Poncho Posted September 17 Posted September 17 OOC for This Thread Featuring: Jack / Arctus Haper Hale / Spore Daphne / Mz. Grue Sarah / Seraphim Renee / King Cole III
Supercape Posted September 17 Posted September 17 Spore is sweating and cant quite control her power at this stage so Continuous Duration Confuse 2 Aura (as per sheet). Magic Mushrooms! Also, she is offering to boost any other student with a fungal symbiote. Boost 7 (Immunity, Extras: Total Fade, Feats: Total Fade 6 [1 Day = 1 Week Total]) [20 PP] "Fungal Sybiote Infection" Immunity 7 (Critical Hits, Suffocation [All], Starvation & Thirst, Disease, Her own Fungal Array effects) [7 PP]] Although given the blotches she is going to tune down the Total Fade to 5 mins (so a total of about half an hour) Its free immunity to critical hits and suffocation, folks
Poncho Posted September 18 Author Posted September 18 also I just thought about this but while you're tagging this thread for future OOC use you (everyone in the group) may as well toss an Initative roll in here. We aren't going immediately into a fight, but that way we're ready when we are about to go!
Supercape Posted September 19 Posted September 19 Just a note for whoever wants to get infected - the visible effects are somewhat variable in terms of how it effects the skin (although tends to be purple), and may come and go over the period of infection. Might be delayed, or be invisible, so feel free (if you wish the boost) to narrate to your hearts desire.
Poncho Posted September 28 Author Posted September 28 Alright! We're going! note: This will be a bit extended, so be careful about going all out too early, but I'm also perfectly fine with someone AOEing these guys into the dirt and everyone rushing up into the bank proper! Initiative Results 5#1d20+1: 5 # 21 [1d20=20] 5 [1d20=4] 6 [1d20=5] 2 [1d20=1] 12 [1d20=11] 25: Seraphim: 3HP 21: Thug 1 20: Mz. Grue: 1HP 18: Spore: 1HP 12: Thug 5 11: King Cole III: 2HP 6: Jack: 1HP 6: Thug 2 5: Thug 3 2: Thug 4 @Spacefurry You have the Initiative!
Spacefurry Posted September 30 Posted September 30 Okay, Seraphim will attempt to Dazzle. Ranged attack: 17 Ref save DC 18 if it hits
Poncho Posted September 30 Author Posted September 30 Alright, starting from the top! Those are all hits, so saves, in order of their names! Reflex Results 5#1d20+5: 5 # 13 [1d20=8] 25 [1d20=20] 17 [1d20=12] 25 [1d20=20] 17 [1d20=12] So it becomes Thug 1's turn, but he is blinded. So he's shooting at Seraphim, but with a 50% miss chance. Attack Roll Results 1d20+5: 14 [1d20=9] 1d20: 10 [1d20=10] So we know, with Dazzle/blind/etc, anything with a miss chance I'll roll a d20, and 11-20 means the attack happens, while 1-10 means it's going wide. I could also roll a d2, but since it's a d20 system this seems fine. So he misses even if that poor roll would have hit Seraphim. @Tiffany Korta Mz. Grue's turn 25: Seraphim: 3HP 21: Thug 1- Blinded! 20: Mz. Grue: 1HP 18: Spore: 1HP 12: Thug 5- Blinded! 11: King Cole III: 2HP 6: Jack: 1HP 6: Thug 2 5: Thug 3- Blinded! 2: Thug 4
Tiffany Korta Posted September 30 Posted September 30 Let's go big, literally! Shall grow to full size and try and hit one, if they're minion I'll take 10 for a massive 12 on the off chance it hits that would be a DC 24 Toughness.
Spacefurry Posted September 30 Posted September 30 (edited) So Thug 5 and 3 made their saves, right? edit: nm, I see your notations Edited September 30 by Spacefurry
Poncho Posted September 30 Author Posted September 30 Thanks to the Blind, a 12 manages to be a hit! Toughness Save Results 1d20+5: 22 [1d20=17] Not good enough, he is down! Get your IC post then it is @Supercape's turn! 25: Seraphim: 3HP 21: Thug 1- Blinded! 20: Mz. Grue: 1HP 18: Spore: 1HP 12: Thug 5- KO'D! 11: King Cole III: 2HP 6: Jack: 1HP 6: Thug 2 5: Thug 3- Blinded! 2: Thug 4
Supercape Posted October 1 Posted October 1 Ok its sporing time! Fatigue 8 Effect (Fort Save DC 18) as an area burst (Reflex DC 18 for area) Will use move action to help get into optimal position
Poncho Posted October 1 Author Posted October 1 (edited) Reflex Results 4#1d20+2: 4 # 6 [1d20=4] 22 [1d20=20] 10 [1d20=8] 3 [1d20=1] So one has the halved effect, the others take the full 18. Fortitude Results 4#1d20+3: 4 # 14 [1d20=11] 6 [1d20=3] 20 [1d20=17] 6 [1d20=3] Thug number 3 is not KO'd! That brings up King Cole's turn, and she is going to charge directly at the last guy. And be Interposed by Tom Cyprus, who joins the fight alongside Dr. Zero. Initiative Results 1d20+5: 6 [1d20=1] 1d20+5: 20 [1d20=15] Their Dexterity scores are higher than Jack's, so Tom is going first, while Dr. Zero is also going since he just rolled high Tom's plan is Simple; All Out Power Attack on King Cole III. To clean up the Initiative, he's also taking out the spare Thug with this. Attack Roll Results 1d20+10: 19 [1d20=9] He barely hits. DC30 Toughness King Cole Toughness Results 1d20+5: 19 [1d20=14] Failure by 11, Staggered and Dazed, she suffers a Knockback of 13, but hits a Police Car, which is only Toughness 9, so she has to roll DC 24. King Cole Toughness Results 1d20+4: 9 [1d20=5] That's a failure by 15, so she's KO'd! For Renee getting KO'd, everyone else gets a HP! For Dr. Zero, here's an attack on Spore; Attack Roll Results 1d20+8: 17 [1d20=9] I believe that's a hit by 1? if so, DC23 Toughness Save @Supercape After all of that, It's Jack/Arctus' turn, @Jack 25: Seraphim: 4HP 20: Mz. Grue: 2HP 20: Dr. Zero 18: Spore: 2HP, 1x Bruise 11: King Cole III: 2HP, KO'D! 6: Tom Cyprus 6: Jack: 2HP Edited October 1 by Poncho
Jack Posted October 3 Posted October 3 Ok so Jack is going to do an all out attack with improved grab Attack 21 to hit DC 24 with claws Grapple check 35 if he hits
Poncho Posted October 3 Author Posted October 3 resolving Space's question in the Discord since I'm not exactly sure myself. Resolving Jack's Attack here. 21 is a hit. Toughness Save Results 1d20+15: 22 [1d20=7] That is a Bruise to Tom. Grapple check Results 1d20+32: 45 [1d20=13] He is not grappled though. We're discussing Space's turn, then it will be @Tiffany Korta's 25: Seraphim: 4HP 20: Mz. Grue: 2HP 20: Dr. Zero 18: Spore: 2HP, 1x Bruise 11: King Cole III: 2HP, KO'D! 6: Tom Cyprus, 1x Bruise 6: Jack: 2HP
Spacefurry Posted October 3 Posted October 3 Question answered in Discord so Seraphim with spend her round slapping King Cole awake. I kid. But Healing will occur, so King gets to make a recovery check with a +8 bonus.
Poncho Posted October 3 Author Posted October 3 Her con is high enough for instant success so on her turn she will recover from KO and be staggered. Moving to Tiff's Turn unless you want to HP and blast one of them or something 25: Seraphim: 4HP 20: Mz. Grue: 2HP 20: Dr. Zero 18: Spore: 2HP, 1x Bruise 11: King Cole III: 2HP, KO'D!- will wake up on her turn and be Staggered. 6: Tom Cyprus, 1x Bruise 6: Jack: 2HP
Poncho Posted October 3 Author Posted October 3 Due to Healing being a Full Round Action, no. Because Surging only gets you a Standard or Move action
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