Supercape Posted May 18 Posted May 18 Dwayne Devon responding to emergency! And more? Drive and Medical rolls will no doubt be in order here
Poncho Posted May 19 Posted May 19 sure sure! Drive Results 1d20+6: 11 [1d20=5] pretty bad drive result. Medicine Results 1d20+10: 25 [1d20=15] Really good Medicine!
Supercape Posted May 19 Author Posted May 19 Stabilised the dying! And - HP for heroic medical actions DDD - 4 HP
Poncho Posted May 19 Posted May 19 I suppose I'll transform into Galloping Ghost and attempt to get to the next carriage before it crashes, hopefully to pull the emergency brake or something. Relevant stats are Speed 8 and Quickness 5, plus Wall Walking, Water Running, and Permeate while moving.
Supercape Posted May 19 Author Posted May 19 That works fine I think you would probably need an untrained Knowledge (Tech) DC 15 activate the brakes. And there are other problems (as per IC) !
Supercape Posted May 24 Author Posted May 24 Monorail chase scene! First off, the Metal of the monorail has turned very shiny and chrome. DC 10 Dex check (or Acrobatics), to stay on it! If you fall DC 20 Tough check
Poncho Posted May 24 Posted May 24 the amusing part about how Dwayne is built is that his actual stats are quite low, resulting in a Speedster with very low Dex/Acrobatics. I find this funny, at least. Dex Results 1d20+2: 7 [1d20=5] He fails! In Speedster form, his Toughness Save is +8, so Toughness Results 1d20+8: 18 [1d20=10] Rough start, gets a bruise there.
Supercape Posted May 24 Author Posted May 24 Dwayne - Bruised - 4 HP For reference the Monorail will be 25' Above the ground normally. Metaloid is 100' from Dwayne
Poncho Posted May 25 Posted May 25 alright. I will continue running in Galloping Ghost and use my Permeate to try and get through the fireworks truck, but that will reduce my speed by half to ~1250mph. I will also try to activate the Concealment power; Concealment 4- All Visual senses [8] listed under Galloping Ghost. That way I can maybe hide from Metal Man, run past him, and suddenly appear in front of him and spook him further down the tracks!
Supercape Posted May 25 Author Posted May 25 Plenty of speed! And concealment will work fine too. Post away
Supercape Posted May 26 Author Posted May 26 Ok for reference, Metal Man isnt going to attack so we dont need to faff around with combat (especially as its a ping pong solo thread) As Metal man slides into you, it gives you a chance to react with a punch / grapple / whatever Take it away!
Supercape Posted June 11 Author Posted June 11 Giving Mr M a -5 penalty for a/ leaping and b/ being titled. 15 Forgot to give the -5, so 10 Meaning you are up!
Supercape Posted June 12 Author Posted June 12 CharGE! https://orokos.com/roll/1013255 17 Which I think you just dodge? Your tilting of Mr Metal means you have him FLAT FOOTED!
Poncho Posted June 13 Posted June 13 In speed form, it's actually +12 defense, so I dodge by quite a lot! So I'm going to respond by giving him a little bunch! Attack Roll Results 1d20+12: 23 [1d20=11] If that hits, that'll be DC 23 Toughnes!
Supercape Posted June 14 Author Posted June 14 Thats a solid hit, and... 23 he just makes it! Could you post that IC?
Supercape Posted June 16 Author Posted June 16 OK Mr Metal will fall to the ground in response, so lets move out of combat - ish (if you want to jump down and follow up - please do )
Supercape Posted July 6 Author Posted July 6 Ok! Could you do a scene cut to your FUN EXCITING ENTERTAINMENT VENUE of your chosing? And lets roll a straight CHA roll to see how entertaining you can make it! (Unless you want to do Perform - Comedy) or something
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