Jack Posted November 6 Posted November 6 Jack is using an HP to attempt to stunt a snare on Tom. 8 to hit....and he is doing a all out power attack to lower defense by 4 and add it to the DC of the snare. If it hits
Poncho Posted November 6 Author Posted November 6 (edited) An 8 is not a hit, unfortunately, his Defense is 10. @Spacefurry your turn! 25: Seraphim: 3HP, Bruise 20: Mz. Grue: 2HP 20: Dr. Zero: Paralyzed: Helpless 18: Spore: 1HP, 2x Bruise 11: King Cole III: 1HP, Staggered. 6: Tom Cyprus, 1x Bruise 6: Jack: 0HP Edited November 6 by Poncho
Spacefurry Posted November 6 Posted November 6 We’re going for a blast Ranged attack: 19 Nice, DC23 toughness to save
Poncho Posted November 6 Author Posted November 6 Toughness Save Results 1d20+14: 21 [1d20=7] A second bruise! @Tiffany Korta your turn! 25: Seraphim: 3HP, Bruise 20: Mz. Grue: 2HP 20: Dr. Zero: Paralyzed: Helpless 18: Spore: 1HP, 2x Bruise 11: King Cole III: 1HP, Staggered. 6: Tom Cyprus, 2x Bruise 6: Jack: 0HP
Tiffany Korta Posted Tuesday at 05:34 AM Posted Tuesday at 05:34 AM One final chance on the Grapple, will shift to Density which make things a little easier to hit! Attack Roll: 1d20+5=15, sure that hits so for the grapple Grapple: 1d20+13=18. Oh well at least right now she's immovable!
Poncho Posted Tuesday at 03:30 PM Author Posted Tuesday at 03:30 PM that's a hit on the guy, but for grapple it's... Grapple check Results 1d20+33: 42 [1d20=9] a negative! Once you get the IC post, it's @Supercape Spore's turn!
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now