Poncho Posted July 9 Posted July 9 Charisma Results 1d20+3: 8 [1d20=5] Okay that sucks! I'm gonna HP! so I have 2 points left after- 3 base, +1 from heroic actions, -1 from power stunting to turn into Mr. Metal, and -1 from this reroll. Charisma Results 1d20+3: 7 [1d20=4] Okay, with the +10 that becomes 14, so the total is 17.
Supercape Posted July 16 Author Posted July 16 To kick off, Master Metal is going to poke you. With a big old metal spike! Or lots of spikes, to be precise. This is effectively a damage 10 area affect, so DC 20 Reflex and then DC 20/25 Toughness. Depending on your response you may wish to roll initiative.
Poncho Posted July 17 Posted July 17 Reflex to Avoid Results 1d20+8: 10 [1d20=2] Uh oh! full 25 Toughness! Toughness Results 1d20+3: 20 [1d20=17] But a great roll! I'll take the bruise and daze because otherwise I'd be in a lot of trouble! I'll have to wait until my daze clears to transform, so that might give him a chance to do something while Dwayne is getting his feet back under him.
Supercape Posted July 18 Author Posted July 18 We can slip out of combat for now! Family dynamics takes precedent
Supercape Posted July 24 Author Posted July 24 15 for Big Brother Round 1 15 - Big Brother - Unharmed 7 - Dwayne - Bruised - 4 HP Big Brother will start off with a VIBRATION attack! This is a Nauseate 8 effect from the motion, which will effectively wipe out (but not KO) the fire men. Reflex 18 and Fort 18 (or 14) saves!
Poncho Posted July 26 Posted July 26 alright! Reflex + Fot Results 2#1d20+8: 2 # 18 [1d20=10] 17 [1d20=9] So a successful Reflex Save, then a successful Fort Save thanks to the reduced DC off the Reflex save. So I'll respond in kind, with a Blast attack! Attack Roll Results 1d20+10: 22 [1d20=12] if that hits we're looking at DC25 Toughness
Poncho Posted July 27 Posted July 27 Attack Roll Results 1d20+10: 22 [1d20=12] same roll! DC25 Toughness !
Supercape Posted July 28 Author Posted July 28 27 so comfortably making it this time. Big Brother is going to respond by a snare! Its an indirect perception attack so hits - Reflex save DC 20 please :0 Also can you give me a notice roll? DC 25
Poncho Posted August 2 Posted August 2 Sorry for letting this lapse! Okay! Reflex to Avoid Results 1d20+8: 10 [1d20=2] Failure! I'm going to HP because otherwise that would incapacitate me immediately. Reflex Results 1d20+8: 28 [1d20=20] Natural 20! Okay, now for notice. Notice Results 1d20+9: 15 [1d20=6] Unfortunately not, and having already used a HP this action I can't HP there!
Supercape Posted August 3 Author Posted August 3 Great! Just to keep track Round 2 15 - Big Brother - Bruised 7 - Dwayne - Bruised - 3 HP I think that means you are up!
Poncho Posted August 4 Posted August 4 I kinda get what the idea is, but I'll give him another turn before I try to turn it around. just to build the dramatic tension We'll just smack him again! Attack Roll Results 1d20+10: 23 [1d20=13] DC Toughness 25!
Supercape Posted August 8 Author Posted August 8 (edited) 13 which is mind blowingly bad - staggered, dazed. Meaning you are up again! EDIT - Wait! Lightning? Mr Metal is immune! Muahahaha! Meaning he will do a burst of metal spikes! Damage 10 Area Affect Reflex DC 20 And TOughness DC 25/20! Edited August 8 by Supercape
Poncho Posted August 11 Posted August 11 dun dun! Reflex Results 1d20+8: 15 [1d20=7] Full Toughness! Toughness Results 1d20+10: 12 [1d20=2] Uh oh! That would be full Staggered, so I'm gonna have to HP again! 1d20+9: 19 [1d20=10] Best result! So 29 makes the save. What do you want me to roll to use the water in the firetruck against him? like maybe electrifying the panel to make it shoot out a bunch of water? Or triggering sprinklers in the area or something?
Supercape Posted August 11 Author Posted August 11 I think we can say you know your way round fire engines given your work as ambulance serviceman (Professoni skill) and high INT So its probably going to be an area attack on metal man releasing water. I think the only roll to make is regarding making the area directed at big brother and not hit little brother. Can we say a DC 20 INT roll, but +10 if you have the precise feat on the blast power (and any other bonuses you can think of)
Poncho Posted August 13 Posted August 13 Alright! DC 20 Int roll to not hurt Little Brother. I do have Precise, so I'll take that +10 and add it to my +5 for a total +15! Water Assault! Results 1d20+15: 19 [1d20=4] Ok then! Hero Point again! so I'm down to 1HP! Water Assault! Reroll Results 1d20+15: 35 [1d20=20] Of course I crit that time!
Supercape Posted August 14 Author Posted August 14 SLOSH! 12! vs DC 30 thats a KO So ill post and we are out of combat
Supercape Posted August 25 Author Posted August 25 GM The fist is so big we shall treat it as an AoE effect attack - Damage 16 effect (Reflex DC 26, then Tough 31/23) Dont worry too much as this will end soon!
Poncho Posted August 27 Posted August 27 Let's give it a go! Reflex Results 1d20+8: 13 [1d20=5] fail the reflex, so Toughness 31! Toughness Results 1d20+10: 27 [1d20=17] That's a failure by 4! so I take a bruise!
Supercape Posted August 27 Author Posted August 27 ENough to stay conscious! So we move out of combat and into talking and wrap. Any final requests or suggestions for thread wrap, let me know... A few posts left to do!
Supercape Posted September 1 Author Posted September 1 Ok bit of a stretch to resurrect him, but! We are at the end of the thread and you have HP to burn so feel free to narrate whatever your head canon says - fail, succeed, or something in between.
Poncho Posted September 2 Posted September 2 how about we just say he's still pretty banged up but not dead; he's got a lot of recovery to do but he's not going to die as long as he's careful and his mom takes care of him.
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