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Posted

Okay, the guy in the top hat will again try to hit Harlequin with his cane, and misses.

 

This brings up: 

 

ROUND THREE

 

34 Slipstream 1 HP (unharmed)

23 OD (unharmed) (-4 PP to all powers started Round 2)

21 Harlequin 2 HP (unharmed)

17 Avant Guard (8)

8 Arctus 0 HP (unharmed, Dazzled (vision) Round 2)

4 Renoir (unharmed)

 

Lynn will turn to the Avant Guard around her and Jack, Taking 10 on the first one (with -2 atk/+2 dam) DC 25 save: first one down; will Takedown to the next: two downthree down; and last one almost makes the toughness save, but is still down.


She will then try to punch OD: but misses.

 

OD will step up to punch Arctus, hitting with a 26, that is a DC 25 toughness save @Jack.

 

Then it is Alden's turn @Kaede Kimura

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Posted

Everyone attacking Harlequin is just having the worst time lol, hopefully he can spread his good fortune!

First roll 1d20+12 = 23 is good to see! And fingers crossed for the following... 1d20+12 = 16... I'm gonna HP reroll it this time, just for the sake of not having Arctus completely open when OD goes next. 1d20+12 = 29.

 

(I'll get the IC out today, just halfway through another post)

Posted

Okay, the bad guy in the top hat will keep trying to go after Harlequin, hitting with a 24 @Kaede Kimura so a DC 17 Fort save for Harlequin.

 

Then we move to: 

 

ROUND FOUR

 

34 Slipstream 1 HP (unharmed)

23 OD (bruised, dazed, grappled/pinned) (-4 PP to all powers started Round 2)

21 Harlequin 1 HP (unharmed)

17 Avant Guard (4)

8 Arctus 0 HP (unharmed)

4 Renoir (unharmed)

 

Slipstream will move over to attack the Avant Guard attacking Harlequin: Same as before (-2/+2) power attack: DC 25 toughness saves: both fail (though the first one just barely). She will then go after the guy in the top hat, she will have to make an attack roll due to her power attack: hitting with a 21, DC 25 toughness save: 28, he tanks the save.

 

OD will clear his daze (HP to Arctus) and try to escape the grapple 24 (another terrible roll), @Jack need an opposed roll to keep the grapple in place.

Posted

Ouch, that means Harlequin is unconscious. 

 

Going to skip a GM post for the last two Avant Guard, who are going to run away.


So @Jack you are up!

Posted

Okay, the guy in the top hat isn't going to try to keep fighting given Jack's range, so he is cutting and running as well.

 

ROUND FIVE

 

34 Slipstream 1 HP (unharmed)

23 OD (bruised x2, grappled/pinned) (-4 PP to all powers started Round 2)

21 Harlequin 1 HP (unconscious)

17 Avant Guard (2)

8 Arctus 1 HP (unharmed)

4 Renoir (unharmed)

 

Slipstream will chase after the fleeing bad guys, going after the Avant Guard first and catching up to them. She will again Take 10 to hit them (-2 atk/+2 dam): DC 25 toughness saves: they both miss, so the remaining Avant Guard are down.

 

@Jack OD will try to break free from the grapple again, getting a 32 this time on his Grapple Check.

 

@Kaede Kimura If you want to spend your last HP, you can get a recovery check (DC 10 Fort save) to try to wake back up.

 

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