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Green Squad in: Urban Explotation (OOC)


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  • 4 weeks later...
Posted

 

@MoonSimply @Supercape @Tiffany Korta @Kaede Kimura

 

instead of a full combat for this moment, I want to try a 'skill check', so to speak.

 

Tell me either one skill you're using to help something here (Helping people escape, wrangling the automated tables and chairs, stopping the witch, stopping the Werewolf), and roll either a skill or an attack alongside your post.

 

The results of the rolls will determine what's going on in the combat that starts afterwards. Don't feel like each person has to pick a specific thing; do what feels natural for your character and I will adjust as needed :)

 

Roll Initiative alongside your 'skill check' though so we can be ready to start combat on my next GM post.

Posted

Initiative! 1d20+8 = 20

 

Can Harlequin use

Deflect 12 (Shield of Silver; All Attacks 3PP/Rank; Extras: Range [Ranged]; Feats: Triggered 2; Drawbacks: Power Loss 2 [When unable to speak and gesture; Frequency: Common]; Flaws: Limited [Only Deflect Attacks Against Others]) {36/36PP} (Light, Silver)

 

as a full round action to Deflect attacks against the crowd?

Posted

While still waiting on getting my updates approved, I'll go ahead and roll Initiative and getting 15, damn.

 

Puma will use Intimidation to distract the Wolf, getting a 21

Posted

Even if they aren't approved I think the numbers are right so it's fine to use it until we get them confirmed.

 

@Kaede Kimura just one roll is fine. For everyone else, go ahead and post some IC stuff too :)

 

The Punch missed, but distracted the werewolf from attacking anyone. Puma's intimidation is keeping it focused on her instead of the civilians. And depending on Harlequin's roll it will protect the people from flying cutlery and angry tables and chairs! 

Posted

14 for Spores initiative

 

Spore is going to fungate the mall!

 

Given that there is no soil it wont last long (complication, if that counts), but its a DC15 Distraction and 25% move speed. Its 100' radius so can presumably catch witch, wolf, and animated tables but will probably catch everyone else too! 

 

For now, Spore is not immune to her own powers, but hopefully she can boost soon!

  • 2 weeks later...
Posted

ok so uh, Deflection. So The Cutlery are going to charge at Spore, while the Witch is going to unleash an AOE Snare, so that's 3 Deflects against Harlequin's power, as follows;

 

Attack Roll Results 3#1d20+6: 3 # 17 [1d20=11] 13 [1d20=7] 24 [1d20=18]

 

These are Targeting Spore, so if the Block fails they'd apply to Spore's Defense. If they beat both, the DC for this is DC 21 Toughnes.

 

Meanwhile, the Which is doing a General AOE Snare, targeting Carmen and Centuria.

 

That's a DC 17 Reflex, then DC 17/14 Reflex Afterwards depending on the effect.

 

Centuria: 21

Harlequin: 20

Cutlery: 19

Witch: 19

Cutlery: 17, 18

Puma: 15

Spore: 14

Wolfman: 14, 1x Bruise

Cutlery: 13, 10

 

@Supercape Spore's turn after @Kaede Kimura's deflection rolls!

Posted

Reflex save scores an 18 with Evasion 2. An 18 on the second if needed.

 

Alright, so as normal, Puma is going for an Acrobatic feint at the werewolf, scoring a 33. She'll Exert herself, gaining Tired, and getting a 15. Spend a hero point to remove the condition.

Posted

Spore is going to take cover after being pelted by spoons! Presumably there is something she can do that with (let me know if not, Ill IC something) - although its almost certainly on partial cover I would guess

 

Why do superheroes never take cover? ;)

 

Then, as standard action, throw SPORES at the witch. An autofire Fatigue effect, Fort Save

 

15 which I will assume misses! :(

Posted

you can definitely take cover behind some ruins, makes sense to me. Cover is +4 to Defense and +2 to Reflex on opponents on the other side.

 

You still need to make the DC 21 Toughness Save, @Supercape.

 

A 15 will hit the which, and then she'll make her save;

 

Fortitude Results 1d20+3: 7 [1d20=4] She fails by 11, which immediately renders her unconscious.

 

Then the Wolfman will make a slice at Puma

 

Attack Roll Results 1d20+7: 24 [1d20=17] with a pretty great roll.

 

If that's a hit, DC22 Toughness @MoonSimply 

 

Then the remaining Cutlery are going at Harlequin instead.

 

Attack Roll Results 2#1d20+6: 2 # 23 [1d20=17] 11 [1d20=5]

 

DC 21 Toughness @Kaede Kimura, for each that hit.

 

Then it's Centuria's turn @Tiffany Korta, but check the Reflex Save for snare before decided on your actions;

 

That's a DC 17 Reflex, then DC 17/14 Reflex Afterwards depending on the effect.

 

There's also a new person here, but she isn't rolling Initiative yet. If you want to get up to smack her and have the ability to, though, feel free

 

Centuria: 21- 2HP

Harlequin: 20 - 3HP

Cutlery: 19

Cutlery: 17, 18

Puma: 15 - 2HP

Spore: 14 - 1HP

Wolfman: 14, 2x Bruise

Cutlery: 13, 10

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