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Centuria (PL 7)


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image.jpeg.516a51d4c45bd1aabfef414c88fa147c.jpegCenturia
Power Level:
7 (105/105PP)
Unspent Power Points: 0
Trade-Offs: +1 Attack / -1 Damage

 

In Brief: Daughter of the Greatest of Heroes has to live up to her legacy.

Theme: (Optional) A theme song for the character.

 

Alternate Identity: Katherine "Kate" Melita Devon-Leeds (Secret)
Birthplace: The Sanctum, Thor Island

Residence: Freedom City
Base of Operations: Claremont School
Occupation: Student 
Affiliations: Claremont
Family: Mark Leeds (Presumed Deceased), Dancia Leeds (Presumed Deceased), Dancia Devons (Step-Dimensional Mom)

 

Description:
Age: 16 (DoB: 9th October 2007)
Gender: Female
Ethnicity: Mixed
Height: 5'7"
Weight: 130 lbs.
Eyes: Brown
Hair: White Blonde 

 

It is tough to stand out when the school's uniform is the classic costume worn by the family, but Kate tries her best. Over the top of a blue jumpsuit, she wears a short gold jacket instead of the gold breastplate of her parents. She wears regular blue trainers, though because they don't tend to last they're relatively cheap. 

 

With natural blonde hair making her stand out, she relies on colour-changing nanites to recolour it in her civilian identity, normally black, and the old standby of a pair of glasses. Clothing wise she wears stylish but comfortable clothes, normally relatively cheap as you can only do so much with your mom on a reporter's salary!

 

History:
On an Earth, much like Prime the two refuges of Pax Roma, Centurion and Triakosia, arrived at roughly the same time. And with no one else able to understand just what they lost they began a friendship that slowly turned into love. Married the two continued to be the world's premier superhero, with only a slight slowdown when the two had their child, Kate.

 

But saving the world comes with risks and the two heroes faced an opponent that they knew was near impossible to defeat, so with a heavy heart they went off to fight for their adopted world. But before they left Dancia used a portal in The Sanctum to hand off their young daughter to the Prime Earth's Dancia so she could be raised safely once they were gone. The link was lost and neither of them were able to find that Earth again, so they assumed that indeed both of them had bravely fallen in battle.

 

Despite being on her own, her Centurion was a cat and hence little use in child rearing, Dancia raised Kate as her own trying to keep her away (mostly) from the superhero community so she could have a relatively normal upbringing. As much as you could with one of the world's most powerful heroes as your (step) mom. But as Kate came into her teens her powers began to manifest, more slowly than either of her parents, and wanting to do good she got into a few scrapes against more experienced villains. So bowing to the inevitable, Dancia arranged for Kate to go to Claremont in the Fall, though she really isn't sure about the name she'd chosen...

 

Personality & Motivation:
Kate is friendly, kind, and generous, willing to drop everything to help a friend at a moment's notice. She also despite her best efforts not cool, though she's in that group where she is generally left alone from trouble, when not standing up against bullies.

 

One mistake many make is to equate that friendly optimism with naivety when her mom has always made sure to keep her ground and be aware of the ways of the world, good and bad.

 

Powers & Tactics:

Kate's inherited her family's instincts when faced with a threat is to make sure that innocents are kept away from any possible danger, if she can she'll draw the danger away from them or failing that remove them from any potential harm. Only then when everyone is safe will she turn her attention to defeating the enemy, even if that means taking a bit of a beating.

 

Power Descriptions:
Whilst she had inherited the near invulnerable both of her parents she has yet to develop all of their powers, including that of flight. It seems that her body naturally absorbs this energy in her day-to-day life and as she ages her full range of powers will eventually develop. At the moment she's just incredibly strong and durable whilst being able to leap a quarter of a mile in a single bound.

 

Complications:
Just a Normal Teenage Girl: Kate is trying to be, as much as possible, a perfectly normal teenage girl.

The Bigger they are...: It's impossible not to be aware of the legacy of her heritage and, despite being repeatedly told she doesn't have to, feel the need to fill those very big shoes. To that end, she tends to bite off much more than she can handle, may that be a natural disaster or a powerful supervillain.

Abilities: 12 + 6 + 10 + 6 + 4 + 4 = 42PP
Strength: 22 (+6)
Dexterity: 16 (+3)
Constitution: 20 (+5)
Intelligence: 16 (+3)
Wisdom: 14 (+2)
Charisma: 14 (+2)


Combat: 12 + 6 = 18PP
Initiative: +3
Attack: +8 Unarmed, +6 Base
Defense: +7 (+3 Base, +4 Dodge Focus), +2 Flat-Footed

Grapple: +12
Knockback: -4


Saving Throws: 2 + 3 + 4 = 9PP
Toughness: +7 (+5 Con, +2 [Impervious 2])
Fortitude: +7 (+5 Con, +2)
Reflex: +6 (+3 Dex, +3)
Will: +6 (+2 Wis, +4)


Skills: 20R = 5PP
Bluff 3 (+5)

Computers 2 (+5)

Diplomacy 2 (+4)

Drive 2 (+5)

Gather Information 2 (+4)

Language 1 (Latin)

Notice 3 (+5)

Search 2 (+5)

Sense Motive 3 (+5)

 


Feats: 8PP

Attack Specialization (Unarmed) 1

Dodge Focus 4

Luck 1

Quick Change 1

Ultimate Effort (Strength Check) 1



Powers: 9 + 2 + 10 + 2 = 23PP

 

Immunity 9 (Life Support) [9PP]

 

Impervious Toughness 2 [2PP]

 

More Powerful... (5 PP Array, Feat: Dynamic Power 3) [10PP]

  • Base Power: Leaping 5 (x50 distance,  running 800ft, standing 400ft, high 200ft) [5PP]
  • Dynamic Alternate Power: Quickness 2 (x5 speed) [2PP] and Speed 3 (50mph, 440 ft/rnd) [3pp] [5PP]
  • Dynamic Alternate Power: Super-Strength 2 (Feat: Super-Breath, heavy load 2,100 tons) [5PP]

 

Protection 2 [2PP]

 


DC Block

 

ATTACK                RANGE    SAVE                           EFFECT
Unarmed              Touch      DC 21 Toughness      Damage
Super-Breath       Ranged    DC 15 Toughness      Damage

 

Totals: Abilities (42) + Combat (18) + Saving Throws (9) + Skills (5) + Feats (8) + Powers (23) = 105/105 Power Points

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Just a couple small math notes:

  • With +2 Impervious Toughness and +5 Non-Impervious, Centuria would enjoy a -4 Knockback modifier.
  • The More Powerful... array is a 5PP array, rather than a 10PP array, though the final cost is indeed 10PP.
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