Poncho Posted September 10 Posted September 10 OOC Thread for This Topic, starting with a pair of solo threads before a big team up between Ghost and Captain Cosmos. For now, this is Ghost's thread @RocketLord Feel free to arrive on the scene however you wish!
RocketLord Posted Wednesday at 09:05 PM Posted Wednesday at 09:05 PM Initiative: 9 The Friendly Neighborhood Ghost Array is set to Insubstantial atm
Poncho Posted yesterday at 02:51 AM Author Posted yesterday at 02:51 AM Initiative Results 4#1d20+5: 4 # 16 [1d20=11] 12 [1d20=7] 16 [1d20=11] 15 [1d20=10] Uh oh. I'll start doing the attacks in my next post, just getting the Initiative down for now. 16- Number 1 16- Number 5 15- Number 7 12- Number 3 9- Ghost
RocketLord Posted yesterday at 06:13 AM Posted yesterday at 06:13 AM Ghost's not even gonna get a turn before he's taken out, is he?
Poncho Posted yesterday at 07:33 PM Author Posted yesterday at 07:33 PM alright, so first is Number 1 is delaying, letting Number 5 go first. Number 5 is testing the waters with a Blast, but as Ghost is Insubstantial, the attack can't hit him. Number 7 goes next, and he's going to attempt to Dazzle Ghost. Attack Roll for Dazzle Results 1d20+11: 20 [1d20=9] That's a miss! Now 1 is moving; He's going to use the artillery platform 3 has to launch an All Out Power Attack at Ghost, which has Affect Insubstantial right now. All Out Power Attack Results 1d20+16: 29 [1d20=13] If that's a hit, that's DC 29 Toughness And since 3 is the platform, he's not able to make his own attack, so he's bringing up an energy shield to Block
RocketLord Posted 23 hours ago Posted 23 hours ago Gonna spend a Hero Point to Dodge, which means doubling Ghost's Dodge Bonus for a round (so until, but not including, the initiative point where 1 acted), which puts his total Defense at +24 (+6 Base, +11 Dodge Focus, +14 doubled Dodge Bonus), so he dodges that attack! Then, moving towards 1, Ghost is gonna attack with a Shock Touch: 29 to hit, for a DC27 TOU save (with Secondary Effect to deal another DC27 TOU save to 1 on Ghost's next turn). Using Move-By Action, Ghost then continues down, dropping into the ground to disappear from view.
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