Jump to content

Student Assessment Group C (OOC)


Poncho

Recommended Posts

  • Replies 62
  • Created
  • Last Reply

Top Posters In This Topic

Posted

Spore is sweating and cant quite control her power at this stage so Continuous Duration Confuse 2 Aura (as per sheet). Magic Mushrooms!

 

Also, she is offering to boost any other student with a fungal symbiote. 

 

Boost 7 (Immunity, Extras: Total Fade, Feats: Total Fade 6 [1 Day = 1 Week Total]) [20 PP] "Fungal Sybiote Infection"

 

Immunity 7 (Critical Hits, Suffocation [All], Starvation & Thirst, Disease, Her own Fungal Array effects) [7 PP]]

 

Although given the blotches she is going to tune down the Total Fade to 5 mins (so a total of about half an hour)

 

Its free immunity to critical hits and suffocation, folks :)

Posted

also I just thought about this but while you're tagging this thread for future OOC use you (everyone in the group) may as well toss an Initative roll in here. We aren't going immediately into a fight, but that way we're ready when we are about to go!

Posted

Just a note for whoever wants to get infected - the visible effects are somewhat variable in terms of how it effects the skin (although tends to be purple), and may come and go over the period of infection. Might be delayed, or be invisible, so feel free (if you wish the boost) to narrate to your hearts desire. 

  • 2 weeks later...
Posted

Alright! We're going!

 

note: This will be a bit extended, so be careful about going all out too early, but I'm also perfectly fine with someone AOEing these guys into the dirt and everyone rushing up into the bank proper!

 

Initiative Results 5#1d20+1: 5 # 21 [1d20=20] 5 [1d20=4] 6 [1d20=5] 2 [1d20=1] 12 [1d20=11]

 

 

25: Seraphim: 3HP

21: Thug 1

20: Mz. Grue: 1HP

18: Spore: 1HP

12: Thug 5

11: King Cole III: 2HP

6: Jack: 1HP

6: Thug 2

5: Thug 3

2: Thug 4

 

@Spacefurry You have the Initiative!

 

Posted

Alright, starting from the top! Those are all hits, so saves, in order of their names! 

 

 

 

Reflex Results 5#1d20+5: 5 # 13 [1d20=8] 25 [1d20=20] 17 [1d20=12] 25 [1d20=20] 17 [1d20=12]

 

So it becomes Thug 1's turn, but he is blinded. So he's shooting at Seraphim, but with a 50% miss chance. 

 

Attack Roll Results 1d20+5: 14 [1d20=9] 1d20: 10 [1d20=10]

 

So we know, with Dazzle/blind/etc, anything with a miss chance I'll roll a d20, and 11-20 means the attack happens, while 1-10 means it's going wide. I could also roll a d2, but since it's a d20 system this seems fine. So he misses even if that poor roll would have hit Seraphim.

 

@Tiffany Korta Mz. Grue's turn :) 

 

25: Seraphim: 3HP

21: Thug 1- Blinded!

20: Mz. Grue: 1HP

18: Spore: 1HP

12: Thug 5- Blinded! 

11: King Cole III: 2HP

6: Jack: 1HP

6: Thug 2

5: Thug 3- Blinded!

2: Thug 4

 

Posted

Let's go big, literally! Shall grow to full size and try and hit one, if they're minion I'll take 10 for a massive 12 on the off chance it hits that would be a DC 24 Toughness.

Posted

Ok its sporing time!

 

Fatigue 8 Effect (Fort Save DC 18) as an area burst (Reflex DC 18 for area)

 

Will use move action to help get into optimal position

Posted (edited)

Reflex Results 4#1d20+2: 4 # 6 [1d20=4] 22 [1d20=20] 10 [1d20=8] 3 [1d20=1]

 

So one has the halved effect, the others take the full 18.

 

Fortitude Results 4#1d20+3: 4 # 14 [1d20=11] 6 [1d20=3] 20 [1d20=17] 6 [1d20=3]


Thug number 3 is not KO'd!

 

That brings up King Cole's turn, and she is going to charge directly at the last guy.

 

And be Interposed by Tom Cyprus, who joins the fight alongside Dr. Zero.

 

Initiative Results 1d20+5: 6 [1d20=1] 1d20+5: 20 [1d20=15]

 

Their Dexterity scores are higher than Jack's, so Tom is going first, while Dr. Zero is also going since he just rolled high

 

Tom's plan is Simple; All Out Power Attack on King Cole III. To clean up the Initiative, he's also taking out the spare Thug with this.

 

Attack Roll Results 1d20+10: 19 [1d20=9] He barely hits. DC30 Toughness

 

King Cole Toughness Results 1d20+5: 19 [1d20=14] Failure by 11, Staggered and Dazed, she suffers a Knockback of 13, but hits a Police Car, which is only Toughness 9, so she has to roll DC 24.

 

King Cole Toughness Results 1d20+4: 9 [1d20=5] That's a failure by 15, so she's KO'd!

 

For Renee getting KO'd, everyone else gets a HP!

 

For Dr. Zero, here's an attack on Spore;

 

Attack Roll Results 1d20+8: 17 [1d20=9]

 

I believe that's a hit by 1? if so, DC23 Toughness Save @Supercape

 

After all of that, It's Jack/Arctus' turn, @Jack :)

 

25: Seraphim: 4HP

20: Mz. Grue: 2HP

20: Dr. Zero

18: Spore: 2HP, 1x Bruise

11: King Cole III: 2HP, KO'D!

6: Tom Cyprus

6: Jack: 2HP

 

Edited by Poncho
Posted

resolving Space's question in the Discord since I'm not exactly sure myself.

 

Resolving Jack's Attack here.

 

21 is a hit. 

 

Toughness Save Results 1d20+15: 22 [1d20=7]

 

That is a Bruise to Tom. 

 

Grapple check Results 1d20+32: 45 [1d20=13]

 

He is not grappled though.

 

We're discussing Space's turn, then it will be @Tiffany Korta's 

 

25: Seraphim: 4HP

20: Mz. Grue: 2HP

20: Dr. Zero

18: Spore: 2HP, 1x Bruise

11: King Cole III: 2HP, KO'D!

6: Tom Cyprus, 1x Bruise

6: Jack: 2HP

 

Posted

Question answered in Discord so Seraphim with spend her round slapping King Cole awake. 
I kid.

But Healing will occur, so King gets to make a recovery check with a +8 bonus.

Posted

Her con is high enough for instant success so on her turn she will recover from KO and be staggered. Moving to Tiff's Turn unless you want to HP and blast one of them or something :)

 

25: Seraphim: 4HP

20: Mz. Grue: 2HP

20: Dr. Zero

18: Spore: 2HP, 1x Bruise

11: King Cole III: 2HP, KO'D!- will wake up on her turn and be Staggered.

6: Tom Cyprus, 1x Bruise

6: Jack: 2HP

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×
×
  • Create New...