Dr Archeville Posted April 4, 2009 Author Posted April 4, 2009 Gimme a Search check, whoever's rifling through Vulture's pockets. (Yes, there are some concealed things there.)
N/A Posted April 4, 2009 Posted April 4, 2009 I'll go ahead and have The Scarab use her Rapid ESP to do a Search of the kid and the area within about a 5ft radius of him. She'll take 20 (35).
Avenger Assembled Posted April 4, 2009 Posted April 4, 2009 Oh yeah, I forgot to roll to Search. Meh, I'll just say Jack failed the check.
Razorback Posted April 6, 2009 Posted April 6, 2009 Doc, approx. what time is it when Triumphant Trio disbands for the night?
Dr Archeville Posted April 6, 2009 Author Posted April 6, 2009 Around 10:00pm (give or take on an hour) on Monday, September 15h, 2008.
N/A Posted April 10, 2009 Posted April 10, 2009 Just got a little distracted. Sorry. The Scarab will return to her HQ, get enough rest to recover from her Fatigue, and then take 20 on Knowledge checks researching the papers and the flute.
Dr Archeville Posted April 13, 2009 Author Posted April 13, 2009 Waitin' to see what Slamdance does, then... something!
Dr Archeville Posted April 14, 2009 Author Posted April 14, 2009 I'm assuming folks are Taking 20 on pertinent rolls. That's a 26 on Know/Arcane for Avenger, and a 24 for Scarab. I'm also assuming Avenger & Scarab split the "demon phone numbers" between them so they could both do their own research. And now... Notice checks, please!
Razorback Posted April 14, 2009 Posted April 14, 2009 Considering we both have +8 to notice, I would say we rocked.
Dr Archeville Posted April 15, 2009 Author Posted April 15, 2009 I should've asked for this at the same time, but... roll initiatives, too! First round's a surprise round, because none of the combatants are seen/sensed by Scarab (and one baddie is seen by no one). Scarab gets to do nothing (and is flat-footed). Avenger and Slamdance (and all the Baddies) may take one move or one standard action in this surprise round. Bad Guy Rolls Fox: 23 Concealed thing no one's seen: 16 Shark: 15 Vulture: 7 EDIT: None of the Bad Guys can see Avenger, God of Stealth, so they just see Slamdance and Scarab. Everyone gets 1 HP. Scarab gets one more HP, because the bad guys took measures against some of her mental abilities (most pertinently, her Uncanny Dodge). Specifically, Obscure 4 (mental senses, 50-ft. radius [front half of house and about 30 feet in front of it]; Extra: Continuous; PF: Subtle) in an Easy to Lose Device
N/A Posted April 15, 2009 Posted April 15, 2009 Initiative for The Scarab: 18. EDIT: The Scarab's flat-footed Defense is +2. This is gonna hurt.
Razorback Posted April 15, 2009 Posted April 15, 2009 ^^ He is... he beat the semi-speedster Slamdances 17 .
Avenger Assembled Posted April 15, 2009 Posted April 15, 2009 Trying something new for this one, always fun! I'm power-stunting Enhanced Feats: Fearsome Presence 7 off Jack's linked Insubstantial and Flight, giving him a total of Fearsome Presence 9. The subsequent Will save is DC 19, and he gets his opponents in a range of 45 feet. In an animated series, exactly what he says is left off-camera, with the viewers seeing only the reactions of onlookers.
Dr Archeville Posted April 15, 2009 Author Posted April 15, 2009 I'm not sure Fearsome Presence works as an AP off Insubstantial/Flight. I'd allow it off his Animal Control, though. Surprise Round Initiatives - Character - Condition - HPs 23+ - Fox - Undamaged 23- - Avenger - Undamaged - 2 HP 18 - Scarab - Undamaged but surprised - 3 HP 17 - Slamdance - Undamaged - 2 HP 16 - Concealed thing no one's seen - Undamaged 15 - Shark - Undamaged 7 - Vulture - Undamaged Edit: Scarab gets another VP (3 now) as Fox uses a VP to re-roll his attack (because even with a flat-footed defense of 12, he managed to miss her). And now she needs to make a DC 18 Fort save vs. the Freeze Ray. (So far it seems the dice do not favor the bad guys.) Once Slamdance posts, I'll post for the rest.
Avenger Assembled Posted April 15, 2009 Posted April 15, 2009 All right, hmm. I'll actually change that to a use of Intimidate, then. Avenger's Skill Mastery gives him a DC of 25 for that, and it has a more certain effect on all the boys. He'll move on to attacking them later. Just for fun, though, I'll use that HP to acquire the Startle feat. :D
Razorback Posted April 15, 2009 Posted April 15, 2009 Avenger and Slamdance (and all the Baddies) may take one move or one standard action in this surprise round. 17 - Slamdance - Undamaged but surprised - 2 HP I'm confused... surprised or not for Slamdance?
Dr Archeville Posted April 15, 2009 Author Posted April 15, 2009 I'm confused... surprised or not for Slamdance? Typo. Do as I said, not as I say. ;)
Razorback Posted April 16, 2009 Posted April 16, 2009 Oops, sorry. So, once it hits his initiative order, Slamdance will charge forward to strike Sharkdude. He only rolled a 13, including a plus 2 from the charge. Defense is +1 till his next turn. I'll IC once I know whether he's hit or not.
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