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Teen Gossamer (Build in progress)


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Character Name: Gossamer

Power Level: 8 (0/150PP)

Unspent PP: 150

Alternate Identity: Lady Estelle de Havilland, Third of Her Line

Height: 5' 9"

Weight: 141 lbs.

Hair: Blond (reaches down to her ankles)

Eyes: Blue

 

Powers:

Estelle has full control of her hair, which she can form into up to twenty-five tendrils that lengthen at will up to 100 feet; her hair limbs are just as dexterous as her own two hands, capable of such complicated tasks as typing a letter or shuffling cards. Despite its rather lightweight appearance, her hair is surprisingly strong, allowing her to lift up to six tons with ease. She can also automatically style her hair at will, and often does so to playful or sensual effect. She is constantly finding new ways to use her powers through experimentation.

 

Abilities: [0+6+4+8+4+6 = 28pp]

Strength: 10/30 (+0/+10)

Dexterity: 16 (+3)

Constitution: 14 (+2)

Intelligence: 18 (+4)

Wisdom: 14 (+2)

Charisma: 16 (+3)

 

Combat: [20+16 = 36pp]

Attack: +10

Grapple: +10, +23 w/ Hair, up to +33 if using all her Hair for nothing but a Grapple

Defense: +8 (+4 flat-footed)

Knockback: -2, -1 flat-footed

Initiative: +7

 

Saves: [6+7+8 = 27pp]

Toughness: +4, +2 flat-footed

Fortitude: +12 (+2 Con, +10)

Reflex: +10 (+3 Dex, +7)

Will: +12 (+2 Wis, +10)

 

Skills: [56r = 14pp]

Acrobatics 5 (+8)

Bluff 4 (+7, +11 w/ Attractive)

Diplomacy 4 (+7, +11 w/ Attractive)

Gather Information 5 (+10)

Knowledge (Arts) 2 (+6)

Knowledge (Life Sciences) 6 (+10)

Knowledge (Physical Sciences) 6 (+10)

Language 1 (French)

Notice 8 (+10)

Perform (Dance) 2 (+5)

Perform (Keyboard Instruments) 7 (+10)

Ride 2 (+5)

Search 6 (+10)

 

Feats: [15pp]

Accurate Attack

Ambidexterity

Attractive

Chokehold

Defensive Roll 1 (+2 Toughness)

Grappling Finesse

Improved Grab

Improved Grapple

Improved Initiative

Improved Pin

Improvised Tools

Luck

Power Attack

Skill Mastery (Bluff, Diplomacy, Gather Information, Perform [keyboard Instruments])

Takedown Attack

 

Powers: [30 = 30pp]

Prehensile Hair 6 (Container) [30pp]

Prehensile Hair 10 (10PP; PF: Alternate Power x2) [12pp]

BE: Additional Limbs 5 (25 'tendrils'; Sustained Duration) + Elongation 5 (100 feet)[10/10pp]

AP: Deflect 8 (slow projectiles) [8/10pp]

AP: Snare 5 (Extra: Engulf) [10/10pp]

Enhanced Strength 20 (to 30/+10; Limit: Only with Prehensile Hair) [10pp]

Super-Movement 2 (Slow Fall, Swinging) [4pp]

Super-Senses 1 (Analytic Touch, Limit: Only with Prehensile Hair) [0.5pp]

Super-Strength 3 (effective Str 45, Hvy Load 6 tons; Limit: Only with Prehensile Hair)[3pp]

 

Drawbacks: None

 

DC Block

Unarmed -- DC 15/Toughness -- Damage

Hair -- DC 25/Toughness -- Damage

 

Totals: Abilities 28 + Combat 36 + Saves 27 + Skills 14 + Feats 15 + Powers 30 = 150/150 Power Points

Edited by Heritage
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  • Heritage changed the title to Teen Gossamer (Build in progress)

Various thoughts:

 

PL seems to be 6 defensive and 10 offensive, so that probably needs some shufflin'

 

Super STR/Enhanced STR with limitation seems a bit iffy. There arent many situations the STR wont be useful (breaking out from snare? Grip vs disarm?) Given it can be used for grapple, lifting, throwing, and damage which are the main uses. 

 

I would probably keep additional limbs and elongation as an "always on" power (maybe cut down length and number a bit)

 

Then create a "Follicular Arsenal" array

Snare limited to melee range (10 PP) (wrap up opponent in hair then snip it off)

Hair Cut (also - good name for character) - Strike 10 (Forms blade from hair)

 

Maybe other stuff too like dazzle (hair in your eyes) or adding autofire to base STR damage (multi arm flurry)

 

Finally, a feature might be cool

 

Feature 1: Hair Control (Can, as a free action, grow or snip off any hair on body). 

Uses: Aside from perfect skin, might give situational bonus to disguise, or resisting cold environments (hirsture), can amputate any hair and grow it back in case anyone grasps by hair. Or can leave a trial of hair in a maze or anywhere else so that can retrace footsteps. 

 

 

 

 

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  • 4 weeks later...

Build inspiration provided by Heri

 

Power Level: 10 (135pp)

 

Abilities:
STR: 18 (+4)
DEX: 16 [26] (+8)
CON: 18 (+4)
INT: 12 (+1)
WIS: 16 (+3)
CHA: 18 (+4)

 

Skills:
Diplomacy 10 (+14), 
Knowledge [Civics] 4 (+5)
Notice 6 (+9)
Sense Motive 12 (+15)

 

Feats:
Attractive
Ambidexterity
Benefit (Status: Inhuman Royalty)
Defensive Roll
Dodge Focus 4
Leadership

 

Powers:
Additional Limbs 3 [Prehensile Hair] (Power Feat: Extended Reach 2; 5pp)
Linked Power: Enhanced Dexterity 10 (10pp)
LP: Super-Strength 4 (Heavy Load: ~2.5 tons; Power Feat: Super-Breath; 9pp)
Snare 13 (Extra: Engulf [+0]; Power Feats: Extended Reach 2, Split Attack 2, Tether; 31pp)
Super-Movement 2 (Sure-Footed, Wall-Crawling; 4pp)

 

Combat:
Attack +7
Damage +4 (Unarmed)
Defense +10 (+3 flat-footed)
Initiative +8

 

Saves:
Toughness +5 (+4 flat-footed)
Fortitude +4
Reflex +8
Will +5

 

Drawbacks: Power Loss (Snare and Super-Movement, when unable to use Additional Limbs; Uncommon, Minor; -1pp each, -2pp total), Vulnerable (to toxins, diseases, pollutants; Very common, Major; -5pp)

Abilities 38 + Skills 8 (32 ranks) + Feats 9 + Powers 59 + Combat 26 + Saves 2 – Drawbacks 7 = 135

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Abilities: [0+6+4+8+4+6 = 28pp]

Strength: 10/26 (+0/+8)

Dexterity: 16 (+3)

Constitution: 14 (+2)

Intelligence: 18 (+4)

Wisdom: 14 (+2)

Charisma: 16 (+3)

 

Combat: [8+6 = 14pp]

Attack: +4, +8 Melee (+4 Base, +4 Attack Focus)

Defense: +8 (+3 Base, +5 Dodge Focus), +3 (+1 flat-footed)

Knockback: -4, -1 flat-footed

Initiative: +7 (+3 Dexterity, +4 Improved Initiative)

Grapple: +28 (+8 Melee Attack, Enh. Strength +8, Additional Limbs +5, Elongation +5, Super-Strength +2)

 

Saves: [4+3+4 = 11pp]

Toughness: +8, +2 flat-footed

Fortitude: +6 (+2 Con, +4)

Reflex: +6(+3 Dex, +3)

Will: +6 (+2 Wis, +4)

 

Skills: [56r = 14pp]

Acrobatics 5 (+8)

Bluff 4 (+7, +11 w/ Attractive)

Diplomacy 4 (+7, +11 w/ Attractive)

Gather Information 5 (+10)

Knowledge (Arts) 2 (+6)

Knowledge (Life Sciences) 6 (+10)

Knowledge (Physical Sciences) 6 (+10)

Language 1 (French)

Notice 8 (+10)

Perform (Dance) 2 (+5)

Perform (Keyboard Instruments) 5 (+8)

Ride 2 (+5)

Search 6 (+10)

 

Feats: [25pp]

Accurate Attack

Ambidexterity

Attack Focus [Melee] 4

Attractive

Chokehold

Defensive Roll 3 (+6 Toughness)

Dodge Focus 5

Grappling Finesse

Improved Grab

Improved Grapple

Improved Initiative

Improved Pin

Improvised Tools

Luck

Power Attack

Skill Mastery (Bluff, Diplomacy, Gather Information, Perform [keyboard Instruments])

 

 

Powers: [38 + 20 = 58pp]

 

Prehensile Hair Container 7.6 (38PP Container[36DP]

Additional Limbs 5 (25 tendrils; Sustained Duration) [5PP]

Elongation 5 (100 ft.; Extras: Linked (Additional Limbs)) [5PP]

Enhanced Strength 16 (To 26/+8; Extras: Linked (Additional Limbs)) [16PP]

Super-Movement 4 (Slow Fall, Sure-Footed, Swinging, Wall Crawling; Drawback: Power Loss (When unable to use Additional Limbs)) [7PP]

Super-Strength 2 (Effective Str 36, Heavy Loads 3.7k lbs.; Extras: Linked (Additional Limbs)) [4PP]

Super-Senses 1 (Analytic Touch; Extras: Linked (Additional Limbs)) [1PP]

 

Prehensile Hair Attack Array 9.5 (19PP Array; Feats: Additional Power 2; Drawbacks: Power Loss (When Unable to use Additional Limbs)) [20PP]

BPSnare 8 (Extras: Engulf (+0); Feats: Obscure Senses (Visual), Reversible, Tether) {19/19}

APOffensive Hair 8 Adds (Extras: Autofire 8, Penetrating 8; Feats: Takedown Attack 2) to  {18/19}

APDamage 8 (Extras: Area (General Shapeable); Feats: Progression: Area 3 [10x5 ft. cubes/rank]) (Shapeable 80 5 ft. cubes) {19/19}

 

 

Drawbacks: None

 

DC Block

Unarmed -- DC 10/Toughness -- Damage

Unarmed, Hair -- DC 23/Toughness -- Damage

Snare -- DC 23/Reflex -- Snare

 

 

Totals: Abilities 28 + Combat 14 + Saves 11 + Skills 14 + Feats 25 + Powers 58 = 150/150 Power Points

Edited by RocketLord
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