RocketLord Posted September 18 Share Posted September 18 (edited) OOC for this. Please give me Initiative rolls so we're ready once the assessment starts. Edited September 18 by RocketLord Link to comment
RocketLord Posted October 8 Author Share Posted October 8 Alright, sorry for that delay. Heri is gonna stay out of this for now, so let's get going. Init rolls: Bounce: 26 Princess Poison: 7 Sportsman: 21 Thugs: 10 26 - Animist - 3HP - Unharmed 26 - Bounce - 3HP - Unharmed 21 - Sportsman - Unharmed 20 - Hurricane Jones - 2HP - Unharmed 18 - Harlequin - 3HP - Unharmed 10 - Thugs - Minions, x6 7 - Princess Poison - Unharmed which means that @Nerdzul gets to go first! Link to comment
Nerdzul Posted October 8 Share Posted October 8 (edited) Well, Animist is going to move so that he gets as many bad guys as possible within his snare, turning the local environment (and their non-device gear, dunno, getting shoeslaces tied, shirts on the eyes, stuff like that) hostile to them. Snare 8 (Extras: General Area [Burst 80 ft], Selective, Feats: Indirect 2, Reversible, Progression 1, Flaws: Range [Touch]) Save DC is 18 Reflex to Half and again Reflex 18 or 14 if the first is successful to avoid the snare. .' Edit: I just read that the thugs are armed with guns, can he try to snatch them with this instead: 27 to hit? Move Object 12 (Extra: Area [Targeted Burst 80 ft], Selective, Feats: Accurate 2, Progression 1 Precise 1, Flaw: Range [Touch], Duration [Concentration]) Edited October 8 by Nerdzul Link to comment
RocketLord Posted October 9 Author Share Posted October 9 Yeah, you can try to snatch the guns. Give me a Grapple Check with your Move Object @Nerdzul, then we'll see how many of them you get. Link to comment
Nerdzul Posted October 9 Share Posted October 9 (edited) Great, thanks and the outcome is a 21 if I got things right I used the rank of the power, but I am not at home and I can't check if there is something else to add in case of move object. Edited October 9 by Nerdzul Link to comment
Heritage Posted October 17 Share Posted October 17 Initiative roll for Estelle: 1d20+7=10 Link to comment
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