Supercape Posted November 13 Author Posted November 13 (edited) Neither lock is top quality... DC 20 for the weapons locker DC 20 for the GOLDFIRE room DC 20 to hack computer system DC 15 Know (Business) if you want to analyse the books (can be done untrained) All of these take a little bit of time though - how much does Rosa have? Dum dum daaaaaa! Of course feel free to do any other stuff you fancy Edited November 13 by Supercape
Tiffany Korta Posted November 15 Posted November 15 Start with the computer Hack the Computer: 1d20+15=32, if time is good will look at the books Knowledge (Business): 1d20+5=22. Lock are a little beyond both of them, so on the oft change will quickly search the place for some keys Search: 1d20+15=27.
Supercape Posted Friday at 07:21 PM Author Posted Friday at 07:21 PM Computer Hacking and Books together will point to "Goldfire", a limited company, moving rather large amounts of cash through Bedlam. The Company is, essentially, smuggling, although whether they could actually be convicted of that is dubious. What are they smuggling? Gold! Also you can tell that they are purchasing rather large amounts of weaponry from the profits. Furthermore, Goldfire is not merely a company, but a person. Various posing photographs are on the computer - all of the same man - the disco dancer, who goes by the name of "Goldfire". The Search finds the keys to the weapons locker taped under a desk
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