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Student Assessment Group B OOC


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  • 3 weeks later...

Alright, sorry for that delay. Heri is gonna stay out of this for now, so let's get going.

 

Init rolls: 

Bounce: 26

Princess Poison: 7

Sportsman: 21

Thugs: 10

 

26 - Animist - 3HP - Unharmed

26 - Bounce - 3HP - Unharmed

21 - Sportsman - Unharmed

20 - Hurricane Jones - 2HP - Unharmed

18 - Harlequin - 3HP - Unharmed

10 - Thugs - Minions, x6

7 - Princess Poison - Unharmed

 

which means that @Nerdzul gets to go first!

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Well, Animist is going to move so that he gets as many bad guys as possible within his snare, turning the local environment (and their non-device gear, dunno, getting shoeslaces tied, shirts on the eyes, stuff like that) hostile to them.

 

Snare 8 (Extras: General Area [Burst 80 ft], Selective, Feats: Indirect 2, Reversible, Progression 1, Flaws: Range [Touch])  

Save DC is 18 Reflex to Half and again Reflex 18 or 14 if the first is successful to avoid the snare.  

.'

Edit: I just read that the thugs are armed with guns, can he try to snatch them with this instead: 27 to hit?

Move Object 12 (Extra: Area [Targeted Burst 80 ft], Selective, Feats: Accurate 2, Progression 1 Precise 1, Flaw: Range [Touch], Duration [Concentration])

Edited by Nerdzul
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Great, thanks and the outcome is a 21 if I got things right I used the rank of the power, but I am not at home and I can't check if there is something else to add in case of move object.

Edited by Nerdzul
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