N/A Posted February 25, 2009 Posted February 25, 2009 So let's just pick up with Scarab and Slamdance converging on whatever lead Avenger's dug up and get this ball rolling again.
Dr Archeville Posted February 25, 2009 Author Posted February 25, 2009 Allons-y! Meeting up at The House o' Murder in Riverside, right? Or in the Fens?
N/A Posted February 27, 2009 Posted February 27, 2009 Feel free to chime in, Doc Ark. I'm fairly sure even Avenger doesn't know the details I was asking about IC.
Dr Archeville Posted February 27, 2009 Author Posted February 27, 2009 I'm comfy with letting Avenger make up some stuff :)
N/A Posted February 28, 2009 Posted February 28, 2009 OK, you all know the drill by now. Using ESP to search the city for hellhounds. Taking 20, for a result of 35.
Dr Archeville Posted February 28, 2009 Author Posted February 28, 2009 The whole city, or just the Fens? Razorback, it looks like part of your post got chopped off.
Razorback Posted February 28, 2009 Posted February 28, 2009 Dr, I think you're right. I've just spent 7 hours looking as spreadsheets, so I'll have to try to regain my train of thought later. Will fix later tonight or in the morning. -Razorback
Avenger Assembled Posted February 28, 2009 Posted February 28, 2009 I will reply as soon as Slamdance gets his post straightened out. :D
Razorback Posted March 1, 2009 Posted March 1, 2009 I'm not sure where I was going with the last bit that started with 'he', so I just dropped it.
N/A Posted March 2, 2009 Posted March 2, 2009 I've just spent 7 hours looking as spreadsheets, so I'll have to try to regain my train of thought later Do you have to pinch yourself sometimes, to make sure it's not all just some crazy dream? :D
N/A Posted March 2, 2009 Posted March 2, 2009 The Scarab will use the Mind Reading effect linked to her ESP to engage the master of the hell-hounds in a mental grapple. Mind Reading check to initiate mental contact: 20. Mental Grapple check (Will): 34. If she wins, she'll inflict non-lethal damage with her Wisdom bonus (+4 = DC19 Will Save). I don't believe she can use her Mental Blast, since it's an AP of the ESP/Telepathy effect she's already using. I'm not trying to resolve this encounter remotely. I'm just trying to delay him and maybe scare him off from killing his quarry, to buy us time to hunt his ass down.
Dr Archeville Posted March 2, 2009 Author Posted March 2, 2009 Will save vs. Scarab's Mind Reading to shake off initial grapple contact attempt -- 17 Will save vs. Scarab's Mind Reading to oppose mental grapple check --19 Will save. vs. DC 19 damage -- 20, no damage. But he does notice that. Well, not Notice notice, but he does know someone's watching him and trying to squeeze his mind.
N/A Posted March 3, 2009 Posted March 3, 2009 The Scarab hauls ass toward the spot where Vulture Man is about to feed his dogs. She uses her Telekinesis to lift Avenger and Slamdance and carry them with her as she flies.
Dr Archeville Posted March 4, 2009 Author Posted March 4, 2009 About now'd be a good time to do some initiative rolls, folks.
Razorback Posted March 4, 2009 Posted March 4, 2009 Slamdance 'rolled' a 19. If he beats Scarab, he will delay until after her turn.
N/A Posted March 5, 2009 Posted March 5, 2009 Initiative: 21. Blackjack! The Scarab's quick on her feet these days.
Razorback Posted March 7, 2009 Posted March 7, 2009 So, does Slamdance need to make any rolls to land? If he fails, would he need to make a roll?
Dr Archeville Posted March 8, 2009 Author Posted March 8, 2009 From how high & from how far is Scarab dropping her passengers? If she is in fact dropping them, it's basically damage like from a fall (+1 bonus per 10 feet, Acrobatics check to reduce). Vulture, the hellhounds and his quarry are all in either a wide alley or a narrow closed-off section of street (10-15 feet wide), flanked on one side by a seemingly empty three-story building (perhaps once an apartment) and on the other by a seemingly empty one-story building (may have been a convenience store). "Hobo" is still surrounded by the pack, badly bruised and bleeding from a few cuts and scrapes but still alive. Vulture's initiative: 4 His five Hellhounds: 15 Initiatives -- Character -- Condition -- Location 21 -- Scarab -- Unharmed 19 -- Slamdance -- Unharmed 15 -- Hellhounds x5 -- Unharmed 10 -- Hobo -- Unharmed 13 -- Avenger -- Unharmed 4 -- Vulture -- Unhamred
N/A Posted March 8, 2009 Posted March 8, 2009 Assume The Scarab is taking Free Actions to maintain Flight and Force Field unless I say otherwise. Full Action to initiate Mind Control on one of the Hell-Hounds. With the Subtle feat and Mental extra, Vulture-Man gets a DC20 Notice check to pick up on it. Use Mental Link feat and Instant Command extra to compel the Hell-Hound to attack Vulture-Man as a Free Action. Mind Control check: 18. Hell-Hound gets a Will Save to oppose.
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