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Triple Murder in Riderside, Rebooted [OOC]


Dr Archeville

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Posted

I'll go ahead and have The Scarab use her Rapid ESP to do a Search of the kid and the area within about a 5ft radius of him. She'll take 20 (35).

Posted

Just got a little distracted. Sorry.

The Scarab will return to her HQ, get enough rest to recover from her Fatigue, and then take 20 on Knowledge checks researching the papers and the flute.

Posted

I'm assuming folks are Taking 20 on pertinent rolls. That's a 26 on Know/Arcane for Avenger, and a 24 for Scarab.

I'm also assuming Avenger & Scarab split the "demon phone numbers" between them so they could both do their own research.

And now... Notice checks, please!

Posted

I should've asked for this at the same time, but... roll initiatives, too!

First round's a surprise round, because none of the combatants are seen/sensed by Scarab (and one baddie is seen by no one). Scarab gets to do nothing (and is flat-footed). Avenger and Slamdance (and all the Baddies) may take one move or one standard action in this surprise round.

Bad Guy Rolls

Fox: 23

Concealed thing no one's seen: 16

Shark: 15

Vulture: 7

EDIT: None of the Bad Guys can see Avenger, God of Stealth, so they just see Slamdance and Scarab.

Everyone gets 1 HP.

Scarab gets one more HP, because the bad guys took measures against some of her mental abilities (most pertinently, her Uncanny Dodge). Specifically,

Obscure 4 (mental senses, 50-ft. radius [front half of house and about 30 feet in front of it]; Extra: Continuous; PF: Subtle) in an Easy to Lose Device
Posted

Trying something new for this one, always fun! ;) I'm power-stunting Enhanced Feats: Fearsome Presence 7 off Jack's linked Insubstantial and Flight, giving him a total of Fearsome Presence 9. The subsequent Will save is DC 19, and he gets his opponents in a range of 45 feet. In an animated series, exactly what he says is left off-camera, with the viewers seeing only the reactions of onlookers.

Posted

I'm not sure Fearsome Presence works as an AP off Insubstantial/Flight. I'd allow it off his Animal Control, though.

Surprise Round

Initiatives - Character - Condition - HPs

23+ - Fox - Undamaged

23- - Avenger - Undamaged - 2 HP

18 - Scarab - Undamaged but surprised - 3 HP

17 - Slamdance - Undamaged - 2 HP

16 - Concealed thing no one's seen - Undamaged

15 - Shark - Undamaged

7 - Vulture - Undamaged

Edit: Scarab gets another VP (3 now) as Fox uses a VP to re-roll his attack (because even with a flat-footed defense of 12, he managed to miss her).

And now she needs to make a DC 18 Fort save vs. the Freeze Ray.

(So far it seems the dice do not favor the bad guys.)

Once Slamdance posts, I'll post for the rest.

Posted

All right, hmm. I'll actually change that to a use of Intimidate, then. Avenger's Skill Mastery gives him a DC of 25 for that, and it has a more certain effect on all the boys. He'll move on to attacking them later. Just for fun, though, I'll use that HP to acquire the Startle feat. :D

Posted

Avenger and Slamdance (and all the Baddies) may take one move or one standard action in this surprise round.

17 - Slamdance - Undamaged but surprised - 2 HP

I'm confused... surprised or not for Slamdance?

Posted

Oops, sorry.

:o

So, once it hits his initiative order, Slamdance will charge forward to strike Sharkdude.

He only rolled a 13, including a plus 2 from the charge. Defense is +1 till his next turn.

I'll IC once I know whether he's hit or not.


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