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Gossamer II (aka 'Teen Gossamer') - PL8 - Heritage


Heritage

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Power Level: 8 (150/150 PP)
Unspent Power Points: 0
Trade-Offs: 0
In Brief: Telekinetic hair controller teen refugee from an alternate Earth run by supers
Alternate Identity: Lady Estelle de Havilland, Third of Her Line
Birthplace: "The Meadows," Allaire, Royal Colony of New Guernsey
Residence: Formerly 'Earth-Ex', now Claremont Academy
Occupation: Student, dancer.
Affiliations: Claremont Academy
Family: Jason de Havilland (older brother, disinherited heir), Soleil "Sunny" de Havilland-King (older sister, diplomat's wife), Selene de Havilland (younger sister), Celeste de Havilland (younger sister), Arthur de Havilland (father, colonial governor of New Guernsey), Mildred de Havilland (mother, socialite/philanthropist) Note: Estelle has no idea if any of her family is still alive back on her home E-A

Age: 16
Apparent Age: mid-teens
Gender: Female
Ethnicity: Caucasian

Height: 5' 9"

Weight: 141 lbs.

Hair: Blond (reaches down to her ankles)

Eyes: Blue

 

Appearance:

Estelle is a beautiful blonde girl with refined features and an elegant bearing who always dresses to impress. Though her face and figure are both extremely attractive, the first thing anyone notices about Estelle is her amazing hair, which floats about her like a cloud of luminous gold. In its natural state, it cascades over her shoulders and down to her ankles, but she often wears it up or in a thick braid to keep it out of the way. Her pale blue eyes are striking, if somewhat cold and distant

 

Back on her own Earth-Alternate, Estelle typically wore fine dresses and gowns, but on this Earth where everything is so…egalitarian, she favors silk blouses, crisply-pressed slacks, and black-leather boots with matching gloves. Typically she wears softer colors in a pastel palette, with light blue, light green and lilac being the most common, with gray and khaki pants. In terms of jewelry, she likes diamonds and silver. She has yet to devise a ‘supersuit’ of any kind; in fact, she finds the whole idea rather gauche.
 

History:
Estelle de Havilland grew up wealthy, on a parallel Earth where metahumans (called ‘Exceptional Persons' or just 'Exceptionals’) form the ruling aristocratic class. Her father is Royal Governor of the Crown Colony pf New Guernsey, one of five British New World colonies. Earth-Ex is technologically stuck in the 18th Century due to its dependence on Exceptional powers, although the rabble have been pushing the boundaries to science in their attempt to throw off the yoke of their so-called oppressors.

 

"The Meadows," the sprawling de Haviland family estate overlooking the Hudson River Palisades, was like a magic castle for the de Havilland children, who were essentially raised by its staff; however, young Estelle manifested a questing intelligence at an early age, more interested in science and reading than charity balls and fashion shows like her brother and three sisters. Her very traditional parents were somewhat flummoxed - a bright daughter is nothing to be ashamed of, but one who displayed no interest in either the family's investments or impressing the sons of other wealthy dynasties did present a bit of a problem.

 

It was decided that she would attend the best schools and university (the de Havillands have been linked with King's College for nearly a century) while still being raised as a proper lady. Estelle dutifully worked on her calligraphy and proper manners, took dance and pianoforte lessons, and went to all the right parties in all the right dresses. She never resented these family obligations, and always managed to enjoy herself, fully aware of both the importance and silliness of this rarefied world. In time, Estelle grew to be a beautiful young woman of grace and poise, and her parents breathed a sigh of relief - at least she wasn't a tomboy, like her cousin Arlene. In time, Arthur de Havilland came to love his daughter, for her mind, wit and beauty.

 

But then one night, the clamoring unwashed throng marched up the road towards Estelle's home. wielding torches, pitchforks and sinister black powder weapons. The family panicked as windows were smashed and oil lamps lobbed through to set the curtains alight. However, Arthur didn't panic; he was a bit of an inventor himself (though he dare not breathe a word of it in public. He lead his family out to a disused barn on the property that he'd long ago converted into a workshop. And in here rested his greatest invention, the Trans-Dimensional Ornithopter. Ss he rapidly tried to explain his mechanical wonder to his frightened family, hooligans smashed through the doors! With only seconds to act, Arthur de Havilland selflessly shoved his favorite daughter into the Ornithopter and engaged the latch, as he smiled through tears.

 

"My two greatest inventions...saving each other."

 

Estelle fanatically beat her fists against the glass canopy, but it was too late; Earth-Ex was gone, and Earth Prime was waiting...
 

Personality:
Despite her breeding and refined upbringing, Estelle is both friendly and approachable, and has a wicked sense of humor. Her laugh is surprisingly loud and contagious, although she doesn't laugh as much as she used to years ago; the young noble is frequently distracted by concern for her family back home. No one, not even Estelle herself, would deny that she can be a bit vain, but as true as this is, it does her an injustice; she is very passionate about both the pursuit of knowledge and to helping those who are less fortunate. Though she may seem shallow and image-obsessed at times, all concerns about her appearance go out the window if someone is in genuine need; of course, she will most likely bemoan her bedraggled state at length after the fact.

 

Estelle is an exceedingly talented gymnast and dancer, and is also quite accomplished in her playing of the celeste, harpsicord and pianoforte. She also enjoys reading lurid Gothic novels full of forbidden love, ghosts and beheadings that would make her staid father blush, although perhaps not her mother... 

 

Powers:
Estelle has full control of her hair, which she can form into up to twenty-five tendrils that lengthen at will up to 100 feet; her hair limbs are just as dexterous as her own two hands, capable of such complicated tasks as typing a letter or shuffling cards. Despite its rather lightweight appearance, her hair is surprisingly strong, allowing her to lift up over a ton with ease. She can also automatically style her hair at will, and often does so to playful or artistic effect. She is constantly finding new ways to use her powers through experimentation.
 

Complications:


What Do The Simple Folk Do: Growing up as part of the landed gentry, on an Earth than barely made it into the Industrial Revolution, Estelle is often completely baffled by the attitudes and lifestyle of the 'peasants' she encounters everyday. A GM may award a Hero Point anytime Estelle's native classism interferes with any social interactions.


Toxic Love: Estelle grew up on a largely agrarian alternate Earth, where technology is only starting to be harnessed by the lower cases i their attempts to overthrow their superpowered masters. As a result, she is often overwhelmed by the vapors, fumes and other day-to-day chemicals she encounters in the modern age. A GM can award an HP anytime Estelle struggles to cope with a commercial or industrial chemical product or byproduct.


Another Time, Another Place: Earth Prime and Earth Exceptional have very different timelines from each other. A GM may award an HP any time Estelle has trouble understanding a concept that is alien to her world.


Do You Hear The People Sing: Estelle comes from a world where Exceptional Persons (aka supers) form a feudal ruling class. As a result, she believes she has a god-govern right to rule over the 'peasants' (non-supers), but also conversely sees herself as having a sacred duty to aid and protect them. A GM may award an HP when either Estelle's noblesse oblige prevents her from walking away from a problem, or when her natural arrogance makes a situation worse.

 

Abilities: [0+6+4+8+4+6 = 28pp]

Strength: 10/26 (+0/+8)

Dexterity: 16 (+3)

Constitution: 14 (+2)

Intelligence: 18 (+4)

Wisdom: 14 (+2)

Charisma: 16 (+3)

 

Combat: [8+6 = 14pp]

Attack: +4, +8 Melee (+4 Base, +4 Attack Focus)

Defense: +8 (+3 Base, +5 Dodge Focus), +3 (+1 flat-footed)

Knockback: -4, -1 flat-footed

Initiative: +7 (+3 Dexterity, +4 Improved Initiative)

Grapple: +28 (+8 Melee Attack, Enh. Strength +8, Additional Limbs +5, Elongation +5, Super-Strength +2)

 

Saves: [4+3+4 = 11pp]

Toughness: +8, +2 flat-footed

Fortitude: +6 (+2 Con, +4)

Reflex: +6(+3 Dex, +3)

Will: +6 (+2 Wis, +4)

 

Skills: [56r = 14pp]

Acrobatics 7 (+10)

Bluff 3 (+6, +10 w/ Attractive)

Diplomacy 3 (+6, +10 w/ Attractive)

Gather Information 5 (+10)

Knowledge (Arts) 2 (+6)

Knowledge (Life Sciences) 6 (+10)

Knowledge (Physical Sciences) 6 (+10)

Language 1 (French)

Notice 8 (+10)

Perform (Dance) 5 (+8)

Perform (Keyboard Instruments) 2 (+5)

Ride 2 (+5)

Search 6 (+10)

 

Feats: [24pp]

Accurate Attack

Ambidexterity

Attack Focus [Melee] 4

Attractive

Defensive Roll 3 (+6 Toughness)

Dodge Focus 5

Grappling Finesse

Improved Grab

Improved Grapple

Improved Initiative

Improved Pin

Improvised Tools

Luck

Power Attack

Skill Mastery (Acrobatics, Bluff, Diplomacy, Gather Information)

 

Powers: [38 + 20 + 1 = 59pp]

 

Prehensile Hair Container 7.6 (38PP Container[38PP]

Additional Limbs 5 (25 tendrils; Sustained Duration) [5PP]

Elongation 5 (100 ft.; Extras: Linked (Additional Limbs)) [5PP]

Enhanced Strength 16 (To 26/+8; Extras: Linked (Additional Limbs)) [16PP]

Super-Movement 4 (Slow Fall, Sure-Footed, Swinging, Wall Crawling; Drawback: Power Loss (When unable to use Additional Limbs)) [7PP]

Super-Strength 2 (Effective Str 36, Heavy Loads 3.7k lbs.; Extras: Linked (Additional Limbs)) [4PP]

Super-Senses 1 (Analytic Touch; Extras: Linked (Additional Limbs)) [1PP]

 

Prehensile Hair Attack Array 9.5 (19PP Array; Feats: Additional Power 2; Drawbacks: Power Loss (When Unable to use Additional Limbs)) [20PP]

BPSnare 8 (Extras: Engulf (+0); Feats: Obscure Senses (Visual), Reversible, Tether) {19/19}

APOffensive Hair 8 Adds (Extras: Autofire 8, Penetrating 8; Feats: Takedown Attack 2) to  {18/19}

APDamage 8 (Extras: Area (General Shapeable); Feats: Progression: Area 3 [10x5 ft. cubes/rank]) (Shapeable 80 5 ft. cubes) {19/19}

 

Feature 1: Mundane Appearance [1PP]

 

Drawbacks: None

 

DC Block

Unarmed -- DC 10/Toughness -- Damage

Unarmed, Hair -- DC 23/Toughness -- Damage

Snare -- DC 23/Reflex -- Snare

 

 

Totals: Abilities 28 + Combat 14 + Saves 11 + Skills 14 + Feats 24 + Powers 59 = 150/150 Power Points

Edited by Heritage
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Numbers add up, I see just two small things:

First, slight error on the Prehensile Hair Container 7.6, not sure why it says [36DP] at the end. First, it has normal power points, not device points. Second, should be 38 (which is what you paid for and how much you spend within the container).

 

Second, not sure Improvised Tools does anything for her?

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I'll fix the error; that's not a problem.

 

As far as Improvised Tools go, I guess you're right! That's technically left over from her original incarnation, who was much more into hard science type. I will say that as I add some more modern day skills to her, that could be come more relevant. I could see her becoming one hell of a lockpicker by using her hair, for instance.

 

If you're only concern was being unsure of its utility, I'd like to leave it. Or maybe it should be added into her Array to make it more clear?

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