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Lark [PL10 - sidekick]


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Posted (edited)

Lark

Power Level: 10 (150/150PP)
Unspent Power Points: 0
Trade-Offs: None

  

 

In Brief: Part-time college student/part-time secretary/part-time werewolf

Catchphrase: ***

Theme: Bad Moon on the Rise

 

 

Alternate Identity: Lark Williams (Secret)
Birthplace: Emerald City

Residence: ECU Dorms, Emerald City
Base of Operations: Blackstaff Investigations
Occupation: College Student, Business Major

Affiliations: Blackstaff
Family: Mother and Father

  

Description:
Age: 25 (DoB: September 17th, 1998)
Apparent Age: mid 20s
Gender: Female
Ethnicity: Caucasian
Height: 5’ 10” / 7’ 3”
Weight: 138lb / 242lb
Eyes: Hazel
Hair: Dirty-Blonde / Light Brown

 

Description

Lark looks average enough in her size and build, but take a closer look as you can notice the defined muscles under the softness of college life. She shares a lot of her looks with her mother including her dirty blonde hair and hazel eyes.

As a werewolf, Lark is capable of assuming a giant sized wolf or the stereotypical hybrid form. Her fur is a light brown but her inhuman eyes keep their hazel coloring . Razor sharp claws and fangs complete the look.

 

History:

While in her freshman year as Business major at Emerald City University, Lark was attacked by a werewolf one night. She was the only survivor of the group she had been with. Weeks in the hospital and questions from police and media left her feeling scared and tired, but it wasn’t until the next full moon approached and the nightmares began that she truly felt the terror.

She had transformed into a savage beast like the one that had attacked her for two nights straight before stumbling across Blackstaff’s office. He had already been investigating the attacks that were occurring every full moon, when Lark explained she had survived the previous attack he quickly agreed to help her. Using her connection to her attacker the two tracked down the werewolf responsible for the ‘Full Moon Murders’ as the media had dubbed them.

With the werewolf responsible for turning her dead, Lark’s nightmares stopped. But in truth she was still deeply afraid of her condition. Blackstaff attempted to remove the curse, but was unable to. Instead he promised to help her control the transformations and the easy now inside her clawing to escape.

So, she began working at his office as his secretary/office assistant. Though she has recently pressed Blackstaff to be more involved with cases.

 

 

Personality & Motivation:

Lark is cheerful and upbeat. She had planned on a simple life running a business of her own. And while her condition complicates things, she still wants to make something of herself.

Courageous and strong willed, she has practiced with her werewolf nature to better control it. She isn’t afraid to put herself in danger to help someone else, though she still sometimes overestimates her abilities.

 

Power Descriptions:

Lark is a werewolf, complete with all its weaknesses. Silver and wolf’s bane being two biggest. Her curse is magical in nature.

 

Complications:

Silver Bullet:

The touch of silver can burn causing her to be weary of it.

Herbalism:

Wolf’s bane can cause a range of reactions depending on how it is handled or processed.

Mark of the beast:

Other creatures can sometimes sense when a predator is near. This can cause complications ranging from unintentional intimidation to unwanted irrational fear of her depending on the creature and situation.

Call of the Wild:

Strong magical or mental forces could cause her to change uncontrolled, perhaps even enraging her and driving her to attack indiscriminately.

 

ABILITIES  6+ 4 + 4 + 6 + 6 + 4 = 30PP
Strength: 16/[Human form] 24 (44 carry cap & 28 sustain activity)/[Wolf] 30 (50 carry cap & 34 sustain activity)/[Hybrid] 30 (55 carry cap & 35 sustain activity) (+3/+7/+10/+10)
Dexterity: 14/18 (+2/+4)
Constitution:  14/[Human] 24/[Wolf & Hybrid] 27 (+2/+7/+8)
Intelligence: 16 (+3)
Wisdom: 16 (+3)
Charisma: 14 (+2)

COMBAT  8 + 8 = 16PP
Initiative: +8 (+4 Dex, +4 Imp Init)
Attack: +10 melee (+4 Base, +6 Attack Focus [melee])
Defense: +10 (+4 Base, + 6 Dodge Focus), +2 Flat-Footed

Grapple: +7/+14/+18(wolf)/+19(hybrid) (+4 Melee Attack, +3/+10 Strength, /+4 Super-Str/+1 Super-Str)
Knockback Resistance: -6/-7/-8

SAVING THROWS  2 + 5 + 5 = 12PP
Toughness: +4/+9/+10(+2/+7/+8 Con, +2 Protection, Impervious 6)
Fortitude: +4/+9/+10 (+2/+7/+8 Con, +2PP)
Reflex: +7/+9 (+2/+4 Dex, +5PP)
Will: +8 (+3 Wis, +5PP)
  

SKILLS  72R = 18PP

Acrobatics 6 (+8/+10)

Computers 7 (+10)

Concentration 3 (+6)

Drive 2 (+4/+6)

Investigate 7 (+10)

Knowledge, Arcane Lore 2 (+5)

Knowledge, Economics 7 (+10)

Knowledge, Pop-culture 7 (+10)

Knowledge, Small Business 7 (+10)

Knowledge, Technology 2 (+5)

Medicine 2 (+5)

Notice 7 (+10)

Search 7 (+10)

Stealth 6 (+8/+10)

 

FEATS  17PP

Attack Focus [melee] 6

Blind-Fight

Dodge Focus 6

Evasion 1

Fearless

Fearsome Presence

Improved Initiative

 

Powers: (18 + 11 + 35) [64PP]

Combat Array 8 (16PP Array; Feats: Alternate Power 2) [18PP]

    BP: Damage 10 (Extra: Penetrating 6) [16/16PP]

    AP: Enhanced Strength 8 [16/16PP]

Super-Strength 4 (+20 carry cap & +4 sustained)

    AP: Emotion control 10 (Frightful Roar; Extra: Area [General, Burst: 250’ radius]; Feat: Progression [Area] 2; Flaws: Limited [Fear], Sense-dependant [Hearing]; Drawback: Noticeable) [11/16PP]

Morph Array 5.5 (10PP Array; Feat: Alternate Power 1) [11PP]

    BP: Hybrid Form (10PP Container, Disability: can’t speak [common, moderate, -3PP], Feat: Innate) [10/10PP]

        Morph 3 (Single Form: Wolf-Human Hybrid, +15 Disguise checks; Drawback: Action 2 [Standard action]; Feat: Linked [Growth] ) [1PP]

        Growth 3 (+6 Str [non-skill check], +3 Con; Drawback: Action 2 [Standard action]; Feat: Linked [Morph]) [7PP]

        Speed 1 (50 MPH total) [1PP]

        Super Sense 1 (Hearing: Extended) [1PP]

        Super-Strength 1 (+5 Str for carry capacity and +1 Str for sustained activity) [2PP]

    AP: Wolf Form (8PP Container, Drawback: Disability: no hands [common, moderate, -3PP], Disability: can’t speak [common, moderate, -3PP], Feat: Innate) [8/10PP]

        Morph 3 (Single Form: Dire Wolf, +15 Disguise checks; Drawback: Action 2 [Standard action]; Feat: Linked [Growth]) [1PP]

        Growth 3 (+6 Str [non-skill check], +3 Con; Drawback: Action 2 [Standard action]; Feat: Linked [Morph]) [7PP]

        Speed 2 (100 MPH total) [2PP]

        Super-Sense 3 (Hearing: Extended, Scent: Extended, Tracking: Scent) [3PP]

 

Physical Container 7 [35PP]

    Comprehend 2 (Animals, Speak to & Understand; Flaw: Limited [Canines only]) [2PP]

    Enhanced Constitution 7 [7PP]

    Enhanced Dexterity 4 [4PP]

    Protection 2 (Impervious 6) [8PP]

    Regeneration 8 (Bruised 2 [standard action], Injured 2 [5 minutes], Ability 1 [5 hours], Disabled 1 [5 hours], Feats:Persistent, Regrowth) [8PP]

    Speed 2 (25 MPH) [2PP]

    Super-senses 4 (Scent, Ultra-Hearing, Danger Sense 2: Hearing, Scent) [4PP]

 

Drawbacks -7PP

Vulnerable: Silver (Uncommon, Major [x2 damage]) [-3PP]

Weakness: Contact with Silver (Major, -1 drain all ability scores every round) [-4PP]

ATTACK             RANGE   SAVE                 EFFECT

Damage           Touch       DC25 Toughness Damage (Physical)

TOTALS

Abilities (30) + Combat (16) + Saving Throws (12) + Skills (18) + Feats (17) + Powers (64) - Drawbacks (7) = 150/150 Power Points

 

Edited by Spacefurry
Posted

Just the usual math stuff here:

 

With +4 Base Defense, Lark would have +2 Flat-Footed defense.

 

Double-check the grapple bonuses, which I think are still using the old Strength and Super-Strength bonuses.

 

I think you've shorted yourself on skills a bit - I count 70 ranks currently.

 

Not an error per se, but with those drawbacks you could actually buy Morph 3 for the same 1pp. Do you need the extra +10 Disguise? Probably not, but it's unlikely to hurt.

 

The Growth 3 power with three drawbacks would cost you 6pp rather than 7pp (remember that Linked is actually an Extra, and costs 0pp/rank!)

 

Containers are 5pp/rank, but for a container this small it may be easier to list it as something like "12pp Container" rather than mess with ranks (e.g., "Hybrid Form (12PP Container; Drawback: Disability: Can't Speak [common, moderate, -3PP], Feat: Innate) [10/10PP]

 

I think you're overpaying for the Regeneration - nine ranks should be 9pp, rather than 11pp. The Physical Container should be good at 35pp, though, so I think it's just the Regeneration line that needs updating.

Posted (edited)

Fixed Flat-footed

Fixed grapple (you were right, didn’t think to check it after fiddling with her strength)

Added 2 ranks to Knowledge, Pop-culture to bring skills up to proper 72 ranks (counting is hard)

Increased Morph to 3 (won’t say no to free bonuses)

Removed Full Power from both Growths, keeps them at 7PP (reread the power entry and it says it should only apply to Growth 4+)

Rewrote Container lines as suggested 

Adjusted Regen, removed Diehard as a feat and fixed total (remembered we get it as a freebie so adding it to Regen was redundant)

Increased Speed to 2 to keep Container total same, adjusted other Speed totals

 

I think that covers everything

Edited by Spacefurry
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