Dracostern Posted September 23 Posted September 23 OOC for this thread ( @Poncho @EternalPhoenix @Supercape )
Supercape Posted September 23 Posted September 23 10! When its Spore turn she will stand up (move action) and Release a Spore Cloud (Fatigue 8 Cloud effect). She can control the area (1-40' radius) so getting as many bad guys as possible and as few good guys as possible! So thats Reflex DC 18 (Area) and then Fort DC 18 or 14 if they make reflex save (with evasion maybe kicking in!)
Dracostern Posted September 23 Author Posted September 23 (edited) Alright so, order! King Cole III - 22 Baseball Bat Boys (1) - 12 Gun Guys (2) - 11 Spore - 10 Serendipity - 10 Stormchild - 10 @Poncho (You're first!) Edited September 23 by Dracostern
Poncho Posted September 23 Posted September 23 Alright! I'm going after the guy who yelled at her! Since she has to move to him she can't fast bluff, so just a regular attack. Attack Roll Results 1d20+9: 13 [1d20=4] I don't want to miss so early, so I'm gonna HP, just because I can! Attack Roll Results 1d20+9: 13 [1d20=4] Well that's funny. But still, adds 10, so that goes up to 14 + 9 = 23. with a DC20 Toughness Save if it hits.
Dracostern Posted September 23 Author Posted September 23 Yeah, no that hit! And he fails the toughness save (he got a 15) so he's out! Since you used Takedown attack and took ten the next one hits And he fails too (10) so she takes two of them out!
Dracostern Posted September 23 Author Posted September 23 Ok so the last Baseball Bat Boy makes at attempt to smack Cole! And misses at 11 One gunman shoots Cole too, and hits with a 19 give me a DC15 toughness save The second one shoots Riel and misses with a 17
Dracostern Posted September 23 Author Posted September 23 (edited) Yeah you are safe! Spore's turn! It's Sporing time! @Supercape Edited September 23 by Dracostern
Supercape Posted September 24 Posted September 24 Can we use OOC spore attack (and IC spore attack) that I posted?
Dracostern Posted September 24 Author Posted September 24 Oh yeah! Of course, I was just making sure you didn’t change your mind! I shall do the results when I wake up cause it’s late where I live.
Dracostern Posted September 24 Author Posted September 24 (edited) Go for it! Ok so, You would get all the bad guys with this, but Cole is in the Melee so you would get her too! The pirate twins are at the entrance and thus just out of range. For the Gun Guys, one got a 3 and another got a 19 Relfex The one that failed got a 13 OOF! The guy that succeeded got a 9 Fort Wow talk about a reverse Baseball bat guy got a 14 reflex But he only got a 5 Fort So two more guys are knocked out, and one Gunman is exhausted! I'm not too sure what Fatigue does, so you might have to explain the effects of the spores. Also @Poncho Edited September 24 by Dracostern
Poncho Posted September 24 Posted September 24 Reflex + Fort Results 1d20+6: 20 [1d20=14] 1d20+5: 13 [1d20=8] so a 20 (pass) on the Reflex and a 13 (Fail by 1) on the Fatigue. So King Cole has -2 to Str & Dex and -1 to Attack and Defense, and can't move all out.
EternalPhoenix Posted September 26 Posted September 26 Serendipity and Stormchild continue rolling identical results for some reason. 25 each.
Dracostern Posted October 7 Author Posted October 7 Ok both CK3 and Spore notice that there is a human shaped object flying overhead but it hasn't noticed you guys yet!
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