Heritage Posted August 16 Posted August 16 (edited) Character Name: Gossamer Power Level: 8 (0/150PP) Unspent PP: 150 Alternate Identity: Lady Estelle de Havilland, Third of Her Line Height: 5' 9" Weight: 141 lbs. Hair: Blond (reaches down to her ankles) Eyes: Blue Powers: Estelle has full control of her hair, which she can form into up to twenty-five tendrils that lengthen at will up to 100 feet; her hair limbs are just as dexterous as her own two hands, capable of such complicated tasks as typing a letter or shuffling cards. Despite its rather lightweight appearance, her hair is surprisingly strong, allowing her to lift up to six tons with ease. She can also automatically style her hair at will, and often does so to playful or sensual effect. She is constantly finding new ways to use her powers through experimentation. Abilities: [0+6+4+8+4+6 = 28pp] Strength: 10/30 (+0/+10) Dexterity: 16 (+3) Constitution: 14 (+2) Intelligence: 18 (+4) Wisdom: 14 (+2) Charisma: 16 (+3) Combat: [20+16 = 36pp] Attack: +10 Grapple: +10, +23 w/ Hair, up to +33 if using all her Hair for nothing but a Grapple Defense: +8 (+4 flat-footed) Knockback: -2, -1 flat-footed Initiative: +7 Saves: [6+7+8 = 27pp] Toughness: +4, +2 flat-footed Fortitude: +12 (+2 Con, +10) Reflex: +10 (+3 Dex, +7) Will: +12 (+2 Wis, +10) Skills: [56r = 14pp] Acrobatics 5 (+8) Bluff 4 (+7, +11 w/ Attractive) Diplomacy 4 (+7, +11 w/ Attractive) Gather Information 5 (+10) Knowledge (Arts) 2 (+6) Knowledge (Life Sciences) 6 (+10) Knowledge (Physical Sciences) 6 (+10) Language 1 (French) Notice 8 (+10) Perform (Dance) 2 (+5) Perform (Keyboard Instruments) 7 (+10) Ride 2 (+5) Search 6 (+10) Feats: [15pp] Accurate Attack Ambidexterity Attractive Chokehold Defensive Roll 1 (+2 Toughness) Grappling Finesse Improved Grab Improved Grapple Improved Initiative Improved Pin Improvised Tools Luck Power Attack Skill Mastery (Bluff, Diplomacy, Gather Information, Perform [keyboard Instruments]) Takedown Attack Powers: [30 = 30pp] Prehensile Hair 6 (Container) [30pp] Prehensile Hair 10 (10PP; PF: Alternate Power x2) [12pp] BE: Additional Limbs 5 (25 'tendrils'; Sustained Duration) + Elongation 5 (100 feet)[10/10pp] AP: Deflect 8 (slow projectiles) [8/10pp] AP: Snare 5 (Extra: Engulf) [10/10pp] Enhanced Strength 20 (to 30/+10; Limit: Only with Prehensile Hair) [10pp] Super-Movement 2 (Slow Fall, Swinging) [4pp] Super-Senses 1 (Analytic Touch, Limit: Only with Prehensile Hair) [0.5pp] Super-Strength 3 (effective Str 45, Hvy Load 6 tons; Limit: Only with Prehensile Hair)[3pp] Drawbacks: None DC Block Unarmed -- DC 15/Toughness -- Damage Hair -- DC 25/Toughness -- Damage Totals: Abilities 28 + Combat 36 + Saves 27 + Skills 14 + Feats 15 + Powers 30 = 150/150 Power Points Edited August 16 by Heritage
Heritage Posted August 16 Author Posted August 16 Here is all the crunch for Teen Gossamer. Still trying to figure out her hero name.
Supercape Posted August 16 Posted August 16 Various thoughts: PL seems to be 6 defensive and 10 offensive, so that probably needs some shufflin' Super STR/Enhanced STR with limitation seems a bit iffy. There arent many situations the STR wont be useful (breaking out from snare? Grip vs disarm?) Given it can be used for grapple, lifting, throwing, and damage which are the main uses. I would probably keep additional limbs and elongation as an "always on" power (maybe cut down length and number a bit) Then create a "Follicular Arsenal" array Snare limited to melee range (10 PP) (wrap up opponent in hair then snip it off) Hair Cut (also - good name for character) - Strike 10 (Forms blade from hair) Maybe other stuff too like dazzle (hair in your eyes) or adding autofire to base STR damage (multi arm flurry) Finally, a feature might be cool Feature 1: Hair Control (Can, as a free action, grow or snip off any hair on body). Uses: Aside from perfect skin, might give situational bonus to disguise, or resisting cold environments (hirsture), can amputate any hair and grow it back in case anyone grasps by hair. Or can leave a trial of hair in a maze or anywhere else so that can retrace footsteps.
RocketLord Posted September 9 Posted September 9 Build inspiration provided by Heri Power Level: 10 (135pp) Abilities: STR: 18 (+4) DEX: 16 [26] (+8) CON: 18 (+4) INT: 12 (+1) WIS: 16 (+3) CHA: 18 (+4) Skills: Diplomacy 10 (+14), Knowledge [Civics] 4 (+5) Notice 6 (+9) Sense Motive 12 (+15) Feats: Attractive Ambidexterity Benefit (Status: Inhuman Royalty) Defensive Roll Dodge Focus 4 Leadership Powers: Additional Limbs 3 [Prehensile Hair] (Power Feat: Extended Reach 2; 5pp) Linked Power: Enhanced Dexterity 10 (10pp) LP: Super-Strength 4 (Heavy Load: ~2.5 tons; Power Feat: Super-Breath; 9pp) Snare 13 (Extra: Engulf [+0]; Power Feats: Extended Reach 2, Split Attack 2, Tether; 31pp) Super-Movement 2 (Sure-Footed, Wall-Crawling; 4pp) Combat: Attack +7 Damage +4 (Unarmed) Defense +10 (+3 flat-footed) Initiative +8 Saves: Toughness +5 (+4 flat-footed) Fortitude +4 Reflex +8 Will +5 Drawbacks: Power Loss (Snare and Super-Movement, when unable to use Additional Limbs; Uncommon, Minor; -1pp each, -2pp total), Vulnerable (to toxins, diseases, pollutants; Very common, Major; -5pp) Abilities 38 + Skills 8 (32 ranks) + Feats 9 + Powers 59 + Combat 26 + Saves 2 – Drawbacks 7 = 135
RocketLord Posted September 9 Posted September 9 (edited) Abilities: [0+6+4+8+4+6 = 28pp] Strength: 10/26 (+0/+8) Dexterity: 16 (+3) Constitution: 14 (+2) Intelligence: 18 (+4) Wisdom: 14 (+2) Charisma: 16 (+3) Combat: [8+6 = 14pp] Attack: +4, +8 Melee (+4 Base, +4 Attack Focus) Defense: +8 (+3 Base, +5 Dodge Focus), +3 (+1 flat-footed) Knockback: -4, -1 flat-footed Initiative: +7 (+3 Dexterity, +4 Improved Initiative) Grapple: +28 (+8 Melee Attack, Enh. Strength +8, Additional Limbs +5, Elongation +5, Super-Strength +2) Saves: [4+3+4 = 11pp] Toughness: +8, +2 flat-footed Fortitude: +6 (+2 Con, +4) Reflex: +6(+3 Dex, +3) Will: +6 (+2 Wis, +4) Skills: [56r = 14pp] Acrobatics 5 (+8) Bluff 4 (+7, +11 w/ Attractive) Diplomacy 4 (+7, +11 w/ Attractive) Gather Information 5 (+10) Knowledge (Arts) 2 (+6) Knowledge (Life Sciences) 6 (+10) Knowledge (Physical Sciences) 6 (+10) Language 1 (French) Notice 8 (+10) Perform (Dance) 2 (+5) Perform (Keyboard Instruments) 5 (+8) Ride 2 (+5) Search 6 (+10) Feats: [25pp] Accurate Attack Ambidexterity Attack Focus [Melee] 4 Attractive Chokehold Defensive Roll 3 (+6 Toughness) Dodge Focus 5 Grappling Finesse Improved Grab Improved Grapple Improved Initiative Improved Pin Improvised Tools Luck Power Attack Skill Mastery (Bluff, Diplomacy, Gather Information, Perform [keyboard Instruments]) Powers: [38 + 20 = 58pp] Prehensile Hair Container 7.6 (38PP Container) [36DP] Additional Limbs 5 (25 tendrils; Sustained Duration) [5PP] Elongation 5 (100 ft.; Extras: Linked (Additional Limbs)) [5PP] Enhanced Strength 16 (To 26/+8; Extras: Linked (Additional Limbs)) [16PP] Super-Movement 4 (Slow Fall, Sure-Footed, Swinging, Wall Crawling; Drawback: Power Loss (When unable to use Additional Limbs)) [7PP] Super-Strength 2 (Effective Str 36, Heavy Loads 3.7k lbs.; Extras: Linked (Additional Limbs)) [4PP] Super-Senses 1 (Analytic Touch; Extras: Linked (Additional Limbs)) [1PP] Prehensile Hair Attack Array 9.5 (19PP Array; Feats: Additional Power 2; Drawbacks: Power Loss (When Unable to use Additional Limbs)) [20PP] BP: Snare 8 (Extras: Engulf (+0); Feats: Obscure Senses (Visual), Reversible, Tether) {19/19} AP: Offensive Hair 8 Adds (Extras: Autofire 8, Penetrating 8; Feats: Takedown Attack 2) to {18/19} AP: Damage 8 (Extras: Area (General Shapeable); Feats: Progression: Area 3 [10x5 ft. cubes/rank]) (Shapeable 80 5 ft. cubes) {19/19} Drawbacks: None DC Block Unarmed -- DC 10/Toughness -- Damage Unarmed, Hair -- DC 23/Toughness -- Damage Snare -- DC 23/Reflex -- Snare Totals: Abilities 28 + Combat 14 + Saves 11 + Skills 14 + Feats 25 + Powers 58 = 150/150 Power Points Edited September 9 by RocketLord
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