Share Magic adds (Extras: Affects Others, Range [Ranged]; Feats: Progression 2 [5 Targets]) to Magic Array (Feats: Subtle; Flaws: Limited [Requires Target to be effected by Name Stealing], Tiring) {14/16PP} (Blessing)

 

Might and Mischief 3 (6PP Array; Feats: Alternate Power 3) [9PP] Additional Descriptor(s): (Bloodline)

BP: Morph 2 (Glamour; Any Humanoid 2PP/Rank; Extras: Duration [Continuous]) {6/6PP} (Disguise, Illusion)
AP: Burrow 3 (Goblin Tunnels; Extras: Area [15ft. Tunnel], Penetrating; Flaws: Distracting) {6/6PP} (Earth)
AP: Teleport 2 (Fae Escape; Feats: Change Direction, Change Velocity) {6/6PP}
AP: Healing 1 (Ogre Toughness; Extras: Action 4 [Reaction, Triggers when struck]; Feats: Stabilize; Flaws: Personal) {6/6PP}

 

Comprehend 3 (Understand and Speak All Languages) [6PP]

 

Comprehend 1 (Read All Languages; Flaws: Duration 2 [Concentration]) [1PP]

 

 

Drawbacks: -3 + -4 = -7PP

 

Vulnerability (Iron; Frequency: Uncommon [+1PP]; Severity: Major [+100% Effect, +2PP]) [-3PP]

 

Weakness (Iron; Frequency: Uncommon [+1PP]; Intensity: Moderate, -1 Constitution Drain [+2PP], Accelerated Effect: 5 Minutes [+1PP]) [-4PP]

 

 

DC Block

 

ATTACK               RANGE               SAVE              EFFECT
Unarmed              Touch               DC 15 Toughness   Damage
Shadowstuff Blades   Touch (Ext. Reach)  DC 23 Will        Damage (Sustained)
Name Stealing        Ranged              DC 18 Will        Mental Transform
Command the Named    Perception          DC 18 Will        Mind Control
Curse the Named      Ranged              DC 18 Will        Confuse

 

 

Totals:

Abilities (52) + Combat (24) + Saving Throws (2) + Skills (18) + Feats (18) + Powers (73) - Drawbacks (7) = 180/187

 

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