Supercape Posted October 8 Author Posted October 8 Could you give me a sense motive roll, @Kaede Kimura? And an initiative roll as we may need it
Kaede Kimura Posted October 9 Posted October 9 She is very good at those and definitely has ranks in the Skill and isn't relying on her Wisdom entirely 1d20+5 = 21 that's pretty good actually! Initiative is 15, also not bad tbh.
Supercape Posted October 16 Author Posted October 16 Quite the spectacular entrance! Could you throw me a straight CHA roll? DC 10 to discombobulate the man? In case we need it, an initiative roll too? (Incidentally seems your sheet is off - CHA 20 should be +5 bonus? Same for WIS?)
Kaede Kimura Posted October 16 Posted October 16 Yeah my sheets a bit off in places, The Dreamer needs an update. The Carnifex too, since in play it ended up having a much different personality than described. I rolled initiative in the last post, are you asking for a reroll? 1d20+5 = 12 (16 if her Attractive feat is helping)
Supercape Posted October 17 Author Posted October 17 Excellent! Ball dropped! Could you make a DEX DC 15 roll to catch the ball? If not you are at ground zero for a Fatigue 6 (Fort Save) effect! Also giving you an HP as disability will make the catch harder and prevent your reflex save vs AE. The Dreamer - 2 HP - Unharmed
Kaede Kimura Posted October 17 Posted October 17 Aha! Now behold The Dreamer's superhuman Dexterity! 1d20+0 = 18 Wow, that's actually quite good...
Kaede Kimura Posted October 24 Posted October 24 Can The Dreamer use AP: Move Object 9 (Dream Movement; Extras: Range [Perception]; Feats: Indirect 2, Subtle) {30/30PP} To sneak the orb into like, a hidden corner after Pudgeball drew the guys attention?
Supercape Posted October 24 Author Posted October 24 Yes cool, although you would probably have to bluff the guy as his eye is on it - could you do a DC 10 bluff check?
Supercape Posted October 25 Author Posted October 25 Fort DC 20 Fatigue Effect with sleep descriptor! Take it away!
Kaede Kimura Posted October 25 Posted October 25 Ooh, I forgot how low her saves were 1d20+3 = 23. Wow! Nat20!
Supercape Posted October 25 Author Posted October 25 Immune! (Or breath holding, or whatever you want to narrate it as!)
Kaede Kimura Posted December 3 Posted December 3 Can The Dreamer switch her Summon Array to AP: Summon 7 (Carnifex ex Imaginatio; Extras: Heroic; Feats: Mental Link) {22/22PP} And send The Carnifex ex Imaginatio to catch Moyd while she makes sure the people in the gallery are alright?
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