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Green Squad in: Urban Explotation (OOC)


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  • 4 weeks later...
Posted

 

@MoonSimply @Supercape @Tiffany Korta @Kaede Kimura

 

instead of a full combat for this moment, I want to try a 'skill check', so to speak.

 

Tell me either one skill you're using to help something here (Helping people escape, wrangling the automated tables and chairs, stopping the witch, stopping the Werewolf), and roll either a skill or an attack alongside your post.

 

The results of the rolls will determine what's going on in the combat that starts afterwards. Don't feel like each person has to pick a specific thing; do what feels natural for your character and I will adjust as needed :)

 

Roll Initiative alongside your 'skill check' though so we can be ready to start combat on my next GM post.

Posted

Initiative! 1d20+8 = 20

 

Can Harlequin use

Deflect 12 (Shield of Silver; All Attacks 3PP/Rank; Extras: Range [Ranged]; Feats: Triggered 2; Drawbacks: Power Loss 2 [When unable to speak and gesture; Frequency: Common]; Flaws: Limited [Only Deflect Attacks Against Others]) {36/36PP} (Light, Silver)

 

as a full round action to Deflect attacks against the crowd?

Posted

While still waiting on getting my updates approved, I'll go ahead and roll Initiative and getting 15, damn.

 

Puma will use Intimidation to distract the Wolf, getting a 21

Posted

Even if they aren't approved I think the numbers are right so it's fine to use it until we get them confirmed.

 

@Kaede Kimura just one roll is fine. For everyone else, go ahead and post some IC stuff too :)

 

The Punch missed, but distracted the werewolf from attacking anyone. Puma's intimidation is keeping it focused on her instead of the civilians. And depending on Harlequin's roll it will protect the people from flying cutlery and angry tables and chairs! 

Posted

14 for Spores initiative

 

Spore is going to fungate the mall!

 

Given that there is no soil it wont last long (complication, if that counts), but its a DC15 Distraction and 25% move speed. Its 100' radius so can presumably catch witch, wolf, and animated tables but will probably catch everyone else too! 

 

For now, Spore is not immune to her own powers, but hopefully she can boost soon!

  • 2 weeks later...
Posted

ok so uh, Deflection. So The Cutlery are going to charge at Spore, while the Witch is going to unleash an AOE Snare, so that's 3 Deflects against Harlequin's power, as follows;

 

Attack Roll Results 3#1d20+6: 3 # 17 [1d20=11] 13 [1d20=7] 24 [1d20=18]

 

These are Targeting Spore, so if the Block fails they'd apply to Spore's Defense. If they beat both, the DC for this is DC 21 Toughnes.

 

Meanwhile, the Which is doing a General AOE Snare, targeting Carmen and Centuria.

 

That's a DC 17 Reflex, then DC 17/14 Reflex Afterwards depending on the effect.

 

Centuria: 21

Harlequin: 20

Cutlery: 19

Witch: 19

Cutlery: 17, 18

Puma: 15

Spore: 14

Wolfman: 14, 1x Bruise

Cutlery: 13, 10

 

@Supercape Spore's turn after @Kaede Kimura's deflection rolls!

Posted

Reflex save scores an 18 with Evasion 2. An 18 on the second if needed.

 

Alright, so as normal, Puma is going for an Acrobatic feint at the werewolf, scoring a 33. She'll Exert herself, gaining Tired, and getting a 15. Spend a hero point to remove the condition.

Posted

that was the case, I was off.

 

Anyway.

 

Sense Motive Results 1d20+8: 12 [1d20=4] failed, so the werewolf is flatfooted, which means the 15 hits.

 

Toughness Results 1d20+4: 24 [1d20=20], so that's a bruise.

 

Once @MoonSimply makes her IC post, THEN it's @Supercape's turn. Mea Culpa.

 

Centuria: 21

Harlequin: 20

Cutlery: 19

Witch: 19

Cutlery: 17, 18

Puma: 15

Spore: 14

Wolfman: 14, 2x Bruise

Cutlery: 13, 10

 

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