Dracostern Posted August 9 Author Posted August 9 The mysterious figure doesn't do anything, the boss juices himself up on his turn...but the second goon swings a baseball bat on at her! He only gets a 5, so that's a miss! Your turn @Poncho
Poncho Posted August 10 Posted August 10 let's do it! Okay, first, using Fast Feint, I'll move action feint on him! Feint Results 1d20+10: 20 [1d20=10] This is opposed by his own Bluff or Sense Motive. if I win, my attack is a Surprise Attack, which would make him flat footed. Then I'll swing at him. Attack Roll Results 1d20+9: 23 [1d20=14] If that hits, that's DC 20 Toughness
Dracostern Posted August 20 Author Posted August 20 Alright! Ok he got a 4 on Sense Motive so that's a flat-footed attack, 14 does indeed hit. That's a 17 toughness save so you knock him out with a WHACK! The other batted goon will also take a swing... But gets a 5 so he misses. The mysterious figure doesn't do anything yet. Though the boss calls out for them to take a shot on his turn before rushing Renee in an attempt to punch her. Which he hits with a 21 I need a toughness save (DC 16) Order: ??? Boss Renee Goon 1 You're up @Poncho
Poncho Posted August 22 Posted August 22 Toughness Results 1d20+5: 11 [1d20=6] I would rather not lose a turn to a Daze, so Hero Point! Toughness Results 1d20+6: 16 [1d20=10] Make it! I will say though; with Takedown Attack 2, if that guy was a Minion I should have gotten another attack to make at the other guy. That's fine this time, but if the other Goon is a minion, I will get another attack if I beat him! Anyway! If that's the case, I will Fast Feint again, then take 10 on the attack if possible. I'll use the roll otherwise though. Feint into Attack Results 1d20+10: 27 [1d20=17] 1d20+9: 24 [1d20=15]
Dracostern Posted September 3 Author Posted September 3 Alright! Gotcha, I was not aware of Takedown Attack so that's my bad. The guy with the baseball bat is a minion so you manage to take him out pretty easily. Were you going for the Boss too or-?
Poncho Posted September 4 Posted September 4 Yeah let us do that. Attack roll Results 1d20+9: 29 [1d20=20] That's a crit! So that adds +5 to my DC, so DC25 Tough for the boss! Let me see the save and I'll edit my post appropriately!
Dracostern Posted September 6 Author Posted September 6 Oh my... He got a 24 I got lucky! ...however, he still fails your DC~.
Dracostern Posted September 6 Author Posted September 6 Thank you very much, I need to confirm something, damage wise, that is a bruise correct?
Dracostern Posted September 6 Author Posted September 6 (edited) Got it, alright! Getting back into it So Boss man is brused! Sniper - On rooftop (Unharmed) Boss - 1 Bruse Renee - Unharmed Here is the updated order. Mystery Person shot at Renee but missed with 11 The boss goes in for a punch and hits with a 20 So you have to make a DC 18 toughness save Edited September 6 by Dracostern
Poncho Posted September 6 Posted September 6 Toughness Results 1d20+5: 10 [1d20=5] Well okay, that's another HP being used, taking me down to 1. Toughness Results 1d20+5: 14 [1d20=9] Well a 9 increases to a 19 which gets me over the hump! Next action! Fast Bluff into attack! Bluff Check Results 1d20+10: 22 [1d20=12] so oppose that 22 with his Sense Motive or Bluff. If it hits he's flat footed! Since he's not a goon, each time I bluff/feint him, he gets a stacking +1 to his resist rolls (this would also happen for goons but the goons donked) Then a swing! Attack Roll Results 1d20+9: 29 [1d20=20] Another crit! This is some real rocket tag! DC25 Toughness!
Dracostern Posted September 19 Author Posted September 19 Ok so his Sense Motive was a 19 so he fails that and is flat footed! Man those crits my guy, amazing! Omfg he only got a 13 XD He is staggered then! Sniper shot, got a 10! RIP! Boss is staggered so he can only attack. Punchie punch time! 25! Toughness save DC: 16
Poncho Posted September 20 Posted September 20 Attack Roll Results 1d20+9: 28 [1d20=19] That...is another Crit thanks to Improved crit 2. Jeez. DC 25 Toughness
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