Poncho Posted October 16 Author Posted October 16 @Tiffany Korta give me a Craft (Electonics) and a Craft (Mechanical) roll to carry out your plan at the tower!
Tiffany Korta Posted October 16 Posted October 16 Craft (Electonics): 1d20+15=21 and Craft (Mechanical): 1d20+15=30
Poncho Posted November 1 Author Posted November 1 Let me know what your plan is and I'll tell you what to roll @Tiffany Korta!
Tiffany Korta Posted November 6 Posted November 6 Thinking of this as a Snare, as I can't know where the vehicle is I guess it would be area-based Snare 6.
Poncho Posted November 8 Author Posted November 8 The car is trying to smack you! Attack! Results 1d20+12: 22 [1d20=10] DC 27 Toughness if that hits, and you may respond with an attack of your own to try and put the shut off switch on the car as it attacks you!
Tiffany Korta Posted November 15 Posted November 15 Toughness Save: 1d20+10=15, HP for a reroll Toughness Save: 1d20+10=16. So that 20 marginally better! Try to keep it distracted with acrobatics before attacking Acrobatic Bluff: 1d20+15=17, Attack: 1d20+14=27! If that doesn't shut it down then I'll spend another precious HP to keep moving and draw Carbot away from innocents.
Poncho Posted November 15 Author Posted November 15 That gets it! Describe slapping that shut down switch on the invisible car!
Tiffany Korta Posted Monday at 09:56 PM Posted Monday at 09:56 PM Are the tracking and shutdown d=code small enough to share, with maybe Peri doing a little tweaking on the web? If not is it possible to isolate the frequency(s) the drones are using to make it easier for the others to track?
Poncho Posted Monday at 10:02 PM Author Posted Monday at 10:02 PM it's possible to isolate the drone frequency but getting the shutdown code wouldn't work; she can roll Craft Electronics to help people find the cars, but they're on their own for knocking them over right now.
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