Poncho Posted September 15 Author Posted September 15 go ahead and give me rolls for Knowledge (Electronics) and Knowledge (Mechanical) for your first diagnosis of the machines.
Tiffany Korta Posted September 15 Posted September 15 I have them as Crafts rather than Knowledge, she's more of a hands-on kinda person! Electronics: 1d20+15=26 and Mechanical: 1d20+15=31
Poncho Posted September 15 Author Posted September 15 (edited) yes, that is what I meant, my bad. I was reading too fast! Good rolls! Here's your findings: So those rolls are good enough to immediately know this isn't a physical problem. The machines are still in working order. No shorts, no blown fuses or anything. That means it's in the electronic portion of the AC; probably something to do with a glitch in the system or a bug that happened due to the sudden stop and restart, you know how temperamental computers can be about sudden stoppages, or even brownouts causing circuitry issue. Your next job should be taking a look at the OS for the machine, wherever that is! Edited September 15 by Poncho
Tiffany Korta Posted September 17 Posted September 17 As requested Bluff: 1d20+10=23 and Computers: 1d20+15=23
Poncho Posted September 17 Author Posted September 17 Sense Motive Results 1d20+8: 20 [1d20=12] He is unaware of your actions at this time, but continuing to try and get a harder lock on where he is will require another pair of rolls!
Poncho Posted September 19 Author Posted September 19 (edited) in addition to whatever you are intending to do now that you're at the security staiton, please roll me a Fortitude Save at DC 10, then one at DC 11. This represents the environmental issues of the slowly rising heat you were exposed to while clambering through the vents; you got here faster but the heat might slowly start getting to you if you aren't careful! Edited September 19 by Poncho
Tiffany Korta Posted September 19 Posted September 19 Well, now I'm very glad she switched into costume! Fort Save: 1d20+13=16 and Fort Save: 1d20+13=18
Poncho Posted September 20 Author Posted September 20 give me a Computers roll if you want to try and help them out! Otherwise, let me know what you want to do and I'll respond to it!
Tiffany Korta Posted September 20 Posted September 20 Let's start with helping with the computers Computers: 1d20+15=18
Poncho Posted September 23 Author Posted September 23 Go ahead and give me a Diplomacy check along with an Initiative roll; it'll be important later. Initiative Results 1d20+1: 4 [1d20=3]
Tiffany Korta Posted September 23 Posted September 23 So here's my Diplomacy: 1d20+10=23, which I'm sure means I won't need this Initiative: 1d20+15=16 (obviously Peri agrees)
Poncho Posted September 23 Author Posted September 23 lol. You still win by quite a bit. I'll just save that Diplomacy for a little later and you are free to take an action unless you want to pass the first action to him, which I'll give you a HP for.
Tiffany Korta Posted September 23 Posted September 23 She's giving him every chance, so I'll wait until he makes the first move.
Poncho Posted September 23 Author Posted September 23 alright. Emerald Spider: 16, 6 (!) HP. Francis: 4 He's going to attack! He has a special effect on his attacks that each one is going to make you roll for exposure like when you were in the air vent, but only if he hits. So you've had to make 2 rolls so far, so this has an attached DC12 Fort if he hits you. Attack Roll Results 1d20+13: 33 [1d20=20] That is...an immediate Crit. Good thing you have all those HP! DC 33 Toughness for the Crit. This does not increase the difficulty of the Exposure roll, that's still DC12 Fort
Tiffany Korta Posted September 23 Posted September 23 Yikes! Toughness Save: 1d20+10=20, well let's use that nice HP I just earned Toughness Save: 1d20+10=28, by my calculation that a Stunned and Bruised. In that case will spend another HP to cancel the stun. Fort Save is a little easier, for now, Fort Save: 1d20+13=29. Finally, for a counter, let's open with a Snare attack, Attack Roll: 1d20+14=17, if it hits he needs a DC 19 Reflex save.
Poncho Posted September 23 Author Posted September 23 miss, unfortunately! Go ahead and make an IC post ! 16: Emerald Spider: 1x Bruise, 5HP. 4: Francis
Poncho Posted September 24 Author Posted September 24 (edited) He's going for another burning! Attack roll Results 1d20+13: 21 [1d20=8] I believe that is a miss! And a miss means a turn off the Fort saves as well! Your turn! @Tiffany Korta 16: Emerald Spider: 1x Bruise, 5HP. 4: Francis Edited September 24 by Poncho
Tiffany Korta Posted September 24 Posted September 24 Let's soften him up with a simple SPDR Blast! Attack Roll: 1d20+14=32, if that hits it's a DC 25 Toughness save.
Poncho Posted September 24 Author Posted September 24 That's definitely a hit! Toughness Results 1d20+12: 23 [1d20=11] That's a bruise! 16: Emerald Spider: 1x Bruise, 5HP. 4: Francis: 1x Bruise,
Poncho Posted September 25 Author Posted September 25 He's trying a different tactic! His own Snare! his is Area though, so it's two of the same rolls! I'm counting your Evasion 2 here though! DC 22 Reflex, DC 16 Reflex Saves, since even if you fail you halve effect!
Tiffany Korta Posted September 25 Posted September 25 For the Relex Save: 1d20+14=34, 1d20+14=30 Keep on applying the pressure with another attack, Attack Roll: 1d20+14=29 again DC 25 Toughness roll.
Poncho Posted September 25 Author Posted September 25 Toughness Results 1d20+11: 15 [1d20=4] Failure by 10! Staggered and Dazed! That means you go again! 16: Emerald Spider: 1x Bruise, 5HP. 4: Francis: 1x Bruise, Staggered/
Tiffany Korta Posted September 25 Posted September 25 In that case, I'll try again to Snare him, Attack Roll: 1d20+14=25, if that hits a DC 19 Reflex Save.
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