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Nightscale (update to PL 10\12)


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Posted

Luke Landers Aka Nightscale

 

Power Level: 10 [12] (202/214PP)

Unspent Power Points: 12pp

Trade-Offs:

Human form: None

 

In Brief: Friendly neighborhood Dragon.

Catchphrase: Nope

Theme: Fly (Blind Guardian)

 

Alternate Identity:  Luke Landers, Nightscale

Birthplace:  Unknown

Residence: Southside, Freedom City

Base of Operations: Southside, Young Guardians' Mansion

Occupation: bartender, retail, deliveries, whatever side job he can find

Affiliations: Young Guardians

Family: George Landers (Adoptive Father, 40 years old Dockworker), Johanna Bowers (Adoptive mother, 38 years old, Waitress), Gabriel Landers (younger brother, 13 years old)

 

Description:

Age: 19 (2004.15.11)

Gender:  Male

Ethnicity: Mixed.

Height: 5'11'' 

Weight: 165 lbs 

Eyes:  Green

Hair:  black\brown

 

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Luke is a young man in his early twenties he has a lean athletic build, he is green eyed and has a playful smile almost permanently stuck to his lips. He tries to stay clean shaved, but doesn't always find time for it. He has ruffled black-brown hairs. He has a tanned hue to his skin, betraying both a mixed upbringing and the time spent outdoor. He has a few tattoos, a black band on one arm, a tiger on his right shoulder and an abstract tribal that goes up from his right leg and navigate up on his back stopping before the shoulders.

 

He dresses casually and on the cheap side, clearly assembling his outfit thanks to bargain bins or the salvation army shops. Well worn sweatpants or jeans, sneakers that had seen better days, sleeveless t-shirts, tank tops or flannel shirts, faded old hoodies, with the logos of rock or metal bands from ages ago (in teenage terms).  He wears no jewelry, with the exception of a simple leather strap around his neck with a fang tied to it as necklace.

 

In his natural form, Luke becomes a massive scaled monster, taking the semblance of a western dragon, like the ones depicted in fantasy books, or old depictions of monster slaying saints and demigods. He has polished, almost glass-like black scales, sharp claws and a collection of fearsome fangs and long series of golden crests that go from the back of his neck to his tail. His eyes lose their natural coloration and shift to a slightly glowing solid yellow-gold that also manifests when he uses magic in his human form. He flies on bat-like wings, with all the grace that a beast of his size could muster (so none of it).

 

When he is in need of a costume he uses a black sleeveless version of Claremont's uniform, but he rarely does so these days, preferring to use his powers to shapeshift into an hybrid form, assuming the appearance of a black-scaled humanoid dragon, with solid gold eyes and golden crests, in that form he rarely wears more than a pair of shorts. 

 

History:

Luke doesn't exactly know where he comes from. What he had managed to pierce together, after a few extremely awkward confrontations with his adoptive parents, Johanna and George, is that he was born from a dragon egg, stolen by a warlock, kept human by a spell that his mother helped maintain. For what purpose? He isn't sure, but by the way mom and dad evade the subject it must have been something nasty. His adoptive parents were his caretakers while he grew up, they were young and still without children of their own and became fond of the young boy. Before their master could enact his plans, they snatched Luke and ran away as far as they could, choosing to rise the kid as their own. 

 

"Assistants to an evil wizard" as previous work experience didn't exactly help them finding remunerating professions. Neither did being in hiding. To make end meets they both had to take a series of odd jobs, staying long hours away from their trailer and being forced to frequently leave Luke to his own devices, while at the same time doing their best to show the love they had for their adoptive son. A few years after their escape, the couple had a child of their own, Gabriel. Now Luke loves his little bro, but things got even more hectic in the small family and the boys found themselves more and more frequently alone as his parents had to take extra shifts with another mouth to feed.

 

Crime was rampant in his neighborhood and every day the young Like could see the local ‘families’ and gangs getting fat out of their misdeeds, walking around like they owned the place, while himself and his hardworking parents had to keep their heads down, struggling every month. It was unfair.  And himself? Well, he was sure that no one would mind if he learned from their example.  Besides, he wanted to help his family and there was nothing wrong if he relied on the five fingers discount from time to time to get something for his little 'bro right? He was fourteen, when after a string of pickpocketing, shoplifting and small burglaries, he was caught in the act and sentenced to serve time in the, perhaps ironically named, Freedom Juvenile Hall.

 

On his first day he got into a scuffle to protect his new bunkmate, Matt Warner, an orphan and petty thief, with a playful spirit and a motor mouth, that was one head shorter than Luke and had caught the attention of a teenage gang. Eventually Luke ended up earning an extra month inside for bad behavior and frequent fights. Few of those ended well for him, despite his determination to make himself tougher most times he found himself biting the dust. After a while, two or three months perhaps, weird dreams and nightmares, began to plague him, alien, unfamiliar, scary at time, yet strangely fascinating. The spell that trapped his monstrous soul was faltering without his adoptive parents attention. As the weeks kept going, Luke realized that he was growing stronger and sure, something had to do with the training he was getting at the school of hard knocks, but it could not just be that. Soon, he could easily bend metal with his bare hands and did not even feel the punches that just a week before had left him with bad bruises or broken ribs.

 

When he got out, Luke confronted his parents and they eventually confessed. It was so absurd. More importantly for a teenage boy though, they had lied to him all his life. He wasn’t their son. He wasn’t even human. Strong words were traded and Luke stormed out swearing that he didn’t want to see them again. There were not going to be tears going down his cheeks. Not at all. (yeah…well) Whatever. He didn’t need them anyway.

 

With his powers still growing, he felt like he could do or take whatever he desired. Who could stop him right? He could freaking breathe fire now. He and his friends got the money they wanted and no longer had to keep their head down while walking the streets. It felt great. Life in the neighborhood though, well it did not get better, not with both the 'families' and a teenage monster with an oversize ego running around. It was Matt the first that tried to show him, but the sixteen years old just ignored his friend. He changed his mind though, not long after in an ER waiting room. Matt had been shot in back alley to send Luke a message. He survived, barely and no thanks to him. The next day, as the boy walked down the streets to go and tell his parents that he was sorry (they forgave him, as parents do), he swore that he was going to become a better man. Clean up his act. Use his powers for good.
 
His first few attempts though, well, they hadn’t been without some collateral damage and in truth, Luke has no idea about how to be a superhero, eventually though, after more than a few mishaps, news of his exploits reached a certain school for gifted youngsters and he had been there ever since. During stay, he has had plenty of adventures and made many new friends, including the ones that together with him would end up forming the Young Guardians superhero team. At school, he also fell in love with a young shadowmancer a woman whose life have been touched by the same warlock that had kidnapped him. After graduation with college not really being a possibility Luke had moved to a small cheap apartment he shares with Leon, his former roommate at Claremont and had began taking odd-jobs in order to get by, while at the same time balancing his super-heroic career and being there from his family, girlfriend and friends.


 

Personality & Motivation:

 

Luke has a playful, friendly attitude. He is boastful, cocky, sometimes arrogant and definitely a show off, but he can manage to not take himself too seriously (not as much as he would want to, though, but he tries). 

 

He cares deeply for the ones that are close to him and is ready to put his life on the line for them, earning his trust however isn't easy. He has a bit of a big brother complex and feels responsible for his family and friends (excessively so at times). He loves his adoptive parents and despite the frequent clashes, the boy wants to make them proud. He has a soft spot for his neighborhood and while sure, he can see the big picture and knows that his powers can be put to a good use, but he would much rather see the friends he had grown up with prosper. Deep down, he is afraid that with this new life as a superhero he will lose the bound he had with those he loves and will not always be able to be there for them and while he would rarely admit it, the thought scares him a little.

 

The young man is pretty impulsive and will frequently throw himself into a new shenanigan without much thought about the consequences. He is very hungry for life and passionate about fulfilling his desires, respect, wealth, power, friends, lovers, Luke wants it all. He is also quite possessive and more than a little jealous. Perhaps this is due to his draconic nature, although, he himself recognizes that it would be an easy excuse to justify his more selfish tendencies with what he is, rather than who he is. He had let this side of him rule his choice in the past, but today he tries his best to channel his ambition for a good cause. He is working on a personal code of honor, but at the moment it’s more of a vague idea rather than a strict set of rules.

 

When he change to his natural shape, Luke’s finds some traits of his personality magnified, he is more prone to just follow his whims and emotions, more possessive, greedy and arrogant. He doesn’t know if that’s a side effect of his powers, or just another aspect of his personality.

 

Powers & Tactics:

 

In his natural draconic form, Luke fight with raw strength, trying to overwhelm his opponent and push them to submit. He likes so snatch his targets from the ground and bring them to the sky where he feels like he could more easily intimidate them. He tries to resort to dragonfire only when he feels like he is not going to cause much collateral damage (after learning from experience). Feeling invincible in that shape he fight with abandon caring little for defense like if he could just shrug off any hit that manages to land.

 
As he has spent most of his life as a human however, he is finds himself much more comfortable in that shape. While still imbued with a sense of invincibility he had been on the receiving end of more than a few beatings and he fights more pragmatically. He relies on his enhanced strength and speed, but also banks on his powers and the abilities he had picked up on the streets to sneak close to his targets and trying to neutralize them. During his time at Claremont, he has also learned how to use his powers to try and avoid a fight, if needed or to confuse and manipulate his opponents. 

 

Power Descriptions:

 

Luke can switch between his human form and his natural dragon shape, even when he is changed however; he retains most of the strength and resilience of his mythic soul. His skin maintain the properties of the powerful natural armor of his monstrous side, but only appear as such while otherwise being seemingly normal.


As a human, he can conjure echoes of his dragon form, spectral wings to help him jump and run faster, claws, fangs and horns to enhance his fighting abilities. His rending claws that can cut through metal and stone and he can use his wings to make his opponents lose their balance.


His dragon soul gives him a natural resistance to magic and infuses his attacks with power, making the manifestation of his claws affect even immaterial beings. He also has access to a form of innate magic, that requires however for him to abandon the protection against the supernatural that his essence usually provides. It is largely an instinctive process, not relying on gestures or formulas, but still requires a modicum of concentration. He can summon his inner fire to breath a cone of golden flames, create illusions to confuse his foes, manipulate the emotions, sense a person desires and feel the presence of riches by scent alone. He has a strong supernatural bond with anything that is part of his ‘hoard’, all of his material possessions, but also the people he has a strong emotional attachment with and can try to locate them even at great distances. His touch can turn inanimate objects into gold, although, it eventually return to normal and its false nature is easily detectable with a cursory examination. 

 

When he transforms, what he loses in agility he gains in massive size and enhanced strength. He can fly, but he is as agile as a monster of his size could be. He has powerful fangs and claws that cut deep and lacerate both flesh and armor. His scales become completely impervious to the supernatural, although he is forced to abandon this protection when he performs magic of his own. Even his powers are somewhat amplified by the transformation into his natural form, but are deprived of the finesse he can channel as a human, his dragonfire burns harder and can easily consume both flesh and metal and he can exhale a cone that turns his victims into gold, his ability to affect emotions is no longer a subtle affair, but rather a brute force attempt to overwhelm his target willpower. The blast from his wings is no longer directed and instead throws around everyone within.

 

Finally, Luke has discovered that he has a bond to some strange dream-like realm, that is somewhat connected and powered by his spirit, a vast and ever-shifting complex of caves, filled with treasures (that unfortunately can't be brought into the real world) and perils, the place shifts responding to his subconscious thoughts and sometimes it appears to have a will of its own, not always seemingly aligned with the one of the young dragon. Still, he had figured out how to access this domain on his own and conjures fragments of it into the real world if the need arises.

 

Complications:

 

Broke: He comes from an impoverished family, doesn’t have much to his name, no personal vehicle, lives in a trailer park. His clothes are usually well worn. Much likely he has to take mundane odd jobs to help himself and that might interfere with his super heroics. His moral code prevents him from using his powers to fix this.

 

Impulsive:  Luke doesn't always thing thinks through, especially when his friends and loved ones are in danger and he might act brashly and without thinking much of the consequences.

 

Former Criminal: He used to be a petty criminal, but he had decided to stay on the straight and narrow since his powers fully manifested, although he doesn’t mind using the skills he had picked up before his epiphany if needed for the cause. He had a short stint in juvie and is criminal record is not clean.

 

My friends. My Responsibility: some of Luke's friends are petty criminals and do remember that Luke was too before his change of heart and they would much rather have him back that way. On his side, they still are his friends and the young man wants to keep them safe.

 

Possessive: he is very possessive of the things he has, he hates parting of any of his things with passion. He never forget a debt (although on the other side of the coin, he doesn’t forget his either) That also applies to relationship, making him a bit of a jealous partner\friend.

 

Stolen “property”: the warlock that brought him into this world have done so planning to use him for some kind of ritual and consider him like a missing property. He has lost tracks of him when his family went in hiding, however, the more openly he gets into superheroics the more likely it is for him to be found out. He isn't the only individual that considers Luke to belong to him either as his biological parents, both dragons with a far less friendly disposition than Nightscale, had recently discovered the existence of their scion.

 

Arcane component: his blood, his heart and his scale can be used as arcane components, unscrupulous hunters might be after him.

 

 

ABILITIES (12+8+12+0+2+2) 36 PP

Strength: 30/22 (+10/+6) (Heavy Load: 1,600 lbs/520 lbs / 24 tons with Super Strength)

Dexterity: 18 (+4)

Constitution: 30/22 (+10+6)

Intelligence: 10 (+0)

Wisdom: 12 (+1)

Charisma: 12 (+1)

 

COMBAT (8 + 8 ) 16PP

Initiative: +4/(+4 Dex)

Attack: +4, +10 Melee (+4 Base, +6 Attack Focus), +4 Ranged (+4 base)

Grapple: +25/+20/+16 (+10 Melee Attack, +10/+6 Strength, +5 Super Strength)

Defense: +10 (+4 Base, +6 Dodge Focus), +2 Flat-Footed

Knockback Resistance: -10(impervious tou)/ -3

 

SAVING THROWS (6+9) 15PP

Toughness: +10/+6 (+10/+6 Con, Impervious 10)

Fortitude: +10/+6 (+10/+6 Con, +0PP)

Reflex: +10 (+4/ Dex, +6PP)

Will: +10 (+1 Wis, +9PP)

 

SKILLS 27PP (108R)

Acrobatics 6 (+10)

Bluff 9 (+10)Skill Mastery

Climb 1 (+11/+7)

Diplomacy 4 (+5)

Gather Information 6 (+7)

Intimidate 9 (+10)Skill Mastery

Knowledge (Arcane Lore) 10 (+10)

Knowledge (Pop Culture) 5 (+5)

Knowledge (Streetwise) 7 (+7)

Languages 1 (Atlantean, English [Native])

Notice 9 (+10)Skill Mastery

Perform (Dance) 5 (+6)

Search 10 (+10)

Sense Motive 9 (+10)Skill Mastery

Sleight of Hand 6 (+10)

Stealth 6 (+10)

Survival 4 (+5)

Swim 1 (+11/+7)

 

FEATS 27PP

Attractive

Attack Focus (Melee) 6

Beginners Luck

Challenge (Bluff: Fast Feint)

Dodge Focus 6

Equipment 3 (Headquarter: Dragon's Hoard)

Improved Grab

Improved Grapple

Interpose

Luck 3

Move-by action

Skill Mastery (Bluff, Intimidate, Notice, Sense Motive)

Takedown Attack

 

Enhanced Feats

Rapid Change

 

Headquarter: Dragon's Hoard

Spoiler

The Dragon's Hoard appears as a vast cave complex full of treasures (none of which can be brought to the real world), but it is, in fact an extension of Nightscale mind\soul and can be accessed only by dimensional travel. Nightscale is vaguely aware of the things that happen there [Security System] and the Dragon Hoard is naturally hostile to intrusion [Defense System]. Its environment shift between visits and sometimes even changes its layout while there are people within [Feature: Morphic Environment and at times even Defense System], a phenomena that Luke has very little control over. The place has a mind of its own and frequently presents a challenge to Nightscale, rather than a safe haven. The place is populated by some roaming creatures as well as plenty of strange environments (like a 'sea' of treasures and gold coins) that generate environmental hazards and contribute to the defense system feature.

Size 5 (Colossal)

Toughness 1 (Tou 10)

Features: Concealed (it is in another dimension), Defense System, Morphic Environment, Library (Nighstcale can use the Dragon's Hoard to commune with a sort of racial memory that works as a library), Living Space (Might be a bit uncomfortable for non dragons), Isolated (it is in another dimension), Pool (there are vast areas of water within, including a small underground lake), Power System (supernatural), Security System.

 

 

POWERS (14 + 32 + 8 + 8 +1 +1 + 3 + 3 +3 +2 + 6) 81 PP

 

Draconic Fury 5 (10 PP Array; Feats: Alternate Power 3, Variable Descriptor [blunt/piercing/slashing]) [14PP] (Descriptors: Dragon)

  • Base Power [10PP]: (Additional Descriptors: Dragon Rage)

Strength Attack (Extras: Autofire 1 [10 ranks] ) {10PP/10PP}

  • Alternate Power [10PP]: (Additional Descriptors: Wing Buffet)

Trip 9 (Flaws: Range [Touch], Extra: Linked (Strength Attack)) {10PP/10PP}

  • Alternate Power [10PP]: (Additional Descriptors: Rending Claws)

Drain Toughness 10 (Extra: Linked (Strength Attack)) {10PP/10PP}

  • Alternate Power [10PP]: (Additional Descriptors: Titanic Strength)

Super Strength 5 {10PP/10PP}

 

Dragon Magic 13 (26PP Array; Feats: Alternate Power 6) [32PP] (Descriptors: Dragon, Magic)

  • Base Power: [10+9+4 = 23 PP] (Additional Descriptors: Creature of Myth)

Immunity to Magic 20  (Flaws: Limited [Half Effect]) {10PP}

Impervious Toughness 10 (Drawback: Weak Point [Behind his neck])  {9PP}

Add: Feats: Affect Incorporeal 2 and Improved Critical 2 to Strength Attack {4PP}

  • Alternate Power: [23 PP] (Additional Descriptors: Molten Breath, Fire)

Damage 10 (Extras: Area [Type: General; Shape: Cone; Size: 180ft with area 1], Secondary Effect; Flaws: Action [Full], Feats: Affect Incorporeal 2, Progression [Area 1]) {23PP/26PP}

  • Alternate Power: [22 PP] (Greed Magic, Psionic) 

Emotion Control 10 (Feats: Mind Blank, Subtle) {22PP/26PP}

  • Alternate Power: [26PP] (Greed Magic, Psionic)

Illusion 10 (Sense Types: Auditory + Visual; Extra: Duration [Sustained], Flaws: Action [Full], Phantasm; Feats: Progression 6 [250ft radius]) {26PP/26PP}

  • Alternate Power: [6 + 5 + 15 = 26PP] (Additional Descriptors: Greed Magic)

Super-Senses 6 (Greatest Desire Awareness; Descriptor Frequency: Very Common; Sense Type: Olfactory, Default: Radius, Ranged; Extras: Acute, Analytical, Tracking) {6PP/26PP}

Telelocation 10 (Range: 20,000 miles / Anywhere on Earth; Extras: Duration [Sustained, Lasting]; Flaws: Limited [Personal possessions and close acquaintances]; Feats: Subtle, Rapid 4) {15PP/26PP}

Dimensional Movement 1 (Extra: Portal, Feats: Progression 1, Flaws: Limited [Only to the Dragon's Hoard and Back]) {4PP/26PP}

  • Alternate Power: [26 PP] (Hoard Manifestation, Greed Magic) 

Create Objects 10 Feats: Precise, Progression 5) {26PP/26PP}

  • Alternate Power: [20 + 6 PP] (Greed Magic)

Transform 10 (Broad group into one result [Inanimate Objects into Gold]. Flaws: Distracting, Range [Touch])) {20PP/26PP}

Super-Senses 6 (Valuable Object Awareness; Descriptor Frequency: Very Common; Sense Type: Olfactory, Default: Radius, Ranged; Extras: Acute, Analytical, Tracking) {6/26PP}

 

Enhanced Constitution 8 [8PP]

 

Enhanced Strength  8 [8PP] 

 

Enhanced Feat 1 (Rapid change) [1 PP]

 

Immunity (Aging) [1PP]

 

Morph 1 (Dragon Form, Extra: Duration [Continuous], Feat: Metamorph )  [3PP]

 

Leaping 3 (x10, Running Long Jump: 180ft long x 90ft high) [3PP]

 

Speed 3 (50MPH, 500ft per Move Action) [3PP]

 

Super-Movement 1 (Slow Fall) [2PP] (Descriptors: Dragon Magic, Spectral Wings)

 

Super-Senses 6 (Acute Tracking Normal Olfactory Sense; Danger Sense [Sense Type: Olfactory]; Darkvision; Uncanny Dodge [Sense Type: Olfactory]) [6PP]

 

 

DC BLOCK

 

Unarmed (with no powers) Touch + 10, DC 21 Tou, Damages + Improved Grab

Unarmed Touch + 10, DC 25 Tou, Damages + Improved Grab, Variable Descriptor [Blunt, Slashing, Piercing]  (Affect Incorporeal 2, Improved Critical [Crit 18-20], if with Creature of Myth active)

Draconic Frenzy Touch + 10, DC 25 Tou, Damages, Autofire, Variable Descriptor, (Affect Incorporeal 2, Improved Critical [Crit 18-20], if with Creature of Myth active)

Wing Buffet Touch + 10, DC 25 Tou, Damages + Trip (Power check + 10 vs Str or Dex) Variable Descriptor, (Affect Incorporeal 2, Improved Critical [Crit 18-20], if with Creature of Myth active)

Rending Claws Touch + 10, DC 25 Tou, Damages + Drain Toughness (DC 20) Variable Descriptor, (Affect Incorporeal 2, Improved Critical [Crit 18-20], if with Creature of Myth active)

Molten Breath General Area Cone 180 ft, Save DC 20 Reflexes to half and Save DC 25/21 Tou, Damages, save next round as well

Fool's Gold Touch + 10, DC 20 Fortitude not to be transformed into gold (Affects only objects)

Emotion Control Perception Range, DC 20 Will.

 

 

TOTALS

Abilities (36) + Combat (16) + Saving Throws (15) + Skills (27) + Feats (27) + Powers (81) = 202/214 Power Points

 

Posted (edited)

Dragon Form

Power Level: 10 [12] (202/208PP)

Unspent Power Points: 6

Trade-Offs:

To hit -2 DC +2 

Def -5, Tou +5

 

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ABILITIES (8+0+22+0+2+2) 34 PP

Strength: 32/18 (+12/+4) (Heavy Load: 1.2 tons / 460 lbs  or 12.5k tons with Super Strength)

Dexterity: 10 (+0)

Constitution: 40/32 (+15/+11)

Intelligence: 10 (+0)

Wisdom: 12 (+1)

Charisma: 12 (+1)

 

COMBAT (8 + 8 ) 16PP

Initiative: +0

Attack: 4, + 8 Melee (+4 Base, +6 Attack Focus - 2 Size)

Grapple: +42/+28/+12 (+8 Melee Attack, +12/+4 Strength, + 8 size, +14 Super Strength)

Defense: 4, +5 (+4 Base, +3 Dodge Focus, -2 size), +1 Flat-Footed

Knockback Resistance: -20(Impervious tou 10)/-5

 

SAVING THROWS (5+9) 14PP

Toughness: +15/+11 (+15/+11 Con, +Impervious 10 )

Fortitude: +15/+11 (+15/+11 Con, +0PP)

Reflex: +5 (+0 Dex, +5PP)

Will: +10 (+1 Wis, +9PP)

 

SKILLS 22PP (88R)

Bluff 9 (+10)Skill Mastery

Climb 2 (+5)

Diplomacy 4 (+5)

Gather Information 4 (+5)

Intimidate 12 (+17, including +4 size)Skill Mastery

Knowledge (Arcane Lore) 10 (+10)

Knowledge (Pop Culture) 5 (+5)

Knowledge (Streetwise) 5 (+5)

Languages 1 (Atlantean, English [Native])

Notice 9 (+10)Skill Mastery

Search 10 (+10)

Sense Motive 9 (+10)Skill Mastery

Survival 6 (+7)

Swim 2 (+6)

 

FEATS 22PP

Attack Focus (Melee) 6
Beginners Luck
Challenge (Intimidate: Fast Startle)
Dodge Focus 3
Equipment 3 (Headquarter: Dragon's Hoard)

Improved Grab 
Interpose
Luck 3
Move-by action
Skill Mastery (Bluff, Intimidate, Notice, Sense Motive)
Startle

 

POWERS (1+46 + 5 +24 +1+8+2+1+6) 94 PP

 

Additional Limbs 1 (Tail) [1 PP]

 

Dragon!  Array 20 (40 PP Array; Feats: Alternate Power 6) [46PP] (Descriptors: Dragon, Magic)

  • Base Power: [20+4+3+9 = 37 PP] (Additional Descriptors: Creature of Myth)

Immunity to Magic 20  {20PP/40}

Enhanced Feat 1 (Second Chance: Will saves vs Mind Control) 1

Add: FeatsAffect Incorporeal 2, Improved Critical 2 (18-20) to Strength Attack and Extra Linked (Rending Claws){4PP/40}

Drain 12 (Rending Claws, Drain Toughness, Extra: Linked Strength Attack) {12PP/40}

  • Alternate Power: [20+10+10 = 40 PP] (Additional Descriptors: Molten Breath, Fire, Gold)

Drain Toughness 10 (Extras: Area [Type: General; Shape: Cone; Size: 180ft with area 1], Affect Objects +1, Linked: Damage; Feats: Progression: [Area 1]; Flaws: Distracting; Drawbacks: Full Power) {20PP/40}

Damage 10 (Extras: Area [Type: General; Shape: Cone; Size: 180ft with area 1], Linked: Drain Toughness, Secondary Effect; Feats: Progression: [Area 1]; Flaws: Distracting; Drawbacks: Full Power) {20PP/40}

  • Alternate Power: [29+ 11 = 40 PP] (Additional Descriptors: Titanic Fighter)

Super Strength 14 (Feats: Ground Strike) {29PP/40}

Strength Attack 12 (Extras: Area [Type: Targeted; Shape: Shapable; Size: 12xcube 5ft each]; Drawbacks: Can only hit target within reach) {11PP/40} (Swipe)

  • Alternate Power: [40 PP] (Additional Descriptors: Goldfire, Fire, Magic)

Transform 10 (Anything into one result [Anything into Gold]. Extra: General Area [Type: General; Shape: Cone; Size: 180 ft with area 1] Feats: Progression 1 [Area], Flaws: Distracting, Range[Touch] Drawbacks: Full Power) {40PP/40}

  • Alternate Power: [16+23+1 = 40 PP] (Additional Descriptors: Hoardbound)

Telelocation 10 (Range: 20,000 miles / Anywhere on Earth; Extras: Duration [Sustained, Lasting]; Flaws: Limited [Personal possessions and close acquaintances]; Feats: Subtle, Rapid 5) {16PP/40} 
Create Objects 10 (Feats: Precise, Progression [2] 23PP) {23PP/40} (Hoard Reflections)
Dimensional Movement 1 (Flaws: Only to the Dragon Hoard and Back) {1PP/40}

  • Alternate Power: [28+6+6 = 40 PP] (Additional Descriptors: Greed Magic)

Illusion 10 (Sense Types: Auditory + Visual; Extra: Duration[Sustained]; Flaws: Action [Full], Phantasm; Feats: Progression 8 [Size 250 ft Range]) {28PP/40}

Super-Senses 5 (Greatest Desire Awareness; Descriptor Frequency: Very Common; Sense Type: Olfactory, Default: Radius, Ranged; Extras: Acute,  Analytical, Tracking) {6PP/40}

Super-Senses 5 (Valuable Object Awareness; Descriptor Frequency: Very Common; Sense Type: Olfactory, Default: Radius, Ranged; Extras: Acute, Analytical  Tracking) {6PP/40}

  • Alternate Power: [30+ 10 = 40 PP] (Additional Descriptors: Tyrant's Will)

Mind Control 10 (Flaws: Sense Dependant [Hearing]) {10PP/40}

Emotion Control 10 (Extras: Area +2 [Perception Area (Auditory)], Selective; Flaws: Range 2 [Touch] ) {30PP/40}

 

Flight 3  (Wings, 50MPH, 500 ft per rd. Drawbacks:  Power Loss [wings]) [5PP]

 

Growth 8 (Huge size [-2 combat, +8 grapple, -8 stealth, +4 intimidation, height 16ft, weight 12k lbs, Space 15ft., reach 10ft. carrying capacity +10 str], Extra: Continuous, Flaw: Permanent ) [24PP]

 

Immunity 1 [Aging]

Impervious Toughness 10 (Drawback: Weak Spot, Noticeable)  [8PP]

 

Morph 1 (Dragon Form, Extra: Duration [Continuous], Flaw: Action 1 [Move Action] Feat: Metamorph [2PP]

 

Strength Attack (Feats: Variable Descriptor (Bashing, Piercing, Slashing)) [1PP]

 

Super-Senses 6 (Acute Tracking Normal Olfactory Sense; Danger Sense [Sense Type: Olfactory]; Darkvision; Uncanny Dodge [Sense Type: Olfactory]) [6PP]

 

TOTALS

Abilities (34) + Combat (16) + Saving Throws (14) + Skills (22) + Feats (22) + Powers (94) = 202/208 Power Points

 

DC BLOCK

 

Unarmed Touch + 8, DC 27 Tou, Damages + Improved Grab, Variable Descriptor [Blunt, Slashing, Piercing]  

Swipe Targeted area Touch + 8, DC 27 Tou, Damages + Improved Grab, Variable Descriptor [Blunt, Slashing, Piercing]  

Rending Claws Touch + 8, DC 27 Tou, Damages + Drain Toughness (DC 22) Variable Descriptor, Affect Incorporeal 2, Improved Critical [Crit 18-20]

Molten Breath General Area Cone 180 ft, Save DC 20 Reflexes to half and Save DC 25/20 Tou, Damages (Secondary Effect) + Drain Toughness (DC 20/15 Fortitude).  

Goldfire General Area Cone 180 ft, Save DC 20 Reflexes to half DC 20/15 Fort not to be transformed into gold (with +1 each rd to go back to normal)

Emotion Control Perception Area, DC 20 Will.

Mind Control Perception Range, Save DC 20 Reflexes to half DC 20/15 Will.

Edited by Nerdzul
  • Nerdzul changed the title to Nightscale (update to PL 10\12)
Posted

Nightscale

At +6 base Toughness, Nightscale would have a -3 base Knockback.

 

Something's gone a little odd with the point costs on the powers in the Dragon Magic array; I think they're all within budget, but they seem to disagree with the budget they have (23, 24, or 26PP per slot) and the base power lists 10PP for a 9PP Impervious Toughness. The Molten Breath also goes to 23PP, I think, rather than 22PP.

 

Dragon

The final cost is correct, but with 32 base Con the dragon would tally its abilities as 8+0+22+0+2+2, not 8+14+2+2.

 

I'm afraid your size penalty also penalizes your flat-footed defense (which makes sense; a really big surprised thing is easier to hit than a smaller surprised thing!), leaving you at +1 Flat-Footed here.

 

Double-check the knockback modifier; it's easy to lose track of all the little bits, but my math says -20 (-10 Impervious Toughness, -5/2 Toughness, -8 Size)  / -5 (-11/2 Toughness).

 

I count 89 ranks of skills, rather than 88.

 

Tyrant's Will is within budget but the tally line for it has gone a little odd.

 

The power section tally has also gone a little odd - I'm guessing it's just outdated.

Posted

Thanks for the check! Yeah some  of those were old stuff from the text parts in my excel file admittedly.

I have updated everything I think. 

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