Supercape Posted September 8 Posted September 8 Lament (a.k.a. "The Duke of Despair" a.k.a. "The Sultan of Sorrow") Power Level: 10 (239/245 PP) Unspent Power Points: 16 Trade-Offs: In Brief: Voodoo Showman housing Psychic Horror Alternate Identity: Luther Earl LeGrasse Birthplace: New Orleans Residence: New Orleans, but frequent traveller (e.g. Las Vegas, Freedom City) Occupation: Magician, Entertainer. Affiliations: Various shows and entertainments. Family: Ella LeGrasse (Older sister, New Orleans Politician), Violet LeGrasse (Younger Sister, Jazz Singer), Vincent LeGrasse (Father, retired whiskey distiller), Macy LeGrasse (Mother, Cook) Age: 30 Apparent Age: 30 Gender: Male Ethnicity: Mixed Height: 5'7" Weight: 60 Kgs Eyes: Brown Hair: Bald Luther is a thin man of sleight build. He lost his hair in his early twenties, and is clean shaven. When he appears as the great Voodoo magician "Zombo!" he dressed up in some deliberately torn black tie dinner jacket and with white eye make up. His super hero identity, Lament, is just a bold and magnified version of his stage costume. He wears a ridiculously tall purple top hat, purple suit, orange shirt, and a face shrouded in shadow with (at times), glowing eyes. However, he is an expert on disguise, so if undercover can often look like pretty much anyone! His mixed ethnicity and mastery of make-up means he can change his apparent skin tone from almost jet black to pallid white. History: Luther grew up on the streets of New Orleans in a loving family who were neither rich nor poor, but had a certain artistic flair to them. He remembers well the laughter, music, and smell of home cooked food. A small kid, Luther was inclined to be bullied, but soon found he had a knack for entertainment and grew in confidence and charm. As a teenager he did street magic, and became progressively more skilled and famous, until, as a young man, he took up a career as a stage magician, progressing further and further under the stage name "Zombo! Voodoo Master of the undead!", until he was a national figure, doing shows in Las Vegas and even around the world. And doing a triumphant return to New Orleans show, he attracted a horrifically powerful, near mindless, psychic creature who bonded with him, attracted by the delight he caused in his shows. The void. The void feeds on hope and laughter. Not in a malign way, no more than bacteria feeds on a wound. It is virtually mindless (INT 0), just a hunger. It loves being happy, and the way it gets happy is to feed off happiness. For Luther, this was awful. His shows became a feeding ground for the Void, and his reviews were awful. However, he did find that the Void gave him super powers. And he devised a way to feed the void in a more useful way, as the superhero, Lament, aiming the hunger of the creature to the cruel and sadistic. Personality & Motivation: Dramatic, Gregarious, Vengeful Luther loves entertaining people, and all forms of entertainment. Which is why the Void chose him. On the surface he is extrovert, melodramatic, the centre of attention – although he does need his time alone too. He is generous and kind to his friends, and at the very least civil to the man on the street – but he has a mean streak. He does not react particularly well to criticism, and bullies bring out a dark vengeful aspect to his character. He has little hesitation in psychically inflicting pain on bullies (and it keeps the Void sated). Powers & Tactics: The void normally resides purely psychologically, gnawing at Luther for "food". Luther can bring forth the Void from his mind. Firstly: Into his body (the Void can feed Lament's organs, providing sustenance and fortitude), making his breath and eyes dak/misty. Secondly: Into his skin (Making him shadowy and hard to see) Lastly: Projecting out into the environment in the shape of oily black tentacles. The Void has some psychic powers that Luther can use; projecting disturbing images, causing despair, or hypnosis. The symbiote itself provides Luther with exceptional resilience to physical attack and immunity to emotional powers. In addition, it can, reach out and such the physical energy from living creatures (it prefers psychic energy, but when hungry anything will do). Aside from the powers of the Void, Luther is a skilled showman, highly charismatic, and well versed in many social and performance skills. Lament has a certain dramatic tactical style. He prefers a touch of stealth, then an explosion of presence. Ideally, to keep the Void best fed, he would catch villains laughing and revelling, enjoying themselves, and strike them with a despair emotion (i.e sucking all their happiness out). Tactically, whilst Lament has a wide array of powers and skills, he prefers guile and stealth. He is aware of his limitations: He has limited effect over unthinking or unliving enemies, and has no super movement powers; he needs to use his wit and skills to overcome these problems. Power Descriptions: If the void manifests, it has an oily dark quality, but does not obscure light. In its most dramatic form, when Lament pushes the force out of his skin (albeit still symbiotically connected and living within him), the Void has up to dozens of thick tentacles and tendrils. When using the life sucking array, Laments hands will be a wobbly black, or he a shifting mist of black tendrils will suck the life of things around him. Finally, he may breathe out a black mist that robs the target of their breath. His psychic array is more subtle (as a mental effect), although when using hypnotic gaze his eyes will glow orange. Complications: Empty Void: Put simply, the Void must feed. Its preferred meal is positive emotions such as happiness. If it cannot feed on others, it will feed on Luther himself, causing a deep depression. If even that food source dies, it will feed on physical vitality, causing fatigue and somnolence (ideally in others, but then Luther). Full Void: Feeding on happiness will make the Void happy in its own mindless way. That said, it can only stomach so much before being bloated. Too much happiness, and it will refuse to feed further. Possessed: Manifesting the Void in the real world is progressively dangerous as it may take over Lament (particularly if extended). From gnawing broodiness ("Void Inside"), to a bleak and broody streak ("Void 'Betwixt") to the possibility of complete possession and temporarily losing his will ("Void Unleashed). The Void is not malign itself, but it is hungry and virtually mindless. Showman: Luther is a natural showman, and cannot help wanting to be adored and admired. He will prefer tactics and activities that are dramatic and impressive, and feed his own sense of self importance (whist internally of course he frets about his skills and worth). Doop de doo doo: Luther loves music, particularly jazz. He is often tapping his foot or humming a tune, actvities that could give him away or make noise. This is virtually irrsistable when there is music playing. He would sing a long to a tune even if it would reveal himself; it is practically an unconscious tic. Abilities: 0 + 6 + 4 + 4 + 6 + 12 = 32 Strength: 10 (+0) Dexterity: 16 (+3) Constitution: 14 (+2) Intelligence: 14 (+2) Wisdom: 16 (+3) Charisma: 22 (+6) Combat: 20 + 20 = 40 Initiative: +7 Attack: +10 Defense: +10, +5 Flat Footed Grapple: +10 (up to +17 with “Void Manifest” active) Knockback: -5 Saving Throws: 4 + 9 + 9 = 22 Toughness: +10 (+2 Con, +8 Protection) Fortitude: +6 (+2 Con, +4) Reflex: +12 (+3 Dex, +9) Will: +12 (+3 Wis, +9) Skills: 132 Ranks = 33 PP Bluff 12 (+18) Concentration 14 (+17) Diplomacy 4 (+10) Disguise 12 (+18) Skill Mastery Handle Animal 4 (+10) Intimidate 12 (+18) Skill Mastery Knowledge [Arcane] 4 (+6) Knowledge [Art] 4 (+6) Language 2 (English [Native], French, Spanish) Notice 4 (+7) Perform (Acting) 14 (+20) Skill Mastery Perform (Dance) 4 (+10) Perform (Oratory) 4 (+10) Perform (Wind Instruments) 12 (+18) Sense Motive 4 (+7) Sleight of Hand 14 (+17) Skill Mastery Stealth 8 (+11) Feats: 17 PP Benefit 2 (Wealth) Distract (Intimidate) Equipment 1 Favoured Environment [The Stage] Fascinate (Perform) Improved Initiative 1 Inspire 5 Luck 2 Skill Mastery 1 (Disguise, Intimidate, Perform [Acting], Sleight of Hand) Sneak Attack Startle Equipment 1 = 5 EP Masterwork Trumpet [1 EP] Masterwork Sap (Strike 2, Mighty) [4 EP] Powers: 17 + 2 + 1 + 5 + 28 + 8 + 32 +2 = 95 PP Powers all have the psychic descriptor Alternate Form 4 (15 PP Container, Feats: 2 Additional Alt Forms) [17 EP] "Void symbiote" [Psychic] Alt Form: Void Within (Void in lungs and organs, black mist from mouth, nose, ears, eyes) Immunity 15 (Life Support, Starvation and Thirst, Fatigue Effects) [15 PP] Alt Form: Void Betwixt (Void covers skin) Concealment 4 (All Visual senses, Feats: Close Range, Flaws: Permanent [+0], Limited Only Partial in Full Light [Sunlight, lighted room, etc]) [7 PP] Impervious Protection 6 (Drawback: No additional knockback protection) [5 PP] Enhanced Trait 3 (+12 to Escape Artist Checks, Total +15) [3 PP] Alt Form: Void Manifest! Additional Limbs 4 (up to 10 oily tentacles, Extras: Sustained Duration [+0], Impervious, Feats: Instant up) [9 PP] Elongation 3 (up to 25’, Drawbacks: Additional Limbs only [-1]) [2 PP] Supermovement 2 (Wall Crawling 2, full speed) [4 PP] Enhanced Trait 2 (Quick Change 2) [2 PP] Feature: Shadowed Face (As free action can cover face in darkness, concealing it) [1 PP] Immunity 5 (Emotion Effects) [5 PP] Life Sucking Array (26 PP Array, Feats: Alt Powers 2) [28 PP] BP: Fatigue 10 (Feats: Affects Insubstantial 2, Improved Crit 2, Sedation) [25/25 PP] “Touch” AP: Fatigue 7 (Extras: Burst, Feats: Affects Insubstantial 2, Sedation) [24/25 PP] “Cloud” AP: Suffocate 10 (Feats: Affects Insubstantial 2, Extended Reach 2, Sedation) [25/25 PP] “Breath” Protection 8 [8 PP] Psychic Array (30 PP Array, Feats: Alt Power 2) [32 PP] BP: Emotion Control 10 (Extras: Area-Burst, Selective, Flaws: Limited to Despair) [30/30 PP] “Feed on Joy/Hope” AP: Illusion 10 (All Sense Types, Extras: Duration [Sustained], Flaws: Phantasm, Limited to disturbing or frightening illusions) [30/30 PP] “Project horror” AP: Stun 6 (Extras: Action-Reaction to meeting gaze [+3], Alt Save-Will [+0], Range-Perception [+2], Flaws: Limited to Daze, Sense Dependent [Sight]) [30 PP] “Hypnotic eyes” Supersenses 2 (Visual Counters Concealment) [2 PP] "Void Vision" DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC 15 Toughness Damage Sap Touch DC 17 Toughness Damage Sucking Touch Touch DC 20 Fortitude Fatigue Sucking Burst Touch/Area DC 17 Fortitude Fatigue Sucking Breath Touch+10’ DC 20 Fortitude Suffocate Emotion Control Perc/Area DC 20 Will Emotion-Despair Hypnotic Eyes Perc DC 16 Will Daze Totals: Abilities 32 + Combat 40 + Saving Throws 22 + Skills 33 + Feats 17 + Powers 95 = 239/245 Power Points
Avenger Assembled Posted September 12 Posted September 12 I don't know about the Enhanced Fort Save in an Array - was that on the original version of the character? (I don't want to tell you no if it was what you had before.)
Supercape Posted September 12 Author Posted September 12 (edited) Its a fair point. Reduced Alt Form to 15 PP instead of 20 PP (Freeing up 5 PP) Pumping 3 of those PP into boosting Saves (+6 Fort, +12 Reflex, +12 Will now) Adding Power: Super senses 2 (Visual Counters Concealment) [2 PP] Edited September 12 by Supercape
Fox Posted September 22 Posted September 22 Mathmathmathmathmath: Double-check the maximum grapple bonus, there - I think you're shorting yourself the bonuses from Void Manifest (up to +17, if I've done my math right, rather than up to +10). I'm afraid you're over-budget on skills, at 123 ranks instead of 120. Double-check the bonuses while you're there, too - I think you've shorted yourself on the ability bonuses for at least the Knowledges and Sleight of Hand. The Alternate Form array costs 17PP (listed as EP?) but the powers tally line lists it at 15PP; this is pure housekeeping but might foul up future edits. Also, nit-picking, but the Life Sucking Array should have Alternate Powers, not Alternate Forms. Accounting for the 17PP alternate form array, I count 95PP of powers rather than 98PP.
Supercape Posted September 22 Author Posted September 22 Thanks Fox - 3 PP Spare so put them into skills and reworked skills - I have double checked but it probably needs Fox checking too Corrected grapple and other format stuff.
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