FlyingFresh Posted September 19 Posted September 19 Alright, for his turn, I'd like to have Gookgak take 10 to hit a tough alien minion with his Tricksy Bow, with a -5/+5 Power Attack, with his standard action. If that hits that's a DC 26 Toughness save vs damage. If it misses, would he get an attack roll with it next round with Homing, after taking 10 (idk)? Then I'd like to have him use his move action to hide (hide in plain sight) with a -20 penalty for having just made an attack, taking 10 with skill Mastery, for a DC 15 Stealth.
FlyingFresh Posted September 19 Posted September 19 Forgot to mention taking 10 with -5 power attack is a 15 hit roll for Gookgak.
Thevshi Posted September 19 Author Posted September 19 @FlyingFresh Unfortunately, a 15 will not hit the Tough Alien (needs a 16). Next round he can make an attack roll thanks to Homing to try to hit it again. But would need to make the attack roll as you cannot change the power attack shift, which will remain on the homing attack. Got it for the hiding after the attack, will note that for when they try to spot you later.
Lone_Star Posted September 19 Posted September 19 Owen hits one of the larger aliens menacing Gookgak at with a roll of 18 for a total of 24, which for Impact Fist is a critical hit! Posting IC.
Thevshi Posted September 20 Author Posted September 20 @Lone_Star Yep, it fails its toughness save, so is sent flying backward and through a wall before disappearing. @EternalPhoenix Riel is up!
Thevshi Posted September 20 Author Posted September 20 @EternalPhoenix There are a number of troopers in multiple directions.
EternalPhoenix Posted September 20 Posted September 20 24 minutes ago, Thevshi said: @EternalPhoenix There are a number of troopers in multiple directions. Enough for some Takedown action?
Thevshi Posted September 20 Author Posted September 20 @EternalPhoenix Yes, there is a pair near that you could target for Takedown.
EternalPhoenix Posted September 20 Posted September 20 22 minutes ago, Thevshi said: @EternalPhoenix Yes, there is a pair near that you could target for Takedown. Then let's get right to it. Move action right over there and cut 'em down. Take 10, Power Attack +5. If the either saves by some miracle, Force A Reroll and sching. Bye bye.
Thevshi Posted September 20 Author Posted September 20 They both fail. @Tiffany Korta Centuria is up next
Tiffany Korta Posted September 20 Posted September 20 Do a "small" leap to one of the tougher aliens and do a simple punch! Attack Roll: 1d20+8=27, if that hits DC 21 Toughness.
Thevshi Posted September 20 Author Posted September 20 That hits. and it manages to fail the save, so it is down as well!
Thevshi Posted September 20 Author Posted September 20 Okay, the troopers turn. One note, I missed that Prime Mover has Impervious 8 on his Forcefield, so he did not get injured before (and I will return the spent HP, as he did not need to roll toughness saves). So, first, 4 of the troopers get opposed Notice checks vs. Gookgak's attempt to hide after attacking: three manage to spot him. So, three will shot at Gookgak (will give you a +4 cover bonus though): 18, 23, 22, so they come close to hitting, but miss. Okay, two groups of 3 will shoot at Prime Mover (combining fire): Group 1: 24, 11, 23 two hit, not enough to get past his Impervious. Group 2: 22, 22, 14, again, only two hit, so Impervious stops the other two. Another two groups of 3 will shoot at Stormchild: Group 1: they all miss Group 2: 12, 18, 16 again, only two hits (and the lead missed), so does not get past Impervious. Two troopers will shoot at Serendipity: 13 and 18, both missing. The last six will shoot at Slipstream. Not going to bother with rolls, as she is Insubstantial. Will say a couple pass harmlessly through her and the others miss. @EternalPhoenix Stormchild is up!
EternalPhoenix Posted September 21 Posted September 21 @ThevshiWith a reminder that the Hailstorm actually wraps up this round (because Cloud Area) if those two that survived it are still there, I think I'll have her use Air Control to throw a car at the largest group she can take out that way. I think that's an Area attack with DCs 18 Reflex and 23/19 Toughness. If not, she can Accurate or All Out Attack a little. Lemme know. Then she'll use her move action to get vertical space between her and the shooters. Eat distance penalties, she says.
FlyingFresh Posted September 22 Posted September 22 Not to beat a dead horse, but careful which car you throw . . .
EternalPhoenix Posted September 22 Posted September 22 Obviously it's not the car with the goblin hiding in it!
Thevshi Posted September 22 Author Posted September 22 Running out of cars But yeah, that will work EP Will say she is able to catch 3 troopers in the path of that car. One makes the reflex saves. Toughness saves (first is the DC 19 save): they all miss, so are knocked out.
Thevshi Posted September 22 Author Posted September 22 Okay, on to: Round Three 27 Slipstream 2 HP (unharmed) 19 Gookgak 3 HP (unharmed) 19 Prime Mover 3 HP (unharmed) 16 Fighters (2 engaging Stomchild) 12 Alien Lts (2 unharmed) 11 Serendipity 5 HP (unharmed) 8 Centuria 2 HP (unharmed) 7 Troopers (20 spread out) 3 Stormchild (unharmed) 2 Tough Aliens (4 remaining) More threats. More of the big aliens, including two that are even tougher. Also, two fighters up in the air to engage Stormchild. Slipstream will change back to her Strike and close with one of the large aliens that appeared: 2 one of the Tough Aliens. She will -2/+2 Power Attack and take 10: DC 25 toughness save: 29, it makes the save and messes up any Takedown. Slipstream will zip up another rooftop. @FlyingFresh Gookgak is up!
FlyingFresh Posted September 23 Posted September 23 If Gookgak were to move to capture the three aliens within a selective 80' Radius burst area emotion control selective attack effect (despair only), how many other aliens could he also include in the area of effect?
Thevshi Posted September 23 Author Posted September 23 @FlyingFresh Based on where he is now, I will say he can move to catch 2 of the tough aliens, one of the LTs and 10 of the troopers in the area.
FlyingFresh Posted September 23 Posted September 23 And while I'm asking geometry questions, what size Visual Obscure (darkness) Linked effect could Gookgak pull from that position while trying to keep the obscure effect a good 10' away from classmates?
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now